Friday, January 4th 2019

LG to Introduce the 27GL850G "UltraGear" Monitor: 160 Hz, WQHD, Nano IPS, G-Sync

In yet another entry to LG's (still upcoming) UltraGear lineup of gaming monitors, the curtains have been shoved aside for the 27GL850G to make its first appearance. While49" and 38" monitors are all well and good, and LG does have the specs on them to make them attractive buying options, some users don't really like to have that big a black mirror in front of them. And that's where the 27" diagonal of the LG 27GL850G comes in handy.

The panel is of the Nano IPS type, with a 2560 x 1440 (WQHD) resolution and support for a 160 Hz refresh rate (after overclocking, via the embedded OSD, from the native 144 Hz ). NVIDIA G-SYNC is present, supporting a variable refresh rate range of 30 - 160Hz. A 1000:1 static contrast ratio, 178° horizontal and vertical viewing angles, and a flicker-free enhanced phosphor backlight round out the specs.It's expected that the 27GL850G, via its Nano IPS tech, covers ~98% DCI-P3 (~135%) color space. Red LED lighting is present on the back of the monitor. A VESA mount is present, and tilt, height and pivot adjustments are possible. 1x DP, 1x HDMI, 2x USB 3.0 ports (with fast-charging - plus 1x USB 3.0 upstream port), a 3.5mm headphone jack and DC power input (external power brick) are present as well.
Sources: LG, via PC Monitors
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77 Comments on LG to Introduce the 27GL850G "UltraGear" Monitor: 160 Hz, WQHD, Nano IPS, G-Sync

#51
oxidized
Vayra86The point is that IPS panel specs dó tell you whether you're dealing with faster or slower panels. And also that the 1ms TN claim isn't complete nonsense - the best case G2G for TN is indeed very close to 1ms (it shows 1.3ms in some situations above).

When an IPS panel says 5, 6 or 7ms, you can rest assured its a slow one. When it says 4ms, its a faster one, and the difference is quite significant.
I remember seeing monitors with 1 or 2 ms advertised when they had something like 7 or 8ms. What i'm saying is that the advertised response time is often the minimum measurements, and not the average, while the average falls kinda far from the minimum
Posted on Reply
#52
Vayra86
oxidizedI remember seeing monitors with 1 or 2 ms advertised when they had something like 7 or 8ms. What i'm saying is that the advertised response time is often the minimum measurements, and not the average, while the average falls kinda far from the minimum
Correct, but those are exceptions, if you get the manufacturers original spec list for each monitor, they will indeed all show a best case G2G (no exception) but relative to one another, they still signify that they're slower or faster overall. That is why I showed you those examples. Its not complete BS.
Posted on Reply
#53
oxidized
Vayra86Correct, but those are exceptions, if you get the manufacturers original spec list for each monitor, they will indeed all show a best case G2G (no exception) but relative to one another, they still signify that they're slower or faster overall. That is why I showed you those examples. Its not complete BS.
Oh ok then, now i get what you meant.
Posted on Reply
#54
bug
stimpy88It was all going so well until they lost my money at "1000:1 static contrast ratio".

FFS!

My dream monitor is:

27-32" non-curved 16x9
Slight - non reflective coating, not a mirror
4K / 1440p at a pinch
Real 10Bit panel, with a 10bit or better input
Wide colour gamut
REAL working HDR600 minimum
3000-1 minimum contrast ratio in SDR mode - No tricks with dynamic black levels etc
Fast panel response & high refresh rate (120Hz+ not this 75Hz OC BS)
G-sync if possible
Less than $1000
True 10bit panels that size are currently over $2,000 or $3,000 (I don't recall exactly).
As for "no tricks with dynamic black levels", DisplayHDR 600 requires 6000:1 contrast ratio. No LCD can do that. OLED can, but at that brightness, it will have a very short lifespan.

You may want to check with the real world when wishing for stuff ;)

And since you also appreciate a non-reflective display, you may want to add non-reflective bezels to that list. Yes, matte displays with reflective bezels exist and they annoy me.
kastriot5ms GTG= no go
What's your beef with 5ms? 5ms is good for up to 200Hz.
Posted on Reply
#55
Space Lynx
Astronaut
nano-IPS is built different than regular info. i saw the engineering designs on it. it might eliminate IPS glow, we really don't know yet, there is only one monitor in the wild with it so far and its a 34" 21:9 so not fair to even look at that one imo because so large.

i'm very curious to see what this 27" model looks like as long as the price is right.
Posted on Reply
#57
bug
Vayra86Here's a "5ms" high refresh rate panel from LG. 144hz at that... Its a ghosting fiesta

www.tftcentral.co.uk/reviews/lg_34uc79g.htm

Oh, that. That's a 10ms panel at best, judging by the response times. But as long manufacturers are allowed to slap a 5ms sticker on those, the complaint is legitimate.
lynx29nano-IPS is built different than regular info. i saw the engineering designs on it. it might eliminate IPS glow, we really don't know yet, there is only one monitor in the wild with it so far and its a 34" 21:9 so not fair to even look at that one imo because so large.

i'm very curious to see what this 27" model looks like as long as the price is right.
As far as I have read, nano-IPS is similar to Samsung's QLED (both names are misleading, but Samsung still wins by a mile). It's just an extra layer that improves the color gamut (or enhanced backlighting, I'm not 100% sure).
Posted on Reply
#58
Xaled
NxodusG-sync = Big go mate

9 out of 10 monitors are FreeSync, about time to see some fresh G-sync stuff
Spending the extra 200 bucks that gsync charges for a better gpu or even better cpu, motherboard or ssd is still a far more better option
Posted on Reply
#59
Prince Valiant
atomicusBeen using it for years and never had a single problem, and know many others also who have no issues. Of course it's not perfect, but these things always get exaggerated. Not a single piece of tech or software doesn't have a band of people shouting about how awful and unreliable it is. If you look for a reason not to buy something because of potential issues you might encounter, you'll be sure to find it, end up buying nothing ever and consequently find yourself living in a dark cave, alone, cold and hungry.
I've had to disable GS in so many games that it's my first stop when a game crashes after launching.
Posted on Reply
#60
atomicus
Prince ValiantI've had to disable GS in so many games that it's my first stop when a game crashes after launching.
That obviously shouldn't be happening. There's something significant going on to be causing that if it's such a regular occurence. Could be a monitor fault itself, or something else software related.
Posted on Reply
#61
Prince Valiant
atomicusThat obviously shouldn't be happening. There's something significant going on to be causing that if it's such a regular occurence. Could be a monitor fault itself, or something else software related.
It only happens with the occasional older game so I doubt it's an issue with anything other than G-Sync. If you've got Worms: Armageddon feel free to see if it'll start with GS on.
Posted on Reply
#62
medi01
NxodusG-sync = Big go mate

9 out of 10 monitors are FreeSync, about time to see some fresh G-sync stuff
Let's have some Betamax and HD-DVD too, while we are at it.
Posted on Reply
#63
bug
Prince ValiantIt only happens with the occasional older game so I doubt it's an issue with anything other than G-Sync. If you've got Worms: Armageddon feel free to see if it'll start with GS on.
Why would you need G-Sync in Worms anyway? Though yeah, when a setting isn't fire and forget and you have to tweak it for each application, it's annoying to say the least.
Posted on Reply
#64
eidairaman1
The Exiled Airman
DivergeAm I the only one who won't buy a monitor/tv's with a perpendicular mounted I/O section?

edit: I guess so. I just feel it's a poor design that adds unneeded stress to cable connectors, makes them more susceptible to breaking, and also limit's mounting if need be (more so with TV's).
Harder to work with, if they made a section to stick out it wouldnt be a problem, or if HDMI had Hooks like DP does, be nice for heavier cables
Posted on Reply
#65
Th3pwn3r
I'd get a non G Sync monitor but then I'd need a good enough video card for Freesync which just flat out doesn't exist yet.
Posted on Reply
#66
Xzibit
bugAs far as I have read, nano-IPS is similar to Samsung's QLED (both names are misleading, but Samsung still wins by a mile). It's just an extra layer that improves the color gamut (or enhanced backlighting, I'm not 100% sure).
Interesting. I thought Samsung QLED (Q-LED panels are VA with QD filter) was worse (2% less of an enhancement when applied to their respective screens) then LG nano-IPS (IPS panels with Nano-cell filter).
Posted on Reply
#67
Vayra86
bugWhy would you need G-Sync in Worms anyway? Though yeah, when a setting isn't fire and forget and you have to tweak it for each application, it's annoying to say the least.
This is the point about Gsync - you're entirely at the mercy of Nvidia supporting each and every caveat and situation. Its not 'simply adaptive sync', there is no industry wide support and it doesn't play well with any other technology in monitors or even PC software.

In other news....

tweakers.net/nieuws/147550/nvidia-ondersteunt-vanaf-15-januari-adaptive-sync-op-twaalf-monitoren.html

Nvidia is going to support VESA adaptive sync! Predicted it... now you can really let go of this Gsync nonsense.
Posted on Reply
#68
atomicus
Prince ValiantI've had to disable GS in so many games that it's my first stop when a game crashes after launching.
Prince ValiantIt only happens with the occasional older game so I doubt it's an issue with anything other than G-Sync. If you've got Worms: Armageddon feel free to see if it'll start with GS on.
Now I'm just confused...
Posted on Reply
#69
Prince Valiant
bugWhy would you need G-Sync in Worms anyway? Though yeah, when a setting isn't fire and forget and you have to tweak it for each application, it's annoying to say the least.
I have G-sync on set as default in the control panel and it's easy to forget about it until a game crashes.
atomicusNow I'm just confused...
I play lots of older games and G-sync isn't a one size fits all solution.
Vayra86This is the point about Gsync - you're entirely at the mercy of Nvidia supporting each and every caveat and situation. Its not 'simply adaptive sync', there is no industry wide support and it doesn't play well with any other technology in monitors or even PC software.

In other news....

tweakers.net/nieuws/147550/nvidia-ondersteunt-vanaf-15-januari-adaptive-sync-op-twaalf-monitoren.html

Nvidia is going to support VESA adaptive sync! Predicted it... now you can really let go of this Gsync nonsense.
About time it happened.
Posted on Reply
#70
BakerMan1971
I just popped in to see what today's announcement would do , yep I don't need to think about G-Sync anymore
So the Non G-Sync version of a fast IPS would be awesome
Posted on Reply
#71
tahsssin
kastriot5ms GTG= no go
G-sync = Big no go
its going to be 1ms GTG!!!!!
Posted on Reply
#72
PanicLake
tahsssinits going to be 1ms GTG!!!!!
Probably Minimum, not average... as usual...
Posted on Reply
#73
bug
GinoLatinoProbably Minimum, not average... as usual...
You do realize you only need true 1ms response if you need to refresh a thousand times each second.
Posted on Reply
#74
PanicLake
bugYou do realize you only need true 1ms response if you need to refresh a thousand times each second.
I know math, thank you for asking.
Posted on Reply
#75
bug
GinoLatinoI know math, thank you for asking.
Then why did you feel the need to emphasize this may not be "true" 1ms? I mean, I can understand a warning for a monitor that may not be "true" 6 or 7ms, but at 1ms, true or not it's fast enough for everything you care to throw at it anyway.
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