Tuesday, April 16th 2019
No Man's Sky Updated to Support Vulkan Renderer API
I've written my fair share of articles on No Man's Sky, since the game's concept is one of the more interesting in recent years (for me; editor liberties, can we call it?). The game may have excelled more in concept than in execution, but a series of updates have brought the game close to what was promised. Now, developer Hello games has brought about an update that brings a more subtle change: the game's API has been updated from OpenGL to Vulkan. The "behind the curtains" update has brought about improved performance across the spectrum of graphics cards that support that API renderer (in particular AMD users, as the patch notes themselves spell out), and, expectedly, an easier coding time for the developers. Improved HDR support was also coded into the game. The full patch notes follow, as well as Hello Games' words on this change.
Source:
DSOGaming
"As part of our optimisation work, we have added Vulkan support to the game. We have been able to do this not only for Beyond, but for the current live version of the game. As such, we wanted to release this to you as soon as possible.No Man's Sky PC Vulkan Patch Release Notes
Final Vulkan support will bring many PC players an immediate performance improvement, but it also helps us increase our options as we continue to make significant engine changes. It is only one portion of a large body of work that will see technical improvements for all players on all platforms."
- OpenGL has been replaced by Vulkan. Many players, particularly players with AMD graphics cards, should see a performance improvement
- Revised HDR support, updated output curve in line with advances in HDR calibration
- Adaptive and Triple-Buffered V-Sync are now selectable from Graphics Settings
- Players with more than one GPU can now select which is used from Graphics Settings
- Changing the following settings no longer require restarting:
- Window Mode
- Resolution
- V-Sync
- Shadow Detail
- Reflection Quality
- The 'LOADING SHADERS' load step has been removed, improving the loading experience.
- Crash data is gathered via Steam to help us track down and fix issues.
37 Comments on No Man's Sky Updated to Support Vulkan Renderer API
But hey, we are way off topic..
Not sure I would agree either given some of the biggest and oldest names in the games business have Vulcan titles out. I'm looking at doom, quake and tomb raider to name a few.
I think the issue it has is that it's new and takes a little bit more work to get the same/better effects Vs workflow people already know. Forcing people out of their comfort zone, to learn new things is never easy as people are lazy by nature. We all take the easy route even when we know there are other ways.
AutoCAD, CATIA, Maya, 3ds max and the likes.