Monday, September 21st 2020
NVIDIA Will Stop Creating SLI Driver Profiles After January 2021
NVIDIA has been limiting SLI support recently with only the RTX 3090 featuring support for the feature and even then only through modern APIs such as DirectX 12 and Vulkan meaning that games must explicitly support SLI to work. NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021. The only way to use SLI going forward will be through native game integrations which NVIDIA will focus on helping developers provide. NVIDIA also noted that various DirectX 12 and Vulkan games already feature native integrations such as; Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, and Red Dead Redemption 2. Creative and other non-gaming applications that support multi-GPU acceleration will continue to function across all supported GPUs.
Source:
NVIDIA
40 Comments on NVIDIA Will Stop Creating SLI Driver Profiles After January 2021
Mhm
Looking to the future, the way that ray-tracing works mostly precludes multi-GPU, and that's the future NVIDIA is moving the industry towards. I say "mostly" because it's of course possible to render the same ray-traced scene in parallel on different GPUs - theoretically you could have different effects considered by each GPU, and have the end result composited together to create the rasterised image - but that again would almost certainly be something that a particular game engine would have to have support for, which ties back into explicit, not implicit, multi-GPU. If they want multi-GPU, they'll be forced to do so. And since DX11 no longer guarantees a free SLI profile from NVIDIA, there's one less reason for devs to stay with the older technology.
I think SLI and explicit mGPU got mixedup here.
I always wanted to try SLI/Crossfire. Since it was announced in 2004.
Alas I was never able to afford it since its inception.
I won't really miss it, but it did serve for good entertainment on Tech channels that had GPU's to spare.
Lets hope nvidia really steps it up with developers to keep it going.
For the end-user it means.... khm... nothing.
For game developers it means 3 options:
1) Not to implement SLI support
2) Use UE4 or any other sli-capable engine
3) Move on to DX12/Vulkan and do explicit multi-GPU instead
...so, once again, the same thing as 2, 3 or 4 years ago.
IMHO, nothing is going to change from technical perspective - NVidia gave up on the old SLI implementation a long time ago.
DX12 is over 5 years old right now, Vulkan is formally a bit younger. Neither supports SLI or CF, but both can do mGPU just fine without proprietary interconnects and platform-restricted APIs.
Also, multi-GPU ≠ SLI... so the "hypothetical" end of one barely translates to the end of the other.