Wednesday, August 22nd 2018
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NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD
Perhaps a lot of driver optimization and game patches are due, but early performance numbers for real-time ray-tracing on NVIDIA's thousand-dollar GeForce RTX 2080 Ti don't look encouraging. German tech publication PCGH tested the enthusiast-segment graphics card on "Shadow of the Tomb Raider," one of the poster-boys of NVIDIA's upcoming ray-tracing acceleration, and found that with all its eye-candy cranked up, the card barely manages 30 to 60 frames per second at Full HD (1920 x 1080 pixels).
NVIDIA and Eidos (developers of "Shadow of the Tomb Raider") were quick to respond to the PCGH story. They stated that the build of the game demoed at Gamescom is pre-release, and the studio is still optimizing it for NVIDIA GeForce RTX series; and that the GeForce RTX hardware is running on pre-launch beta drivers that are yet to pack "Game Ready" optimization for SOTR. Catch PCGH's video presentation in the source link below.
Source:
PCGH
NVIDIA and Eidos (developers of "Shadow of the Tomb Raider") were quick to respond to the PCGH story. They stated that the build of the game demoed at Gamescom is pre-release, and the studio is still optimizing it for NVIDIA GeForce RTX series; and that the GeForce RTX hardware is running on pre-launch beta drivers that are yet to pack "Game Ready" optimization for SOTR. Catch PCGH's video presentation in the source link below.
95 Comments on NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD
If we are talking Ray-Tracing we might as well expand the conversation and say what are the chances and what roll/impact does DX12 DXR have.
In order to get to RTX your going through DX12 & DXR. The adoption rate without "funding" is abysmal and some how its being talked about as if all devs and their IP will be clamoring to do this work as if they been waiting for this moment.
If Devs arent being 'funded" will they even bother to do DXR or just stick to current fall backs?
RTX-OPS = purple_ratio x (clock x tensors x 128) + green_ratio x ((clock x rt_cores) / 11 x 10 + cuda_cores x 2 x clock) + yellow_ratio x (cuda_cores x 2 x clock) + blue_ratio x (cuda_cores x 2 x clock)
While I appreciate his explanation of his opinion on the pricing, that doesn't help consumers at all who would have normally been interested in the niche the "Ti" model traditionally filled. You've got the 70, 80, and 80Ti models now and there used to be a 4th card in there right below the top model that was called the Ti that was an incredible bargain - almost Titan performance but way cheaper and we don't know if that model is coming or not, now.
So consumers like me who would've been interested in buying a couple 2080Ti cards under normal circumstances are now not interested at all because I'm certainly not going to move to a pair of 2080s for what would likely be a marginal performance improvement, and I'm surely not going to move to 2080Ti cards for a ~25% performance bump (assuming he's right about that) whilst paying a ~70+% pricing premium.
Therefore the conclusion for me based on the currently available information on Turing is that I'll stick with what I've got. I'm open to more information, always, and if the 2080Ti releases and is ~3x as fast as a 1080Ti in the games I play then I'd reconsider, but I think that's incredibly unlikely. To me it looks like NVidia is simply price gouging due to no competition. I'd be happy to be proven wrong as I was looking forward to the 20-series and an upgrade this fall or spring, but right now I'm not too interested based on the info available.
For comparison, standard SLI bridge has bandwidth around 1GB/s, HB SLI bridge has about 2GB/s. So NVLink is a good tenfold increase.
There were plenty of dull, matte, rough surfaces in the games shown that accurately represent those type of materials. Shiny was only where shiny should be.
1. Price does not increase linearly with performance. The ratio at the high-end has always been wacky (even without Nvidia's latest attempts to set new records :D )
2. Surprisingly, they seem to be selling their cards even at these prices that are far out of what I consider reasonable.
3. One has to admit that if it's expensive for them, it doesn't mean it's expensive or unreasonable for the next person. Apple bet on this and from near bankruptcy they're now the richest company in the world.
And just for context, I only spend in the $200-300 range for a video card. Not because I can't afford more expensive models, but because that's how much a video card is worth to me.