Thursday, December 17th 2020
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Sony Pulls Cyberpunk 2077 from the PlayStation Store
Sony Interactive Entertainment (SIE) dropped the hammer on Cyberpunk 2077 earlier this week, by withdrawing the game from the PlayStation Store, and offering full refunds to anyone who wants it. It appears like the move affects Cyberpunk 2077 availability for all PlayStation gamers, and not just those on older-generation consoles such as the PlayStation 4. "SIE strives to ensure a high level of customer satisfaction, therefore we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store. SIE will also be removing Cyberpunk 2077 from PlayStation Store until further notice," reads the company's statement.
To seek a refund, simply log in to the refund claims page with your PlayStation ID. Once SIE verifies that you purchased your copy of Cyberpunk 2077 via the PlayStation Store, you have the option to request a full refund, which removes the game from your library, and processes a refund to your original mode of payment. The move follows a massive backlash on social media by console gamers—particularly those on older-gen consoles such as PS4 and Xbox One; claiming that the game has glaring bugs and doesn't look nearly as good as shown in its trailers. CD Projekt Red admitted that it didn't show gamers how Cyberpunk 2077 plays on older consoles; and offered full refunds.
Source:
Sony Interactive Entertainment
To seek a refund, simply log in to the refund claims page with your PlayStation ID. Once SIE verifies that you purchased your copy of Cyberpunk 2077 via the PlayStation Store, you have the option to request a full refund, which removes the game from your library, and processes a refund to your original mode of payment. The move follows a massive backlash on social media by console gamers—particularly those on older-gen consoles such as PS4 and Xbox One; claiming that the game has glaring bugs and doesn't look nearly as good as shown in its trailers. CD Projekt Red admitted that it didn't show gamers how Cyberpunk 2077 plays on older consoles; and offered full refunds.
121 Comments on Sony Pulls Cyberpunk 2077 from the PlayStation Store
Two small glitches (levitating objects) spotted, only the first night (10th) though.
Two crashes to desktop directly after loading a save in the same place. Everything else OK, passable for 'teen hours.
Mobile 2070Max-Q: RT Ultra + DLSS-Q + disabled postprocessing (I don't like motion blur and CA) = 1080 @ avg~45fps, min~37fps. For me that's playable - with max RT settings on one of the weakest RT cards.
Graphics are really nice. Maybe a few face animations could be better.
Interface: some keys are not configurable; vehicle handling seems strange, probably designed with controllers in mind.
Gameplay: I would welcome less on-the-rails sequences, but that's one of the design choices.
As a whole: great game, would definitely recommend for PCs with 6GB+ VRAM GPUs.
Definitely see why it was 91% from critics. Not 95%+, but solid 90%+; with potential for greatness after patches/add-ons.
Personally, I can wait, no problem, I have a major backlog as it is. I tried to run it on my GTX660Ti for lolz, it boots in, with everything on low, I get 10fps on 1440p, 25fps on 720p, it's just a slideshow. Oh and buggy, very very buggy, it's one of those titles you purchase 6-months down the line on special with patches, that hopefully, fixed all the issues.
Regarding people's unrealistic expectations when it comes to how the game performs on last gen hardware, CDPR is directly responsible for setting those expectations fully knowing they would not deliver a polished product in time for those platforms.
If people believe for even one second the statements coming out of CDPR's PR department, saying they didn't know the game ran this bad on console hardware, and blaming everything from the pandemic to lack of time to check on those versions, then they really drank the kool aid and might also start questioning if Santa and bigfoot are real.
The game has allegedly been in development since 2012, the year before both PS4 and Xbox 1 were released, yes, I believe PC was always the target for this game, but CDPR has known the specs of both those systems since the very beginning of development, and it is a given they knew exactly how bad it ran on those platforms. All the while they kept pushing the game and encouraging people to preorder and even had a full event with Keanu Reeves promoting the game for Xbox one, just a couple of years ago.
Of course they knew the console version was unfinished on release, this is a publicly traded company worth millions of dollars, employing hundreds of people whose sole focus for 8 years was developing this game, this was not a two man operation running from someone's basement.
Sony and MS cut CDPR a lot of slack by taking their word and not having the game pass certification before release, this mostly due to the studio's pedigree after releasing the Witcher series; now both companies have been thrown under the bus and are in full damage control mode, CDPR's reputation will be tarnished for a long time after this. Good luck getting any preferential treatment from Sony and MS ever again.
Look, I love the game, on PC for the most part it looks like a genuine next generation title, and if you have the right hardware it runs really well, I'm thoroughly enjoying it, and I knew from day one I would be playing it on PC, but even without knowing the actual numbers, I'm sure a very high percentage of people who got the game, pre ordered it for last gen consoles, and don't have the luxury of having a gaming rig capable of running the game as it should.
It's those people who got betrayed, and fell for a classic game of bait and switch, it's not the first time it's happened, and certainly, won't be the last time, but the fact such a prestigious studio as CDPR was the one behind this scheme, adds more insult to the injury.
I'm not saying the sad state of the game on last gen consoles is unredeemable, look at no man's sky, a year after its release, it's finally fulfilling promises made by its developers, and knowing CDPR, I'm sure this will be the case for Cyberpunk too, they're incredibly talented, and it is a shame the actual developers weren't allowed to release the console versions after the PC version was released, all to meet unrealistic deadlines and in the process, screw perhaps millions of console gamers.
History has proven they can recover from it, No Man Sky has so i'm sure Cyberpunk 2077 will aswell. I've only had 2 crashes so far but i'm not that far into the game yet but I have seen some bugs but they aren't groundbreaking bugs that put me off playing.
- NPC's walking through walls
- NPC's just stopping in tight places, not letting me through
- NPC's spawning way too close to me
- NPC's spawning in while I'm looking at the ground
- NPC vehicles re-spawning in the same spot after a collision
Vehicle handling is abysmal and I came with low expectations (GTA4 still kind there).Runs at about 55+ FPS on medium/high on my system, could be worse but looks quite good even if it is a tad grainy.
I Will decide If I wish to complete the game over the holidays, might be better to just wait.
Story, art, world and sound wise everything seems excellent, when it works it works beautifully.
To prove my point, console review codes were held from reviewers until after the game was released, and neither Sony, nor MS had the game certified for release, pending a day one patch, so they just allowed CDPR to release the game in this sad state for their consoles, both companies were caught with their pants down.
AC Unity was awful on PS4 on launch and it barely ran the game at 30fps
AC Origins ran alright but the game would randomly close itself at random times
Watchdogs Legion is playable but wasn't optimised (Might have changed now)
Farcry 5 did close itself at random as well
This is not a small operation run by a few teenagers in a basement, this is a multi million dollar company with hundreds of employees, if you wanna believe they didn't know they had a dumpster fire in their hands, and didn't do anything to hide that fact, fine, good for you.
I'm done arguing with you, I'm not gonna go in circles when obviously you are focusing on a single paragraph of my post to try and defend CDPR. And to the point, I love Cyberpunk, I have no issues besides a few quest breaking bugs I found when playing it, I had to reload and skip specific parts of the game to continue, but other than that, if you have the right PC, the game is amazing and has lots of potential.
If that's the case for you as well, then, congratulations, and enjoy the game, it's very good when it runs like it should. That doesn't justify the lengths the studio went to hide how bad it runs on base consoles, even if the plan is to fix it later.
Too bad that's not the case for millions of other people who bought the game for PS4 and Xbox one on false pretenses.
Although it is not my genre, I would like to see it sell a lot, so maybe CDPR will finance another Witcher-style RPG.
I recall 2 issues with W3 - bugs and graphics.
There were plenty of bugs but when it came to the game behind them, it was almost universally praised. Bugs can (and were) fixed, and people are aware of the sad reality nowadays that big, open games usually come with bugs that need to be ironed out later. It's the price we pay for ambitious projects.
Graphical downgrade when compared to trailers was a thing, but the game still actually looked awesome, so people grumbled a bit but then let it go.
And then there's expectations, possibly the most important factor. When W3 was coming out, I think the prevalent attitude of interested gamers was "can they do it". It was the first such an ambitious project for CDPR, they've never made an open world game before and it was not as big a studio as it is now. With Cyberpunk the hype was unreal, certainly not helped by brazen marketing.
Expectations kill every big release, but that is each individual's problem and it doesn't lead to real world results like it does here. This will cost CDPR money and they have something to make up to us. The release simply isn't complete as it is. The immersive qualities save it for the first dozen or so hours... but it gets uglier. They'll probably fix it though.
I think the lesson learned here, once again, for the umpteenth time should be.... DON'T PRE ORDER. DON'T BUY AT LAUNCH. I can look in the mirror on that last one too and I think I'm gonna get religious about the one year wait for each release :P