Wednesday, December 5th 2018
To Boost or not to Boost: South Korea Looking to Make "Game Boosting" Illegal
Game Boosting refers to the practice of gamers to pay other, more skilled players to "boost them up" to higher ranks, mainly in competitive multiplayer games. The practice sometimes takes the form of paid partnership with a team of skilled players (where the player that's receiving the boost is of much lower skill, but gets pulled along with the remaining members of the team's efforts) or by actually giving a player access to your account, to play as if he/her was you, and cashing in on his/her better "skillz". This practice, it goes without saying, goes against the competitive nature of certain games, and if you know your South Koreans, you know they take competitive gaming very, very (really, very) seriously.
This is why the country is seemingly looking to put an "illegal" tag on game boosting, as in, illegal enough to warrant prosecution and an actual sentence to jail (a maximum prison sentence of two years and a fine of 20 million won ($18,000). This isn't something that has been cooked up overnight: an amendment to the "Law on Game Business Development" bill was first proposed earlier this summer, and has now passed the National Assembly Legislation Review Committee, bringing it one step closer to becoming law.
Source:
PCGamesN
This is why the country is seemingly looking to put an "illegal" tag on game boosting, as in, illegal enough to warrant prosecution and an actual sentence to jail (a maximum prison sentence of two years and a fine of 20 million won ($18,000). This isn't something that has been cooked up overnight: an amendment to the "Law on Game Business Development" bill was first proposed earlier this summer, and has now passed the National Assembly Legislation Review Committee, bringing it one step closer to becoming law.
18 Comments on To Boost or not to Boost: South Korea Looking to Make "Game Boosting" Illegal
If we compare pure skill based games (without grinding), well it must be done in other ways: hardware identification keys (like in software protection), harder networking policy with account freeze (not ban), different leagues without ability to get to them from low skill domain (you may register and try your skill in any and decide where you actually competitive with others).
Ranking must be harder, you may send your child to a football school, but he will never play in top teams until he really can.
A company that mass-produced garbage games in South Korea
Do you want to make the ultimate items with various gambling?
If you have a lot of money, you become the server's best ruler.
Powerful influence of capitalism
NEXON
Link
NC Soft
Link
Link
cafe.daum.net/dotax/FGFP/9109?q=%C8%F7%BE%EE%B7%CE%C1%EE%20%BF%C0%BA%EA%20%B4%F5%20%C5%B9%BD%BA
We thought of watching steam games.
" Wow, steam is not a garbage game! "
" Let's go crazy !! This is my skill !! "
And I think and I see other Korean online game users
There is no difference between Chinese and personality.
How do control the game balance?
Do you play survival games?
If so, pro is fights the Beginner hacker.
Manipulated skill is include in your skills?
And someone pays for that, lame.
The problem with boosting is that there is a whole business surrounding it and that business also infects the 'fair' playerbase. Not just with the proposition of boosts, but also by destabilizing a community. Its the same mechanism as pay-to-win with lootboxes and boosters: it creates an uneven playing field. In the long run that will go wrong in two ways: players waste money on shady sweat shops where people are 'grinding for money', its a serious industry with very low standards; and the online communities of games tend to break down over time. By making it illegal, the government is giving the publishers more power to fight these things.
Games, like people, need rules and boundaries and the government is the only actor that can set those boundaries. You can see what happens if they don't: power and greed corrupts everything in varying degrees. And the free market has no mechanism to counter that either. You may not like government telling people anything, but the fact remains, everyone benefits from a fair playing field and I think that is exactly what a government should be guarding - not just in gaming but in many things. Along with the fight against lootboxes and the community backlash on pay-to-win, this is another victory for gaming.
I remember how my friend gave his account in the Arma 2 server with 2+ million of humanity so that the friend would receive access to cool weapon loadouts. Or how I have obtained some mounts in bfa for my girlfriend so she would not spend a lot of time on farming/grinding and doing quests, but could play on her own. And then give some of "special" attention to mee too.
Everything depends on the point of view I would say.
Hard times create stronger people, toughen up little soldier.
Personally, I've cheated only in minecraft :D