Monday, September 21st 2020
NVIDIA Will Stop Creating SLI Driver Profiles After January 2021
NVIDIA has been limiting SLI support recently with only the RTX 3090 featuring support for the feature and even then only through modern APIs such as DirectX 12 and Vulkan meaning that games must explicitly support SLI to work. NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021. The only way to use SLI going forward will be through native game integrations which NVIDIA will focus on helping developers provide. NVIDIA also noted that various DirectX 12 and Vulkan games already feature native integrations such as; Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, and Red Dead Redemption 2. Creative and other non-gaming applications that support multi-GPU acceleration will continue to function across all supported GPUs.
Source:
NVIDIA
40 Comments on NVIDIA Will Stop Creating SLI Driver Profiles After January 2021
For end users who use sli, it means they probably won't get sli profiles for any games 2021 and onward. Devs don't get anything extra out of running SLI profiles, which is why nvidia had to do it in the first place. What incentive do devs have to do it now? Zero. See what i'm saying now?
3 month notice on discontinued SLI support for new titles, AFTER they rolled out more powerful cards. The least they could have done was announce end of SLI support way before the new cards came out to give users the chance to "opt out" and sell their extra card(s) before the secondary market takes a dive. Now that the newer cards are much stronger, the secondary market is MUCH different. The timing of the decision as well as the decision as a whole to discontinue SLI was kind of arse, ya feel me now? It's a double wammy. They'd have made more money off consumers THIS YEAR padding their q3/q4 numbers if the end of SLI decision was announced months earlier. If nvidia would do whats best for the company AND consumers, they could actually walk away with more money at the end of every fiscal year AND build stronger brand loyalty. They should think about these types of things more as intel will be entering the gpu market eventually.
multi-GPU ≠ SLI
So, to answer your question - yes, these 10 people that had spare $2000 to buy a pair of 2080Ti's for games will get their money's worth as long as UE will keep supporting DX11 and grandfathered-in SLI support.
And, I'll repeat myself once-once more, even if this "legacy" support ever ends - there is and will be a bunch of DX12/VK games that can do it without SLI/CF on either red or green platform.
Remember, AMD ditched crossfire almost 3 years ago, yet no one fussed or even talked about it that much, cause they did a good job of explaining one thing: CF is old, it's a remnant of DX11 era, it's time to move on to DX12&VK and focus on Async Compute and other better things.
mGPU is not there to make life easier for developers. mGPU is a way to put SLI and Crossfire to rest, while letting those that really need that (e.g. professional software) still have a way to put multiple GPUs to work.
I've seen my share of SLI and while 90% worked just fine, the remaining 10% is a deal breaker, especially on top of the heat, noise and power.
Here's one more thing @Uskompuf can add to OP, so that people won't get confused or angry for no reason: Source: nvidia.custhelp.com/app/answers/detail/a_id/5082/~/nvidia-sli-support-transitioning-to-native-game-integrations
Its dead, as is mGPU. No single dev is going to bother and single GPU is fast enough. Note the post you've responded to is from 09-2020 ;) A year in tech is long, imagine defending the 'Nvidia nudging devs' argument today lol. Imagine buying another GPU, even... :P