Tuesday, January 15th 2019
NVIDIA Releases GeForce 417.71 WHQL Drivers with FreeSync Support
NVIDIA today released its latest version of GeForce software. Version 417.71 WHQL is the first public driver to add support for the new GeForce RTX 2060 graphics card. More importantly, it makes good on CEO Jen-Hsun Huang's promise to make NVIDIA GPUs, "Pascal" and "Turing," compatible with VESA Adaptive-Sync (AMD FreeSync) monitors. NVIDIA maintains this repository of monitors it has tested to support Adaptive Sync, although any compatible monitor meeting the cable requirements can be made to run G-Sync. The only feature only supports single-displays for now, and NVIDIA plans to add multi-display Adaptive-Sync support later.
NVIDIA also addressed a number of issues. To begin with, it fixed the problem of the GeForce GTX 1080 not dropping down GPU clock-speed to idle when three displays are connected. Also addressed is a black-screen noticed on monitors connected via DisplayPort, when resuming from S3 sleep. Also fixed is black screen noticed on BenQ XL2730 when the refresh-rate is set to the monitor's advertised 144 Hz. A Windows 7-specific error in which game frame-rates drop when both G-Sync and the in-game V-sync are enabled. Multiple apps throw up artifacts on Windows RS5 when resolution is changed, on machines with RTX 2080, which NVIDIA fixed with this release. An occasional crash on "Shadow of the Tomb Raider" with the game running in DirectX 12 mode was fixed.
DOWNLOAD: NVIDIA GeForce 417.71 WHQLThe change-log follows.
Product Support
Added or updated the following 3D Vision profiles:
NVIDIA also addressed a number of issues. To begin with, it fixed the problem of the GeForce GTX 1080 not dropping down GPU clock-speed to idle when three displays are connected. Also addressed is a black-screen noticed on monitors connected via DisplayPort, when resuming from S3 sleep. Also fixed is black screen noticed on BenQ XL2730 when the refresh-rate is set to the monitor's advertised 144 Hz. A Windows 7-specific error in which game frame-rates drop when both G-Sync and the in-game V-sync are enabled. Multiple apps throw up artifacts on Windows RS5 when resolution is changed, on machines with RTX 2080, which NVIDIA fixed with this release. An occasional crash on "Shadow of the Tomb Raider" with the game running in DirectX 12 mode was fixed.
DOWNLOAD: NVIDIA GeForce 417.71 WHQLThe change-log follows.
Product Support
- Added support for GeForce RTX 2060
- G-SYNC Compatible Support
- NVIDIA G-SYNC can now be used to activate the VRR features of G-SYNC Compatible displays. G-SYNC Compatible displays have been validated by NVIDIA to not show pulsing, flickering, or other artifacts during VRR gaming. See https://www.nvidia.com/en-us/geforce/products/g-sync-monitors/specs/ for the list of G-SYNC Compatible displays.
- G-SYNC on G-SYNC Compatible displays is supported only with NVIDIA Pascal and later GPU architectures.
- Only single displays are currently supported; multiple monitors can be connected but no more than one display should have G-SYNC enabled.
Added or updated the following 3D Vision profiles:
- Shadow of the Tomb Raider - Not Recommended
- Darksiders 3 - Fair
- [GeForce GTX 1080]: GPU clock speed does not drop to idle when three monitors are enabled. [2474107]
- Black screen when resuming from monitor sleep on some DisplayPort monitors. [2457142]
- [Notebook]: Fixed lockup that occurred when resuming from sleep on MSI GT83 notebook [2456849]
- [GeForce GTX 1060 Notebook][Gu Jian Qi Tan 3]: The application hangs during launch. [200477252]
- Fixed black screen on BenQ XL2730 monitor at 144Hz refresh rate [2456730]
- [Windows 7][G-SYNC]: Game FPS drops when G-SYNC is used with V-Sync. [200473408]
- [SLI][3D Gaming][TU104][PG 180][Multiple apps][Win10RS5x64]Blocky Corruption when application is switched to certain resolutions [200465152]
- [Shadow of the Tomb Raider]: Fixed occasional application crash in DirectX 12 mode. [200464716]
- [SLI][Shadow of the Tomb Raider][G-SYNC]: Flickering occurs in the game when launched with SLI, HDR, and G-SYNC enabled [200467122]
- [HDR][Ni no Kuni 2]: Enabling HDR causes the application to crash when launched. [2483952]
- [ARK Survival]: Multiple errors and then blue-screen crash may occur when playing the game. [2453173]
- [Firefox]: Cursor shows brief corruption when hovering on certain links in Firefox. [2107201]
- [G-SYNC]: Random flickering occurs when connecting G-SYNC monitor + non-G-SYNC HDMI monitor with G-SYNC enabled. [2399845]
79 Comments on NVIDIA Releases GeForce 417.71 WHQL Drivers with FreeSync Support
Absolute butter. No side effects so far, except I can see why variable overdrive would be nice, still, it's very nice the difference between 200hz no vsync and ticking Gsync.
I tested Fallout 4 since that game that frame-time/rate issues all over the place. It's OK to lock the framerate -2 of max refresh rate, but the renderer still manages to jump over the limit somehow, so tearing is a problem in interiors, the frame-pacing is just trash in exteriors. With Adaptive sync on, aiming is a bit easier and just exploring is easier on the eyes when turning the camera around.
I don't have a Radeon card around anymore, so I can't test out what native Freesync is like on that particular game. I think I had pretty much the same kind of improvements. With the exception of having the monitor nearly blowing up.
Can someone pass me some more wine, please?
The monitor/graphics card must be connected together with Adaptive Sync compatible outputs with a decent cable which lets Adaptive Sync to work obviously. Display Port is your best bet for making it all work, I don't remember which HDMI version supports FreeSync or whatever. I think the HDMI version on your Alienware monitor is out-of-date to be able to use it. As I said if you are using HDMI with the cable supplied, chances are it won't work. I think mostly FreeSync 2 displays have newer HDMI version that does support FreeSync/Adaptive Sync some later FreeSync 1's might be lucky to have better HDMI.
What is funny is that there is no mention of "Adaptive Sync", they are still keeping the "G-Sync" moniker. So I am guessing Freesync/Adaptive Sync marketing is gonna die out then?
At the time I couldn't get the hardware that I needed to test something thoroughly. Now I built myself something decent and stopped caring anymore about the improvements that could be made. I think Adaptive-Sync was the only thing that was missing for me because up until now GeForce/NVIDIA cards didn't support it.
I’m rather curious if Fast Sync+Adaptive works the same as Enhanced Sync+Freesync does.
All I had to do was enable Freesync through the OSD, after a few blinks the NVIDIA driver does detect the display and "Set up G-SYNC" shows up in the Control Panel.
It's supposed to be enabled when a compatible gpu is connected.
I've enabled g-sync in the nvidia control panel, but I can't tell if it's working.
Gameplay is nice and smooth but it was before anyway.
All my monitor's manual says is:
I'm going to sleep guys, have fun testing, and hope your monitors are safe, cause mine had a slight hissy-fit, or really it was a pop without any magic smoke.
I can even overlock the montior Freesync range to 30~144Hz with CRU and it still works so far.
HDR also works as normal.
Running off a 2080Ti.