Friday, January 4th 2019
LG to Introduce the 27GL850G "UltraGear" Monitor: 160 Hz, WQHD, Nano IPS, G-Sync
In yet another entry to LG's (still upcoming) UltraGear lineup of gaming monitors, the curtains have been shoved aside for the 27GL850G to make its first appearance. While49" and 38" monitors are all well and good, and LG does have the specs on them to make them attractive buying options, some users don't really like to have that big a black mirror in front of them. And that's where the 27" diagonal of the LG 27GL850G comes in handy.
The panel is of the Nano IPS type, with a 2560 x 1440 (WQHD) resolution and support for a 160 Hz refresh rate (after overclocking, via the embedded OSD, from the native 144 Hz ). NVIDIA G-SYNC is present, supporting a variable refresh rate range of 30 - 160Hz. A 1000:1 static contrast ratio, 178° horizontal and vertical viewing angles, and a flicker-free enhanced phosphor backlight round out the specs.It's expected that the 27GL850G, via its Nano IPS tech, covers ~98% DCI-P3 (~135%) color space. Red LED lighting is present on the back of the monitor. A VESA mount is present, and tilt, height and pivot adjustments are possible. 1x DP, 1x HDMI, 2x USB 3.0 ports (with fast-charging - plus 1x USB 3.0 upstream port), a 3.5mm headphone jack and DC power input (external power brick) are present as well.
Sources:
LG, via PC Monitors
The panel is of the Nano IPS type, with a 2560 x 1440 (WQHD) resolution and support for a 160 Hz refresh rate (after overclocking, via the embedded OSD, from the native 144 Hz ). NVIDIA G-SYNC is present, supporting a variable refresh rate range of 30 - 160Hz. A 1000:1 static contrast ratio, 178° horizontal and vertical viewing angles, and a flicker-free enhanced phosphor backlight round out the specs.It's expected that the 27GL850G, via its Nano IPS tech, covers ~98% DCI-P3 (~135%) color space. Red LED lighting is present on the back of the monitor. A VESA mount is present, and tilt, height and pivot adjustments are possible. 1x DP, 1x HDMI, 2x USB 3.0 ports (with fast-charging - plus 1x USB 3.0 upstream port), a 3.5mm headphone jack and DC power input (external power brick) are present as well.
77 Comments on LG to Introduce the 27GL850G "UltraGear" Monitor: 160 Hz, WQHD, Nano IPS, G-Sync
oh no
G-sync = Big no go
9 out of 10 monitors are FreeSync, about time to see some fresh G-sync stuff
Gsync is heavily overrated. Its no surprise FreeSync is winning market share in these monitors. I expect Gsync to slowly die off, actually. It has no future when there are free alternatives, the only question is when Nvidia will start supporting it. When Intel comes to the dedicated GPU field, that will probably happen. You've been warned...
Also, going by those monitor specs it seems NanoIPS is just IPS. 1000:1 contrast... slower GTG/response times. What's new?
Gsync is a way to avoid screen tearing. And to avoid that, there are other ways, all of which are free and just require some software tweaks.
1. High refresh rate displays and running games at +100FPS with an upper FPS cap set for the screen's max refresh rate. Tearing may still occur but the display refreshes so fast you barely ever notice. Bonus points for the lowest possible input lag.
2. Adaptive Vsync. This is available on all Nvidia cards and simply activates Vsync whenever your FPS go above your monitor refresh rate. This eliminates most tearing. If you can keep your FPS at 60 minimums, this is 100% the same experience as Gsync. Bonus points for being able to use things like ULMB (strobing backlight). Its not possible to use such things with Gsync. The input lag penalty of adaptive Vsync is negligible. For 60hz monitors this is the best mode.
3. Fast Sync. Specifically for high refresh rate monitors & high FPS, this method holds a frame to use whenever the next frame isn't fully drawn. This means it may cause a tiny stutter here and there, but it does eliminate tearing AND has no input lag penalty. Gsync 'just works'?
LOL. You should read some Nvidia driver patch notes from time to time. Not a single one goes by without Gsync fixes.
windowsreport.com/g-sync-not-working-windows-10/
nvidia/comments/6frsr9
I could go on, but.... Gsync really doesn't mix too well with many other technologies and developments, it cannot be combined with strobe, etc etc. The list is endless and the moment Nvidia stops carefully bugfixing everything, you're fucked.
Bottom line, don't be a lazy bum, read up a little and start tweaking. It has always been the optimal way for PC gaming, that won't change with some McDrive fast food approach. 'Haven't got time'... lmao. If you can't find Adaptive Vsync in NVCP, that's pretty damn sad, because really that is all you need.
Even multi monitor is hard for Gsync... and what did you say about not having to tweak?
HiTMAN/comments/9wxs0rBlackops4/comments/9nw1plPUBATTLEGROUNDS/comments/95yjcm
The longer I look, the more hilarious it gets :D I could fill a page with links.
Let it die, and spread the word. We don't need this, we don't benefit from this.
Gsync makes no sense. Only nvidia could think of an exclusive vrr tech. And it will die sooner or later
I have a 32 inch WQHD as well and this looks like a good replacement; but the Gsync can be dropped in my opinion. No need to pay an additional fee for that.
Look it up!
Either way, it doesn't 'just work', Jensen is full of shit.
G-SYNC is handy for me as I'm on NVIDIA and I'm not likely to change anytime soon.
My monitor does not support ULMB, so its implementation can be seen as screen vendor dependent. However, as far as flicker and all the other fast-sync, variable sync options go, G-Sync is far better and yes, it does just work. AMD's implementation also works but if you want the faster end of the gfx card spectrum, arguably 1080 (tying with Vega 64) or higher for Nvidia, G-sync is your option. 'Just works' implies no tweaking to get a great result. G-sync does make a huge difference to tearing (i.e. in my experience of it - it has gone entirely).
There is a lot of hate in this thread (surprise, surprise) but it shouldn't detract from what is actually a very good viewing experience. It's fine to trawl through forums picking up peoples negative experiences but unless you've tried it, it's absurd to knock it. I dismissed peoples views on 60Hz versus 120Hz. I bought a 4K 60Hz but guess what, those guys were right. I looked into screen/pixel blur and bought a 165Hz monitor instead. Huge difference. Point is, don't dismiss it so vehemently without trying it.
edit: I guess so. I just feel it's a poor design that adds unneeded stress to cable connectors, makes them more susceptible to breaking, and also limit's mounting if need be (more so with TV's).