Wednesday, December 5th 2018
TrendForce: Shipments of Gaming Monitors Doubled in 2018, Market Share of Curved Models to Surpass 50% in Gaming Sector
The gaming market is one with high gross margins in the vast majority of its product lines - this is easily seen with the number of companies that have just slapped the same aesthetic look and "gaming" branding to otherwise "normal" product lines. One such instance, in particular, is the gaming monitor segment, where increasing perception of more competitiveness with higher refresh-rate monitors has brought about an urge to upgrade in the market - and not the least of which was brought about by games such as PUBG and Fortnite (the former even sparked an upgrade frenzy in China's Internet Cafes as they vied for ever more customers who would get an edge on their store over others that didn't sport these high refresh-rate monitors).
According to TrendForce's report, ASUS is the worldwide sales leader i the gaming monitor segment, followed by Acer, with AOC/Philips coming in a close third. TrendForce reports that the increased demand has seen shipment of gaming-grade (or at least branded) monitors has doubled in 2018 compared to last year, and that a sector that has increased significantly is the one of curved monitors, which has been taken up chiefly by Samsung, bringing it to the fourth spot in the manufacturer race. The curved monitor market has achieved a 50% stake in the whole of the gaming monitor, led chiefly by China's demand.
Source:
TrendForce
According to TrendForce's report, ASUS is the worldwide sales leader i the gaming monitor segment, followed by Acer, with AOC/Philips coming in a close third. TrendForce reports that the increased demand has seen shipment of gaming-grade (or at least branded) monitors has doubled in 2018 compared to last year, and that a sector that has increased significantly is the one of curved monitors, which has been taken up chiefly by Samsung, bringing it to the fourth spot in the manufacturer race. The curved monitor market has achieved a 50% stake in the whole of the gaming monitor, led chiefly by China's demand.
20 Comments on TrendForce: Shipments of Gaming Monitors Doubled in 2018, Market Share of Curved Models to Surpass 50% in Gaming Sector
Just let go of this absolute nonsense already.
- cant afford it
- can afford it but dont want to bother
- can afford it but never experienced it so think it is useless
Been there done that. Thing is that high refresh is getting more and more common.
240hz is the best gaming/browsing/movie experience I ever had in my life.
I dont believe that someone who tried 240hz can ever feel confortable with his lower refresh rate monitor.
Wanna know why ? Crappy TN panels that are cheap to make, the bane of every monitor's existence. That being said enjoy your premium, common and "objectively" better monitors while the rest of us that can't afford them have to make do with those shitty color accurate 4K displays with great viewing angles, HDR and all that horrible stuff that the industry keeps making in overwhelmingly higher quantities because what do they know, right ?
In fact when you move around with the mouse at 60hz 4k it has worse image detail in movement due to the amout of pixels getting blur. Even 1080p 240hz has more detail than 4k 60hz as long as you have moving images. Educate yourself then talk. Also HDR monitors? What you mean, those 400cdm? Laughable really, if you think that´s good HDR.
Must be a great gaming experience, buying a great 4k 60hz 400cdm HDR monitor with 3000:1 Contrast, plus a RTX 2080 ti for RTX effects and then admire static landscapes/images. Every gamer´s dream
THe more you increase resolution, the more Hz you need to reduce blur effects. 1080p @ 240hz makes a motion blur trail of 8 pixels. 4k @ 60hz creates a whoping 64! Because everytime you have moving images on 4k you are distorting the original resolution already and if you are at 60hz it is even worse. At 1080p 240hz there is barely distortion and it has more detail on moving images than 4k resolution or even 8k.
You are the type of guy responsible for internet myths like "human eye cant see past <insert number of fps/hz here>" or "no one needs 240hz", etc. Stupid myths that only hold back technology. You are completly wrong about this subject, educate yourself, read some articles and experiments on Blur Blusters website.
Thanks buddy that's enough for me, you can stop now.
You're an edge case, accept it.
I feel so much better knowing my eyes are lying to me and contributing to a myth. :rolleyes: