Wednesday, August 22nd 2018

NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD

Perhaps a lot of driver optimization and game patches are due, but early performance numbers for real-time ray-tracing on NVIDIA's thousand-dollar GeForce RTX 2080 Ti don't look encouraging. German tech publication PCGH tested the enthusiast-segment graphics card on "Shadow of the Tomb Raider," one of the poster-boys of NVIDIA's upcoming ray-tracing acceleration, and found that with all its eye-candy cranked up, the card barely manages 30 to 60 frames per second at Full HD (1920 x 1080 pixels).

NVIDIA and Eidos (developers of "Shadow of the Tomb Raider") were quick to respond to the PCGH story. They stated that the build of the game demoed at Gamescom is pre-release, and the studio is still optimizing it for NVIDIA GeForce RTX series; and that the GeForce RTX hardware is running on pre-launch beta drivers that are yet to pack "Game Ready" optimization for SOTR. Catch PCGH's video presentation in the source link below.
Source: PCGH
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95 Comments on NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD

#26
Crap Daddy
ssdproI have been called an nvidia fanboy more than once in a derogatory tone. Speaking as someone who only buys nvidia cards since a Radeon HD 4890 probably 10 years ago: This release is a mess. Price is bad, the new touted feature is limping along, anticipated performance increase is modest at best.
Very true. Not giving any comparison between Pascal and Turing in real life not just in Jensen's ray traced dream world points to something bad hidden underneath a bombastic presentation and outrageous pricing. Pre-ordering something that you don't know anything about it defies logic.
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#27
T4C Fantasy
CPU & GPU DB Maintainer
jabbadapWhy would they add more tensors cores when they have little to do with ray tracing itself. They need to add more RT cores, if they want more GigaRays.
the 2 go hand and hand in for gaming of the future
and tensors are needed for denoising sound tracing.
and AI in gaming, nvidia is bigger than ever before game devs will implement everything nvidia brings to the table.
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#28
jabbadap
T4C Fantasythe 2 go hand and hand in for gaming of the future
and tensors are needed for denoising sound tracing.
Well yeah maybe they go, Have to wait white paper of turing to know better. But those numbers on how "turing" frame is constructed are kind of evident that tensors are some what used with RT cores.
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#29
TheinsanegamerN
dj-electricWith every day that goes by, my thought goes exactly in this direction.
I am very afraid of something colossally disappointing for the first time in a long time
On the plus side, if this does happen, it will give AMD a chance to pull a ryzen in the GPU space.
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#32
Dave65
chaosmassivea 1200 dollars card barely do 60 fps on 1080p with glorified ray tracing
let that sink in for a moment.....
I was thinking the same thing.
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#34
TheGuruStud
bugSo, now we get trolling straight from the editors? This site is going down the drain.

This is why performance in that title sucks (apart from the series never really preferring Nvidia hardware):
It's not trolling or misleading. Perf that bad can't be fixed to what we expect. Remember, the actual processing is done by scam cores (supposedly, I'm sure that's a lie), so the card sucks at rendering.

Nvidia caught themselves lying, anyway. It's been in the works for years, but devs only had 2 weeks from when nvidia's paycheck cleared for some demos? Lolololol. They have nothing to sell the cards with, so scam core market it to hell.
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#35
T4C Fantasy
CPU & GPU DB Maintainer
TheGuruStudIt's not trolling or misleading. Perf that bad can't be fixed to what we expect. Remember, the actual processing is done by scam cores (supposedly, I'm sure that's a lie), so the card sucks at rendering.
scam cores?
RT and Tensors are very real and seen in the die shot
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#36
TheGuruStud
T4C Fantasyscam cores?
RT and Tensors are very real and seen in the die shot
Their benefits are not near as real. They're too slow.
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#37
T4C Fantasy
CPU & GPU DB Maintainer
TheGuruStudTheir benefits are not near as real. They're too slow.
noone has seen the benefits yet, wait until reviews. everyone is assuming and basing this off of 1 game that is in pre beta
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#38
Beerbam
Pre-orded GPUs can be cancled or sent back without any relevant drawback in most countries. Don't think Nvidia would have overseen that fact if they would really suck.
I'm think more about what I should repurpose my now old 1080Ti.
Keeping it in the System likely just wastes energy. Gave already my 2nd one away as present some month ago. Never saw any for me relevant improvements with 2 and for anything else I have my vega setups.
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#39
mcraygsx
This is another version of nVIDIA hairworks in the works. We need another generation or two for it to mature.
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#40
T4C Fantasy
CPU & GPU DB Maintainer
mcraygsxThis is another version of nVIDIA hairworks in the works. We need another generation or two for it to mature.
ray tracing isnt even out yet and supports more games than hairworks, its not a fair comparison as ray tracing is already more relevant xD
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#41
TheGuruStud
T4C Fantasyray tracing isnt even out yet and supports more games than hairworks, its not a fair comparison as ray tracing is already more relevant xD
As relevant as unreal engine gloss. If they think every floor is a mirror finish, then this is going to be cartoony as hell.
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#42
eidairaman1
The Exiled Airman
All i can say is this is laughable at best. Next.
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#43
T4C Fantasy
CPU & GPU DB Maintainer
TheGuruStudAs relevant as unreal engine gloss. If they think every floor is a mirror finish, then this is going to be cartoony as hell.
everything has a shadow which means 100% of every game with a shadow would benefit from this tech. or anything with lightning, reflections is just one part of the tech.
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#44
R0H1T
TheGuruStudTiny Huang didn't say a single word about actual performance, which should make it obvious. Clocks haven't changed and the CC count is modestly increased at best. Good luck with over 20 with Turding.
If this thing is a gimped Volta, tuned for gaming, then I'm afraid the next gen could also be similarly disappointing with Nvidia focusing more on enterprise & compute. Did I mention PhysX take 2 :D
T4C Fantasyeverything has a shadow which means 100% of every game with a shadow would benefit from this tech. or anything with lightning, reflections is just one part of the tech.
Not everything is shiny though & wasting resources to make it look like that is just, well :shadedshu:
Just to be clear Nvidia overemphasized reflections in their demo, and we don't know what impact different parts of ray tracing will have on the games.
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#45
xorbe
I'm not exactly sure how to interpret that new nvidia marketing chart, since AA settings aren't revealed. But it's looking good for 1080 to 2080Ti upgrade for me hopefully.

I note that they chose to run at 4K on a GTX 1080, not exactly that card's domain.
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#46
Kohl Baas
dj-electricWith every day that goes by, my thought goes exactly in this direction.
I am very afraid of something colossally disappointing for the first time in a long time
I wanted to say that +20-25% perf gain is hardly a disappointment, but considering the almost 50% price increase compared to it's predecessor there is a big chunk of nothing you have to fill in to get at least equal in performance/pricing. I wonder if RT can fill in that hole with that performance. And I believe that it was a pre-release VGA with pre-release drivers running a pre-release game, but going from 1080p30-60avg to 1440p60min seems to be a preety long shot. And even 1440p will be hard to swallow to those who already are on 4K witn an SLI system.

And I feel the need to point it out that asking an enthusiast to downgrade anything for any reasons is pretty much against the term.
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#47
Totally
Vya DomusCan't say I am shocked.
Me neither, the amount of power needed to compute each ray isn't something that I see being found on a single-graphics card today especially without resorting to tricks like on rendering the only rays the engine thinks the player will see. RT still a couple years off and maybe within a decade but not today.
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#48
Unregistered
Ya this is really sad. I haven't played a game at 1080p in like 5 or 6 years and these cards can't even maintain a steady 60fps at that resolution? Sounds like this ray tracing stuff is a long ways out from being actually usable if you want even semi acceptable framerates.

Pfftt... If they intend to actually convince people to buy these cards, the base performance outside of the ray tracing stuff better be like 3x that of the card they're replacing, especially when considering their price markup over the previous generation.
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#49
bug
T4C Fantasyeverything has a shadow which means 100% of every game with a shadow would benefit from this tech. or anything with lightning, reflections is just one part of the tech.
You're fighting the wrong battle.
You can't argue a conclusion the other party hasn't gotten by argument ;)
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#50
Xzibit
T4C Fantasynoone has seen the benefits yet, wait until reviews. everyone is assuming and basing this off of 1 game that is in pre beta
The game isnt in pre-beta. RTX implementation is. The game was being shown off in Beta back in May. Nvidia announced collab in April. SotTR has been doing the show rounds ever since.
T4C Fantasyray tracing isnt even out yet and supports more games than hairworks, its not a fair comparison as ray tracing is already more relevant xD
All these game implementations are collabs "funded" by Nvidia. What does that tell you. If Hairworks wasnt that widely implemented its because it wasnt funded by Nvidia to be included in the game. How is that going to translate when Nvidia doesnt collab "fund" these RTX implementations.
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