Tuesday, April 7th 2020

Sony Reveals DualSense, the New Wireless Game Controller for PlayStation 5

Sony has revealed the design for DualSense, which will bring the sense of touch to PS5 gameplay. The new controller introduces haptic feedback, adaptive triggers for L2 / R2, a new "Create" button to replace "Share" and a microphone array built in.

We've reached an exciting milestone with PlayStation 5, as we're starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5's Tempest 3D AudioTech, will deliver a new feeling of immersion to players.
When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question - how do we build upon that success?

After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn't been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you'll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense's rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you'll notice there is no longer a "Share" button as we had with DualShock 4. Don't worry - it's not going away. In fact, we've built upon the success of our industry-first Share button to bring you a new "Create" button feature. With Create, we're once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We'll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset - ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it's good to have that headset handy.

Now, let's talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they're playing - so much so that they forget that it's even in their hands!

We are thrilled about sharing the final look of the DualSense controller with our fans, and we can't wait for everyone to get their hands on it! I'd like to close with a message from SIE President & CEO Jim Ryan to the community:

"DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games - continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5's launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months."

- Jim Ryan, President & CEO, Sony Interactive Entertainment
Source: PlayStation
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24 Comments on Sony Reveals DualSense, the New Wireless Game Controller for PlayStation 5

#1
Cheeseball
Not a Potato
Xinput support or bust!
Posted on Reply
#3
natr0n
CheeseballXinput support or bust!
Adapters will be out in literally a week to a month when it releases.
Posted on Reply
#4
Rahnak
The shape looks like it might make it more comfortable to use with larger hands which I'm all up for. And it's USB-C, which is nice. I hope there's an all black version or at least inverted colors.
Posted on Reply
#5
Bruno Vieira
They copied the Xbox triggers but braged about the 'forward looking' share button
Posted on Reply
#7
dyonoctis
Bruno VieiraThey copied the Xbox triggers but braged about the 'forward looking' share button
On pc at least, I find that the triggers are severly under utilised. I remember having a "wow" reaction when I felt them in Tomb raider 2013, but since then, I totally forgot that they exist...because so few games seems to use them. That ds5 looks nice, but I'm afraid that we won't get to enjoy all of it's perks.
Posted on Reply
#9
dyonoctis
TotallyReally? They look practically the same as the DS4 triggers contours, just smoothed out some to fall inline with the rest of the controllers aesthetics. Have you looked at the triggers on an xbox controller? You need to have your eyes removed and give them to Stevie wonder because you clearly aren't using them.
I think that he's talking about how the Xbox one controller was the first to implement haptic feedback in the triggers, rather than the appearance.
Posted on Reply
#10
Cheeseball
Not a Potato
natr0nAdapters will be out in literally a week to a month when it releases.
I know, but it would be nice to have Xinput support built-in without having to use a 3rd party driver or PC-compatible dongle (the official Sony one for the PS4 didn't provide Xinput functionality too, only DirectInput or through Steam Big Picture).
Posted on Reply
#11
sam_86314
CheeseballXinput support or bust!
DS4Windows is an excellent Xinput compatibility layer for DualShock 4 controllers (it even supports motion controls), and I'm sure the creator will either update it to support this controller, or someone will make a version that does.
Posted on Reply
#12
Cheeseball
Not a Potato
sam_86314DS4Windows is an excellent Xinput compatibility layer for DualShock 4 controllers (it even supports motion controls), and I'm sure the creator will either update it to support this controller, or someone will make a version that does.
I can only say good things about DS4Windows, but like mentioned, I prefer built-in native support which Sony *can* do, but chooses not to. And they're free to do so considering that the Xinput API is open for them to use.
Posted on Reply
#13
Vya Domus
Bruno VieiraThey copied the Xbox triggers but braged about the 'forward looking' share button
It's a damn controller, there is so much you can do to it, they'll all look the same.
Posted on Reply
#14
Totally
CheeseballI can only say good things about DS4Windows, but like mentioned, I prefer built-in native support which Sony *can* do, but chooses not to. And they're free to do so considering that the Xinput API is open for them to use.
We can only hope they seem to be warming up to PC gaming, so there probably is a greater than zero chance of them doing so.
Posted on Reply
#15
TechLurker
I may have missed it skimming through, but I wonder if they still added Programmable Paddles/Buttons to the rear, given the official peripheral for the DS4 to add some (as opposed to buying a modded DS4 controller with programmable paddles/buttons).

At any rate, I do like the fact that Sony is evolving their controller to be a bit more "Elite/Pro-like" in some respects, and support for larger hands. Here's to hoping they do an actual "Elite/Pro" version, since they seem to be serious about this generation of PS controllers what with all those new features being tied to games. Maybe not only allow tuning of the controller's feedback, but upping the programmable rear buttons from 2 to 4 (assuming it does have them by default; else adding them to the DS5 "Pro" version).
Posted on Reply
#16
ShurikN
Damn... it looks bonkers, I love it.
I cant remember who it was (either someone form the game media or the devs), but someone played GT Sport with it and said the difference was night and day compared to DS4. Mostly in terms of haptic feedback
Posted on Reply
#17
Rahnak
ShurikNDamn... it looks bonkers, I love it.
I cant remember who it was (either someone form the game media or the devs), but someone played GT Sport with it and said the difference was night and day compared to DS4. Mostly in terms of haptic feedback
Having played Forza Horizon 4 on an old 360 controller and on the current xbone controller I can tell you it really is a night and day difference. Brake too hard and you can feel the ABS engaging. Accelerate too much and you feel the tyres losing grip. It's really a game changer if you play driving games with a controller. I always turn vibration off because I don't like it, but for FH4 I leave it on because it actually makes me play better.
The downside is that it eats through the battery. I get about a third of the battery life if I'm just playing FH4 versus any other game with vibration off.
Posted on Reply
#18
ShurikN
Oh I just realized, does this mean the next PS will be white? Default controller color always followed the default console color.
PS1 all gray. Then 2, 3 and 4 were all black, now this.
Also it kinda looks like something out of Portal
RahnakHaving played Forza Horizon 4 on an old 360 controller and on the current xbone controller I can tell you it really is a night and day difference. Brake too hard and you can feel the ABS engaging. Accelerate too much and you feel the tyres losing grip. It's really a game changer if you play driving games with a controller. I always turn vibration off because I don't like it, but for FH4 I leave it on because it actually makes me play better.
The downside is that it eats through the battery. I get about a third of the battery life if I'm just playing FH4 versus any other game with vibration off.
This has been my biggest downside with the DS4. Battery life. Now, I opened it a couple of times, and could have ordered a larger battery from Aliexpress, but would love to see Sony make at least a 2000mAh the default value.
Posted on Reply
#19
Rahnak
ShurikNOh I just realized, does this mean the next PS will be white? Default controller color always followed the default console color.
PS1 all gray. Then 2, 3 and 4 were all black, now this.
Also it kinda looks like something out of Portal

This has been my biggest downside with the DS4. Battery life. Now, I opened it a couple of times, and could have ordered a larger battery from Aliexpress, but would love to see Sony make at least a 2000mAh the default value.
Oof.. I hope it's not white.

I see a lot of people complaining about the DS4's battery life but I never had any issues. Granted I'm not an avid player, only played some exclusives, but it lasts for a good couple of gaming sessions. What sort of battery life do you get?
Posted on Reply
#20
ShurikN
RahnakOof.. I hope it's not white.

I see a lot of people complaining about the DS4's battery life but I never had any issues. Granted I'm not an avid player, only played some exclusives, but it lasts for a good couple of gaming sessions. What sort of battery life do you get?
Maybe 7-8 hours nowadays, used to be a lot better when the controller was new. I mean that's enough for a long game session, but I would like to charge it once and then forget about it for at least 5-7 days.
Posted on Reply
#21
Alexandrus
I hope they, Sony, paid the guys who designed the turret and other items in Portal and Portal 2 games, very well for this ;)
Posted on Reply
#23
TechLurker
ShurikNSomeone made mockups with different colors. The blueish one and the pink one are gorgeous. The grey one is missing famous PS colors on its main buttons to really shine.

There's even more here.

Personally, the classic all-black or black w/colored buttons still looks the best, though I'm partial to the X360 color rendition. There was also an "Original PlayStation Grey" as well as a "PS One White" that also looked pretty neat, though that was on a different site.

I don't have an issue with the default black/white color, but it reminds me too much of all those "futuristic" settings where clinical white with high-tech blue accents and a black underlayer are the norm. If it was a similar all-white with the softer color button symbols like the PS One, I'd like it much better.
Posted on Reply
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