Tuesday, August 25th 2020
F1 2020 Gets NVIDIA DLSS Support, 4K-60 Max Details Possible on RTX 2060 SUPER
Codemasters announced that the year's edition of the official Formula One game, F1 2020, receives NVIDIA DLSS support through an update. When enabled, DLSS (Deep Learning Supersampling) unleashes massive gains in performance by rendering the game at a lower resolution than your display's native resolution, and restoring details back into the game through AI supersampling. With DLSS and maximum game settings, even a $400 GeForce RTX 2060 SUPER is capable of playing F1 2020 at 4K UHD resolution with over 60 fps. The RTX 2070 SUPER manages roughly 75 fps, and the top RTX 2080 Ti over 100 fps. There are also handy performance uplifts to be had on the 1440p and Full HD (1080p) resolutions.
"We wanted F1 2020 to be the most authentic and immersive F1 game to date," said Lee Mather, F1 Franchise Game Director at Codemasters. "This required a laser focus on all aspects, from the My Team feature through to every pixel on the screen. NVIDIA DLSS gives users the performance headroom to maximise visual settings, resulting in realistic, immersive graphics."
Source:
GeForce.com
"We wanted F1 2020 to be the most authentic and immersive F1 game to date," said Lee Mather, F1 Franchise Game Director at Codemasters. "This required a laser focus on all aspects, from the My Team feature through to every pixel on the screen. NVIDIA DLSS gives users the performance headroom to maximise visual settings, resulting in realistic, immersive graphics."
77 Comments on F1 2020 Gets NVIDIA DLSS Support, 4K-60 Max Details Possible on RTX 2060 SUPER
...or is it a really useful feature?
Except it's not, is it? That's the entire point. It's a much lower resolution with extra-fancy upscaling. Claiming it's "4K" is just dishonest.
As far as I concern, benchmark clearly state that it is 4K DLSS instead of just saying it is 4K, how is it being '''dishonest''?
In many cases, it makes casual inspection vs native resolution look similar. There are some temporal artifacts for sure, but is largely saved by the large performance gain and still looking much better than alternative solutions at the same performance level.
Here's a quick example of Control being run at 1280x800 upsampled to 1920x1200, one with MSAA applied and one with DLSS 2.0
And of course much more detailed static screenshot comparisons done here at Techpowerup and other sites:
www.rockpapershotgun.com/2020/07/16/spot-the-difference-between-death-stranding-and-its-dlss-2-0-tech/
www.techpowerup.com/review/death-stranding-benchmark-test-performance-analysis/4.html Yeah the original version of DLSS (now called DLSS 1.0) was a real disappointment. I thought DLSS was a dead feature until nvidia really turned it around in a good way with DLSS 2.0.
If it said "4k upscaled" would you complain that "its not true 4k!!"....no you would'nt because that is why the "upscaled" part is added.
Read the title of the article carefully as well:
F1 2020 Gets NVIDIA DLSS Support, 4K-60 Max Details Possible on RTX 2060 SUPER
4k detail possible, the detail level of 4k, not running it at 4k.
Next to that people need to give DLSS a lot more credit, if you watch some of Digital Foundry's vids on it you will see there is a lot of value in it and even in areas it surpasses native genuine 4k in visual videlity.
Somewhat unrelated: AMD really needs to start doing something similair because this is one of those things that will leave them in the dust.
It matters more how much of difference there is in terms of image quality between native 4K and that method of upscaling.
Technically, by Nvidia's own admission of how DLSS works this is 1440p (or whichever native resolution this is) plus DLSS. You mean like Physx, Gameworks and all that ? Imagine how ridiculous would be to have these two companies compete for who can run games upscaled the fastest. AMD is ironically the only thing keeping objective performance metrics relevant.
Havent tried control (only the original 1.0 implementation, but i somehow i doubt it will fix how extremely blurry the game looks even without dlss)
Its about getting sometimes better then 4k quality while running at a much lower res, its just something that is going to be really hard to compete with if AMD does not do something similair.
Imagine haveing to pay 700 dollars for a new high end AMD gpu when a (currently believed 400 dollars) RTX3060 will give you better looks and performance, that is going to be a tough sale.
The only thing that makes the situation not yet that dire is that games have to support DLSS and it not just natively working, but who knows what will happen if and when Nvidia just streamlines the entire process. DLSS 2.0 is apperently miles better then 1.0, but shouldnt the games you have tried now also be on DLSS 2.0? maybe worth giving another look.
Brilliant and it's clearly working, I don't think it's going to matter what AMD has for 700 dollars.
That being said from what I've seen in Digital Foundry, it seems to work but it adds some artifacts, in Control it seems like a sharpened image.
But besides the Marketing lies, it's neat to have it, especially for lower tier graphic cards.
The DLSS thing is just similar. İt is not 4K, and it will never be.
And again, HAVE you tried it with DLSS 2.0? or are you just remembering when DLSS first came out, you tried it, thought it looked blurry, turned it off and never looked again? Honestly man, im not sure what you are doing but you have not looked at the video in this time, you are just believing now what you want to believe, its like being willfully ignorant.
here, watch it. Jeez I cannot believe that I of all people am the one level headed person here actually defending big N of all companies.....
You can have DLSS at 4k as well im sure in the future, then upscaling/image reconstructing from that point to 8k
Also nobody could stop them from that lie because technically it wasnt a lie, otherwise they WOULD have been sued, its like Intel and AMD regarding the TDP, they can change the math to come to an outcome they desire, it means TDP is useless but its not a lie.
Honestly this sorta tech is something I would have expected more from AMD then Nvidia to begin with but here we are.
More on your comment, im not sure if its just a bias to begin with, but if I look at any videos comparing DLSS 4k vs native 4k I cant say that DLSS looks faked or "oversharpened or looks worse.
And I honestly doubt you would either in a blind test unless you specifically would look for something that looks maybe sharper then it should hence that must be the reconstructed one, completely ignoring the real question of "Would this be an issue if this was the one screen you saw, would you actually stop playing and say: dear lord this is that DLSS crap isnt it? looks horrible!"
I am going to say it again, Nvidia is very good at manipulating consumers and selling them subpar features and products, you are prime example of that with your conviction that this is the best thing since sliced bread. Good on you, we've got nothing to discuss any further.