Thursday, September 3rd 2020
GeForce RTX 3080 Rips and Tears Through DOOM Eternal at 4K, Over 100 FPS
NVIDIA on Thursday posted a taste of the performance on offer with its new GeForce RTX 3080 graphics card. In a gameplay video posted on YouTube with performance metrics enabled, the card was shown running "DOOM Eternal" with details maxed out at 4K UHD resolution, where it clocked over 100 frames per second, or roughly 50% higher than the RTX 2080 Super. In quite a few scenes the RTX 3080 manages close to 120 FPS, which should be a treat for high refresh-rate gamers.
Throughout the video, NVIDIA compared the RTX 3080 to the previous-gen flagship, the RTX 2080 Ti, with 20-30% performance gains shown for Ampere. Both cards have identical image quality as the settings are constant between both test beds. NVIDIA is positioning the RTX 3080 as a 4K gaming workhorse product, while the top-dog RTX 3090 was pitched as an "8K 60 Hz capable" card in its September 1 presentation. The RTX 3090 should offer 4K gaming with high refresh rates. DOOM Eternal continues to be one of the year's bright spots in PC gaming, with a new DLC expected to come out in October.The NVIDIA presentation follows.
Throughout the video, NVIDIA compared the RTX 3080 to the previous-gen flagship, the RTX 2080 Ti, with 20-30% performance gains shown for Ampere. Both cards have identical image quality as the settings are constant between both test beds. NVIDIA is positioning the RTX 3080 as a 4K gaming workhorse product, while the top-dog RTX 3090 was pitched as an "8K 60 Hz capable" card in its September 1 presentation. The RTX 3090 should offer 4K gaming with high refresh rates. DOOM Eternal continues to be one of the year's bright spots in PC gaming, with a new DLC expected to come out in October.The NVIDIA presentation follows.
57 Comments on GeForce RTX 3080 Rips and Tears Through DOOM Eternal at 4K, Over 100 FPS
Also concerned about the 3080 only have 10G vram, but we shall soon see if it's enough. Perhaps with PCIE 4 this is not as much as a bottle neck as with 3.0 ? It's funny that AMD is potentially releasing a card that falls between the 3070 / 3080 BUT with 16G vram at a lower price. So either vram won't matter much is something not right in the kool aid.
Let me know your thoughts, please keep comments polite and positive :)
If 3080ti has double the vmem as 3070 8gb to 3070ti 16gb shows 3080ti would be best with maybe 20gb vmem.
They way you check what's actually needed is through benchmarks, especially frame time consistency. Once you have too little VRAM, you'll get stutter, as the driver has to swap data between VRAM and RAM. When you are approaching the limit you will start to see occasional stutter, and when you push beyond that it will get pretty unplayable very quickly. It's not like you will get a 5-10% drop in performance, it will be far more severe than that if it's actually out of VRAM, in some cases you can even get glitching, texture popping even missing textures. PCIe 4,5,6… will not help with too little VRAM, the problem with swapping is latency, not bandwidth. :)
The fast storage systems in the next gen consoles guarantees fast access and as such only textures immediately in use need to be loaded, vastly reducing the VRAM usage. Without guaranteed fast access more texture data needs to be sitting ready in VRAM so that gameplay isn't interrupted due to slow storage speeds.
In the game thief running dx11 I would get just under 60fps in dx11. In Mantle I would get around 140 fps.
If I still had my 290x I'd make a video and show you but it's pretty common knowledge that amd has better performance in vulkan and dx12 than nvidia. Even turing wasn't very good at dx12.
In dx11 mode shadow of the tomb raider would run at 60fps but with the same settings in dx12 it would run 6-10% slower.