Monday, August 24th 2020
Microsoft Flight Simulator Expected to Stimulate Billions in PC Hardware Sales
In a recent report from Jon Peddie Research (JPR) they estimate that $2.6 billion will be spent on PC gaming hardware in the next three years thanks to the release of Microsoft Flight Simulator. This $2.6 billion will be split across Entry-Level, Mid-Range, and High-End PC gamers with the High-End category contributing the most. JPR estimates that 2.27 million copies of Microsoft Flight Simulator 2020 will sell over the next three years. JPR predicts that these sales numbers will result in $2.6 billion being spent on hardware with the specific intent of improving the game's experience while much more will be spent over the title's complete life cycle.
This estimation includes new computer builds, processor upgrades, display upgrades, flight sticks and throttles, flight system control units, rudder pedals, simulation pit components such as seats and frames, and VR sales. This will benefit all computer components and accessory manufacturers as hardware upgrades are required across the board in most cases. With the introduction of 8K and VR support the game will continue to drive computer upgrades in the years to come.
Source:
Jon Peddie Research
This estimation includes new computer builds, processor upgrades, display upgrades, flight sticks and throttles, flight system control units, rudder pedals, simulation pit components such as seats and frames, and VR sales. This will benefit all computer components and accessory manufacturers as hardware upgrades are required across the board in most cases. With the introduction of 8K and VR support the game will continue to drive computer upgrades in the years to come.
47 Comments on Microsoft Flight Simulator Expected to Stimulate Billions in PC Hardware Sales
Overclocking is also a niche, but a over-clockable processor is 200-$300, a airplane is $50k+. I know many flight schools and pilots who have used flight sims to stay current with flying.
Techspot did some benchmarking, and as far as I can see, it's choking on itself, and not on hardware.
Especially 2080Ti results are alarming, since the FPS scaling w/ resolution is too high to be CPU limited(on a frigging 3950X), and too low to indicate a GPU bottleneck.
1080p medium results are also a good hint at how much "optimisation" went into this cashgrab. 10% variance across the board between GTX1660s and RTX2080Ti? Barely pulling 60FPS at 1080p? :banghead:
I'm not even gonna focus on the fact that this is still a multi-platform game meant for XBox [X/One] as well as PC.
Another big and important complaint from the preliminary Xbox game pass beta, is that it basically uses 4 threads. So, even R3-3300X or i3-10300 will ever be fully loaded.'
Don't get me wrong - I like MS flight sims, but this one is just really-really badly optimized. Whole 2.27 million of them? Pfff... About half of these people will play it on their underpowered laptops and forget about it the next day or get a refund, other half on their existing underpowered desktops and forget about it a few weeks later. Barely 5% of them will even have an old logitech flight stick (last Steam survey listed a grand-total of 300k users), and only the wealthiest and richest of flight sim fans will have a decent Thrustmaster kit.
With proper DIY or aftermarket flight cabin setup that the remaining 10 people can afford, most costs come from specialized equipment, and barely counts towards "PC hardware sales".
Yes, flight sim people and pilots are passionate and willing to spend a shitton of money on ridiculous sim rigs, but it's still not related to PC hardware sale numbers on the grand scale (especially not the ones JPR magically pulled out of their butthole).
Will guys stop using the words cpu limited that would indicate that thing acting puts a load on a cpu.
It most certainly does not. It loads an i9 10900k to an average less than 20% and then R9 3950x to less than 20% load
20.8.2 driver
Intel has the higher clock and still has a slight edge on IPC so it should do better in such a scenario.
Flight sims have a very niche market. So even though those who really like FS2020 might need to upgrade their PCs, they will contribute very little to the overall PC hardware sales.
I agree this game needs DX12 rendering and proper multi-threading urgently.
When I think about it, almost any newly released game still being Dx11 is retarded.