Tuesday, December 25th 2018
NVIDIA GeForce RTX 2060 to Ship in Six Variants Based on Memory Size and Type
NVIDIA drew consumer ire for differentiating its GeForce GTX 1060 into two variants based on memory, the GTX 1060 3 GB and GTX 1060 6 GB, with the two also featuring different GPU core-configurations. The company plans to double-down - or should we say, triple-down - on its sub-branding shenanigans with the upcoming GeForce RTX 2060. According to VideoCardz, citing a GIGABYTE leak about regulatory filings, NVIDIA could be carving out not two, but six variants of the RTX 2060!
There are at least two parameters that differentiate the six (that we know of anyway): memory size and memory type. There are three memory sizes, 3 GB, 4 GB, and 6 GB. Each of the three memory sizes come in two memory types, the latest GDDR6 and the older GDDR5. Based on the six RTX 2060 variants, GIGABYTE could launch up to thirty nine SKUs. When you add up similar SKU counts from NVIDIA's other AIC partners, there could be upward of 300 RTX 2060 graphics card models to choose from. It won't surprise us if in addition to memory size and type, GPU core-configurations also vary between the six RTX 2060 variants compounding consumer confusion. The 12 nm "TU106" silicon already has "A" and "non-A" ASIC classes, so there could be as many as twelve new device IDs in all! The GeForce RTX 2060 is expected to debut in January 2019.
Source:
VideoCardz
There are at least two parameters that differentiate the six (that we know of anyway): memory size and memory type. There are three memory sizes, 3 GB, 4 GB, and 6 GB. Each of the three memory sizes come in two memory types, the latest GDDR6 and the older GDDR5. Based on the six RTX 2060 variants, GIGABYTE could launch up to thirty nine SKUs. When you add up similar SKU counts from NVIDIA's other AIC partners, there could be upward of 300 RTX 2060 graphics card models to choose from. It won't surprise us if in addition to memory size and type, GPU core-configurations also vary between the six RTX 2060 variants compounding consumer confusion. The 12 nm "TU106" silicon already has "A" and "non-A" ASIC classes, so there could be as many as twelve new device IDs in all! The GeForce RTX 2060 is expected to debut in January 2019.
230 Comments on NVIDIA GeForce RTX 2060 to Ship in Six Variants Based on Memory Size and Type
And tricks are what they are. They're not merely a matter of efficiently dealing with yield problems. Far from it. There are plenty of ways to deal with yields that don't involve intentionally confusing the consumer. But, that's how consumers are parted with more money than they otherwise would be. That, of course, is the entire point of the business of advertising.
The primary reason to sell two, or three, or fifteen different specs with the same number name (e.g. 1060) is to confuse the consumer. This is why, for instance, Sapphire sold Vega cards with vapor chambers (and got them reviewed), then sold basically identical cards to consumers without the vapor chambers. Bait and switch deception, in many forms.
The old 8086(16-bit) had a 20-bit address bus. It had to use two registers to specify the memory address. This is extra overhead, but completely achievable.
Another example is the old 8-bit 6502(and derivates), famous for the Commodore 64, Atari 2600, Apple II and NES. This 8-bit chip had 16-bit address width, allowing direct access to 64kB. Machines like the Commodore 64 employed a technique called bank switching to extend this even further. The fact police needs to correct you again ;)
Memory paging is not ancient, nor is it outdated in any way. Paging must not be confused with swapping/pagefile, that's when memory pages are moved to another storage medium. Paging is just the division of sections of memory organized into continous virtual memory spaces for each application, it's essential for multitasking operating systems. Well, it might not cover all of it, but it might not have to. Turing cards do in general have much more memory bandwidth than Pascal already, so they have a lot of headroom.
Memory paging sucks and IT IS ancient.
Ofcourse i dont confuse MEMORY SEGMENTATION AND PAGING with virtual memory. I think YOU do.
A 32bit cpu cannot USE more memory, it just segments the ram into 32bit memory pages! This is NOT the same as x64 memory addressing. JESUS! JESUS!!!!!!!!!!!!! Funny. You say it is not an ancient tech and you give examples of ancientc processors, like the 8086 or the MOS6502 processor. And the Motorola 68000 had 16bit bus but 32bit memory and data registers. So? You compare an ancient architecture that had no performance hit whatsoever by using mem segmentation and switch bank addressing because the cpu itself was so slow! Wooooooow... really? So you are the.. tech police here, who are always right and the others are wrong and you correct them? No shit? Really? Do you have more jokes like that? You dont even KNOW what is memory paging and segmentation, do you? Read again. I speak about 32bit memory addressing vs 64bit memory addressing and you and bug are saying whatever comes to your minds. And if PAE was such a panacea as you and bug imply, we would still be using 32bit cpus. We went to x86-64 FOR A REASON. Do you know what it was?
Stop the side topic bickering.
Thank you and try to have a nice day.
Really? REALLY? Ok then.
32bit cpus cannot "see" and address the whole physical memory at once (if more than 4gb). Only 64bit cpus can.
PAE is NOT the same as x64 memory addressing and it CANNOT use all memory at once (if more than 4gb). Anyone who says otherwise is ignorant and should stop pretending he is...... tech police. If someone still keeps insisting on that, he has no fucking clue.
Memory paging and segmentation, switch back addressing and other ancient shit is for history lessons. Not for 2019 tech.
And mulitasking doesnt need memory paging since 1992 because of memory protection!!!!!!
Turing has not more bandwidth. Bandwidth is the combination of bus width and memory speed. It is not.. MAGIC as some "experts" here believe.
Some wannabe experts should really reconsider their opinion about themselves.
Covered?
As mentioned, I'm not a fan of this due to confusion with naming.
2060 3 GiB GDDR6 and 6 GiB GDDR6 makes sense (albeit stupid on the 3 GiB SKU) for western release and 2060 4 GiB GDDR5 release for internet cafes.
Maybe two of these variants are actually 2050s?
Edit: No... the list is all of them exclusively for Gigabyte. Only two logical conclusions:
a) the rumor is wrong or
b) Gigabyte has lost its marbles.
Having that many SKUs to support doesn't make business sense.
and that one 3GB 2060 is for target.still its fastest gpu for that..with 3GB.
so,if you using FHD monitor,2060 with 3GB memory is best choice bcoz you get near 50 fps almost all games with low price
The point I was trying to make is that you don't have to look hard to find a game that uses 3+ GiB VRAM these days.
Just because you can find a use for >3GB, doesn't mean everyone needs it.
We can turn things down to run on, and look like, a potato. :p