Friday, November 23rd 2018
Bethesda Continues to Struggle With Fallout 76, Refunds Now a Possibility
With the release of Fallout 76 a week ago, Bethesda continues the tradition of releasing buggy games that are full of glitches and issues. These problems are always expected to come from Bethesda; typically the game is still fun however unlike previous titles, Fallout 76 is has been universally panned by gamers and critics alike. At this point, some of the bugs, exploits, and problems are just hilariously bad. Tools such as Nukacrypt are already available online, using only a partial code it can decrypt the in-game nuclear launch codes drastically speeding up the overall process. Keeping with nuke theme, players working together were able to crash a Bethesda server by launching three nukes simultaneously. There are more glaring examples but when you add them to the laundry list of problems its begins to look pretty bad even for Bethesda.
Then there is Brogadyn on Reddit, who for a week now has been stuck in a semi-god mode. Usually that would be something to rejoice about but in this case, has caused many issues with the game's mechanics as the player is seen to have 0 HP. Worse yet, Bethesda has been dragging their feet when it comes to looking into the problem with Brogadyn speculating that they could reproduce the issue based on the circumstances in which the issue occurred. When you consider all this along with the general bugs, glitches, and problems that are typically a minor annoyance, you end up with a game that likely should have stayed in beta.In general Fallout 76 is currently such a mess that the game is already discounted by $20 just about everywhere, including from Bethesda themselves. Adding to the problem is the sad fact gameplay is considered quite dull making for a perfect storm where it was only a matter of time before the refund chant would begin which is likely sooner rather than later thanks to Fernando, a user on the Resetera forums, who has supposedly managed to receive a refund from Bethesda directly. Meaning if you bought the game elsewhere you might be out of luck, but if you bought it directly from Bethesda, you might stand a chance at getting your money back.
Still looking at Steam and its current refund policy it is highly likely the game would already be experiencing a massive number of refunds if it was available on that distribution platform. Bethesda's avoidance of Steam on this title means they are in control of refunds which with no clearly defined terms leaves a lot of questions unanswered. That said, considering Bethesda warned everyone how buggy the game would be I guess no one should be surprised by the current events.
Sources:
Bethesda, Resetera, Youtube, Kotaku
Then there is Brogadyn on Reddit, who for a week now has been stuck in a semi-god mode. Usually that would be something to rejoice about but in this case, has caused many issues with the game's mechanics as the player is seen to have 0 HP. Worse yet, Bethesda has been dragging their feet when it comes to looking into the problem with Brogadyn speculating that they could reproduce the issue based on the circumstances in which the issue occurred. When you consider all this along with the general bugs, glitches, and problems that are typically a minor annoyance, you end up with a game that likely should have stayed in beta.In general Fallout 76 is currently such a mess that the game is already discounted by $20 just about everywhere, including from Bethesda themselves. Adding to the problem is the sad fact gameplay is considered quite dull making for a perfect storm where it was only a matter of time before the refund chant would begin which is likely sooner rather than later thanks to Fernando, a user on the Resetera forums, who has supposedly managed to receive a refund from Bethesda directly. Meaning if you bought the game elsewhere you might be out of luck, but if you bought it directly from Bethesda, you might stand a chance at getting your money back.
Still looking at Steam and its current refund policy it is highly likely the game would already be experiencing a massive number of refunds if it was available on that distribution platform. Bethesda's avoidance of Steam on this title means they are in control of refunds which with no clearly defined terms leaves a lot of questions unanswered. That said, considering Bethesda warned everyone how buggy the game would be I guess no one should be surprised by the current events.
127 Comments on Bethesda Continues to Struggle With Fallout 76, Refunds Now a Possibility
They need to ask AMD what glue they are using. AMD's is clearly better.
* I may have considered a private co-op multiplayer Fallout game where I could potentially explore the wasteland with one or two close friends similar to how Far Cry 5 co-op works.
Bethesda doesnt actually know how to make games or code most stuff. They never really made engine, they just modified existing one (heavily) and got away with that and hyper buggy editor(s).
Their games for past titles (quite a few) exist solely on shoulders of their modding community, which is always willing to fix their crap, polish it until it shines harder than AAA products and keep rolling more and more stuff into games that would be normally long time forgotten.
I dont think Bethesda truly understands how much value modders have for them. Sadly its quite often shown by them (Bethesda) being pretty unhelpful and often greedy as fck (like Blizz lvl greedy).
Well and F76 shows all that.
I understand if they made it co-op but a barren open world game with no NPCs or storyline and being reliant on other players is such a big no no. Its like they had no clear direction for the game but just decided to run with what they had anyway.
Old engines aren't exactly the end of the world but only if they receive improvements constantly. For example there are some game braking bugs that occur because the logic of the game is tied with the physics engine that haven't been fixed since Fallout 3.
Unfortunately, I aparently learned the hard way that sitting at a terminal ties it up for everyone, by getting more or less an angry lynch mob around my person. Unfortunately for the angry mob, they could only shoot at me for being an ass and not do damage because I wasn't PvP flagged. When I got out of the terminal, I had to apologize to like 13 players for READING THE FUCKING STORY.
WTF?
It may have the side effect of fixing broken stuff (along with transforming their games into new ones), but the reason they allow it is for the goodwill it creates.
That's not to say I'm unhappy with the rest of the game, just that I knew to take my time with this one. Should Bethesda progress faster than me, so much the better.
;)
en.wikipedia.org/wiki/Gamebryo
Basically you're just playing an upgraded Morrowind. I'm not sure what was in their minds honestly, did they think they'd launch the next PUBG or CoD killer?
Well given the super cheap development they do, I'm sure they'll survive. If you think of it, this fiasco is actually positive because it severely hurts the successrate/outlook of continuously developing on that same shitty engine. There are now hidden costs involved that can be directly attributed to it - both in fixing the problems and the damage to brand image. With FO4 you could still be in denial of it, now you really can't. This really is the perfect lesson in humility for them.
The takeaway here is that their idea of a single player online game *might have even worked out* simply because it carried the Fallout tag, but they've destroyed that advantage now simply and only by the production quality of it. So we can rest assured they won't be doing that again, at least not in this way, nobody will believe them if they try it again. Its typical how all of the recent Bethesda ideas to monetize their IP fall flat. This audience is clearly not up for these jokes, I love seeing it. They should just be focusing on their core business: nice immersive RPG with expansive lore and gameplay. Its very clear there is a real place and demand for single player content.