Wednesday, August 22nd 2018
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NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD
Perhaps a lot of driver optimization and game patches are due, but early performance numbers for real-time ray-tracing on NVIDIA's thousand-dollar GeForce RTX 2080 Ti don't look encouraging. German tech publication PCGH tested the enthusiast-segment graphics card on "Shadow of the Tomb Raider," one of the poster-boys of NVIDIA's upcoming ray-tracing acceleration, and found that with all its eye-candy cranked up, the card barely manages 30 to 60 frames per second at Full HD (1920 x 1080 pixels).
NVIDIA and Eidos (developers of "Shadow of the Tomb Raider") were quick to respond to the PCGH story. They stated that the build of the game demoed at Gamescom is pre-release, and the studio is still optimizing it for NVIDIA GeForce RTX series; and that the GeForce RTX hardware is running on pre-launch beta drivers that are yet to pack "Game Ready" optimization for SOTR. Catch PCGH's video presentation in the source link below.
Source:
PCGH
NVIDIA and Eidos (developers of "Shadow of the Tomb Raider") were quick to respond to the PCGH story. They stated that the build of the game demoed at Gamescom is pre-release, and the studio is still optimizing it for NVIDIA GeForce RTX series; and that the GeForce RTX hardware is running on pre-launch beta drivers that are yet to pack "Game Ready" optimization for SOTR. Catch PCGH's video presentation in the source link below.
95 Comments on NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD
Eidos has said in twitter that this is very early and they are still optimizing. They won't obliterate Pascal. 20-25% faster in non-RT use cases. Titan V is roughly the performance 2080Ti will do.
I am very afraid of something colossally disappointing for the first time in a long time
let that sink in for a moment.....
While RT is of more interest to me compared to other nvidia tech, just like with any of the other gamewreck tech the performance hit tends not to be worth it.
Considering the time between the gens and the cost, I am hoping for at least 40% faster. Obviously more is nice, but any lower than that and I will feel robbed.
What makes RT potentially trivial is that players will need to be able to see and appreciate the differences. As much as I like pretty games, it still comes down to the actual content. I don’t just want to look at the scenery, and eventually we just adjust to whatever the graphics are anyway.
Hype-turd-shankityskankskank :D
We really need amd to release something really fast, to encourage nvidia to up the performance.
otherwise we are going to be milked for every miner fps increase. :(
New gameplay requires a new medium, and I don't see any intention of bringing that medium to the forefront.
I mean only reason we have this disparaging benchmark is some German company did it and published it, if the card was worth the big bucks they are set at....why didn't Nvidia allow any notable benchmark numbers for games people play leak?