Wednesday, August 22nd 2018
NVIDIA GeForce RTX 2080 Ti TU102 Die-size Revealed
Here are some of the first pictures of NVIDIA's GeForce RTX 2080 Ti ASIC, probably codenamed "TU102." GamersNexus took a ruler to this chip, and discovered that it's one of the biggest non-storage chips in existence. The rectangular die measures 31 mm x 25 mm, or 775 mm². The package has no IHS, but a metal brace along the periphery of the fiberglass substrate distributes mounting pressure from the cooler. NVIDIA is building the "Turing" family of GPUs on TSMC 12 nm FinFET node.
Source:
GamersNexus
24 Comments on NVIDIA GeForce RTX 2080 Ti TU102 Die-size Revealed
Whether you buy one or not is irrelevant to make that statement. Its price hike and its super obvious
It's not cool, but it makes sense, their shareholders will at least be happy which is more important than appeasing the odd forum warrior.
Nvidia themselves told publicly that TU102 is 754mm².
There are some pretty good pictures of the GTX 2080 PCB. We know from data sheet that Micron's GDDR6 size is 14.0mm x 12.0mm.
Doing some measuring on the images TU104(-400A-A1) should be 24.3mm x 22.6mm. That gives us the size of approximately 549mm².
Nvidia is similarly trying to introduce new features (RT, DLSS) and whether Turing fails or succeeds is up to whether these new features get adopted.
Vega is the same size as GP102 (GTX 1080Ti and Titan XP), both in terms of transistor count and die size. Same power envelope. Same theoretical performance indicators (Single Precision GFLOPS, Memory bandwidth, Texel Fillrate), excels in some (Half/Double precision GFLOPS) and falls short on a few (Pixel Fillrate). For this exact reason it was a big surprise that it did not perform similarly and only competes to much smaller and weaker (and cheaper, at least in manufacturing cost) GP104 (GTX 1080).
BTW what's that BIG shinny thing on the back ground?!
:Hick:hicks
RT cores are detrimental to GPU performance for every game that does not use it. The net resilt is that you pay for a tier higher because of RT, yet you get performance of a tier below it.
The real question is: are a few RT effects that valuable versus the current effects in use? To me that is rhetorical, and the obvious answer is no.
That's just saying the same in a different way; if the RT cores weren't there, you could use the die space for real performance without a higher OC and its uncertainties ;)