Saturday, January 26th 2019
Anthem VIP Demo Benchmarked on all GeForce RTX & Vega Cards
Yesterday, EA launched the VIP demo for their highly anticipated title "Anthem". The VIP demo is only accessible to Origin Access subscribers or people who preordered. For the first hours after the demo launch, many players were plagued by servers crashes or "servers are full" messages. Looks like EA didn't anticipate the server load correctly, or the inrush of login attempts revealed a software bug that wasn't apparent with light load.
Things are running much better now, and we had time to run some Anthem benchmarks on a selection of graphics cards, from AMD and NVIDIA. We realized too late that even the Anthem Demo comes with a five activation limit, which gets triggered on every graphics card change. That's why we could only test eight cards so far.. we'll add more when the activations reset.We benchmarked Anthem at Ultra settings in 1920x1080 (Full HD), 2560x1440 and 3840x2160 (4K). The drivers used were NVIDIA 417.71 WHQL and yesterday's AMD Radeon Adrenalin 19.1.2, which includes performance improvements for Anthem.At 1080p, it looks like the game is running into a CPU bottleneck with our Core i7-8700K (note how the scores for RTX 2080 and RTX 2080 Ti are very close together). It's also interesting how cards from AMD start out slower at lower resolution, but make up the gap to their NVIDIA counterparts as resolution is increased. It's only at 4K that Vega 64 matches RTX 2060 (something that would be expected for 1080p, when looking at results from recent GPU reviews).
We will add test results for more cards, such as the Radeon RX 570 and GeForce GTX 1060, after our activation limit is reset over the weekend.
Things are running much better now, and we had time to run some Anthem benchmarks on a selection of graphics cards, from AMD and NVIDIA. We realized too late that even the Anthem Demo comes with a five activation limit, which gets triggered on every graphics card change. That's why we could only test eight cards so far.. we'll add more when the activations reset.We benchmarked Anthem at Ultra settings in 1920x1080 (Full HD), 2560x1440 and 3840x2160 (4K). The drivers used were NVIDIA 417.71 WHQL and yesterday's AMD Radeon Adrenalin 19.1.2, which includes performance improvements for Anthem.At 1080p, it looks like the game is running into a CPU bottleneck with our Core i7-8700K (note how the scores for RTX 2080 and RTX 2080 Ti are very close together). It's also interesting how cards from AMD start out slower at lower resolution, but make up the gap to their NVIDIA counterparts as resolution is increased. It's only at 4K that Vega 64 matches RTX 2060 (something that would be expected for 1080p, when looking at results from recent GPU reviews).
We will add test results for more cards, such as the Radeon RX 570 and GeForce GTX 1060, after our activation limit is reset over the weekend.
134 Comments on Anthem VIP Demo Benchmarked on all GeForce RTX & Vega Cards
I agree, during heavy scenes this game does require a ton of GPU power to maintain the targeted framerate.
At 1080p, Vega 64's 88 fps x 1.236979166666667 = 108.8 fps
Conclusion: Vega 64 is ROPS bound. TFLOPS means little since it doesn't include ROPS read-write factors.
AMD should improve raster engines and ROPS.
RTX 2060 have only 48 ROPs vs Vega64's 64. Even with RTX 2060's max boost, Vega 64 still have higher fillrate.
Even with 48 ROPS at 1900Mhz, the fill rates are already similar to Vega 64's at 1536Mhz and that's not even factoring delta color compression (DCC) differences.
Your claim is still incorrect, Vega 64 is not ROP limited, nor is it bandwidth or Gflop limited.
GCN's problem is saturation of resources, which is why it struggles more on lower resolutions than higher. Don't mix in compression, that's not relevant for this.
map is tiny (even with the assumption that the full retail map will be 50% bigger((which may or may not be true) its still tiny)
loading screens are frequent which completely trashes immersion
Controls are between meh and horrible
gunplay is uninspiring
and the UI is the worst I have experienced in several years it accually is very relevant vega's fill rate is garbage
to the people that don't get it ill make it as clear as I can
AMD Does not make gaming cards, they make workstation cards that happen to play games
and no I don't care how they are marketed they are workstation cards because thats the only thing GCN is good at which is compute
huge difference there is absolutely no point in comparing amd to nvidia anymore when it comes to gaming they can't and do not compete so just STOP just STOP IT
And congrats on the article. Besides not mentioning whether this is running in DX11 or DX12 more, whether it users any Turing specific technologies (and at which level), it's all there. :wtf:
Vega was suppose to have new features to by-pass that limit, but RTG never managed to get it to work, so it ended up just being a higher clocked Fiji.
One of the reasons why Polaris performs as well as Hawaii with half the ROP etc, it is still limited to 4 Geometry Engines (other optimizations aside), which is much less of an issue on a mid-range GPU vs a high-end.
The guy is using max settings and TPU is using ultra preset. The difference is HBAO on ultra and HBAO full on Maxed.
Turing offers one of the least performance increase for a new gen card in a long time.
I mean the 1060 was equal or faster than the 980 and sold for $250, which is already an increased price over the previous gen 60-class cards.
The 660ti was a bit faster than the GTX 580.
@W1zzard would be awesome if everygame you benchmarked you could release a video showing your benchmark path so community could do their own testing.
pclab.pl/art79629-9.html