Thursday, December 17th 2020
Sony Pulls Cyberpunk 2077 from the PlayStation Store
Sony Interactive Entertainment (SIE) dropped the hammer on Cyberpunk 2077 earlier this week, by withdrawing the game from the PlayStation Store, and offering full refunds to anyone who wants it. It appears like the move affects Cyberpunk 2077 availability for all PlayStation gamers, and not just those on older-generation consoles such as the PlayStation 4. "SIE strives to ensure a high level of customer satisfaction, therefore we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store. SIE will also be removing Cyberpunk 2077 from PlayStation Store until further notice," reads the company's statement.
To seek a refund, simply log in to the refund claims page with your PlayStation ID. Once SIE verifies that you purchased your copy of Cyberpunk 2077 via the PlayStation Store, you have the option to request a full refund, which removes the game from your library, and processes a refund to your original mode of payment. The move follows a massive backlash on social media by console gamers—particularly those on older-gen consoles such as PS4 and Xbox One; claiming that the game has glaring bugs and doesn't look nearly as good as shown in its trailers. CD Projekt Red admitted that it didn't show gamers how Cyberpunk 2077 plays on older consoles; and offered full refunds.
Source:
Sony Interactive Entertainment
To seek a refund, simply log in to the refund claims page with your PlayStation ID. Once SIE verifies that you purchased your copy of Cyberpunk 2077 via the PlayStation Store, you have the option to request a full refund, which removes the game from your library, and processes a refund to your original mode of payment. The move follows a massive backlash on social media by console gamers—particularly those on older-gen consoles such as PS4 and Xbox One; claiming that the game has glaring bugs and doesn't look nearly as good as shown in its trailers. CD Projekt Red admitted that it didn't show gamers how Cyberpunk 2077 plays on older consoles; and offered full refunds.
121 Comments on Sony Pulls Cyberpunk 2077 from the PlayStation Store
Their shady tactics holding review codes for the console versions of the games really backfired, what were they thinking?
Wonder how MS will handle this debacle, apparently it was easier to get a refund from them if you bought the game on Xbox than if you bought the game on PS4.
Sony did the right thing in my opinion, the game should've never been released for consoles in the state it did
EDIT: I played witcher, witcher 2 and witcher 3 at launch. Witcher 2 was an absolute dog to run and I had bleeding edge hardware at the time, Witcher 3 was super buggy at launch.
Personally, I was really hyped for the game, but I'm old enough to know not to expect something impossible.
For those playing on PC experiencing bad performance, come on, you're on a hardware tweaking website, learn to tweak settings to suit your hardware.
I've got 38 hours into the game and it's definitely still good but CP Project Red hid the bugs before launch and didn't disclose just how many features that were either advertised or shown got cut.
The worst part is the skeleton for these features are in the game. There's a mass transit system in the game but it's not functional. It seems to me the suits made a decision to push the game out. This game has the best world design I've ever seen. Had they delayed the game it could have lived up to the hype.
I only hope that CP Project red not only fixes the bugs but adds back in many of the cut features.
IMO one of their biggest mistake came from the delays. They kept pushing themselves into a corner by announcing a new release date so quickly every single time the delays were announced without, at least in hindsight as an outside viewer, fully taking into consideration the state of the game and the amount of additional time that would be needed to properly polish it up. They got too impatient/greedy by wanting to force the release date into the holiday season at all costs and that decision came back to bite them hard in the ass.
I'm sure they'll patch things up as they did with W3 but their reputation from here on out will likely never be the same.
I didn't actually see the info that the train/acid rain/sandstorms were actually coming.
Strange that the questing system doesn't give many divergent paths, that is disappointing. I'll pretend it does and maybe they'll update it when I go for my second play-through.
It is certainly a steaming pile of bugs and broken promises on consoles - but I don't really care about that personally.
I have faith in CDPR, as it stands the game is amazing for what it is - the hype just didn't do it any favours from a player expectations perspective.
This is mismanagement by CPDR pure and simple. They've let themselves move the performance target beyond what the base models can support without a clear plan of how they would resolve that before release. Development 101 is that it is much easier to target the lowest performance baseline and add graphical upgrades for those platforms that can support, than it is to target the higher performance baselines and cut down graphical demand for lower performing platforms. Yet it seems CDPR got fixated on PC even though from day one it was planned to be a PS4/XB1/PC release. Nothing about the game is impossible on the base models, games like Ghost of Tsushima on PS4 show what the base consoles can do.