Monday, May 10th 2021

Intel Study: Diversity and Inclusion in Gaming

In collaboration with Newzoo, Intel today released a report titled "Diversity and Inclusion in Gaming." This research identifies industry gaps and key insights in an effort to help make gaming more accessible and inclusive. "To strengthen diversity and inclusion across the gaming space, the industry needs to listen and act on the needs of its diverse gaming audience, as well as make hardware and software more affordable and accessible. As part of Intel's desire to better understand its global customer base, Intel is taking key learnings from this report and shaping current internal and external programs to better serve gamers from all backgrounds and walks of life," said Marcus Kennedy, general manager of Intel's Gaming and Esports Segment.

Newzoo, a leading provider of games and esports analytics, independently conducted a survey of 1,824 individuals in the United States between the ages of 10 and 65 who self-identified as gamers. The survey reveals that the gaming market lags behind in diverse representation, both in the player base and in the games themselves. Women, people of color, the LGBTQIA+ community and those with disabilities are often overlooked.
Key insights from the study include:
  • Diversity and inclusion in games matter to a diverse audience. Forty-seven percent of gamers don't play games they feel are not made for them. This represents a massive—and missed—opportunity for publishers and developers to meet those needs. Video games with more diverse characters appeal to a broader group of gamers and tend to increase a gaming genre's or franchise's popularity across a wider audience.
  • Accessibility and affordability will be key to strengthening diversity and inclusion in gaming. While accessibility options in gaming are getting better, there is still room for improvement. One of the opportunities for hardware and software producers is catering more to people in lower socioeconomic categories who are excluded from premium-priced products. The importance of accessibility becomes clearer when looking at the popularity of game library subscriptions, which are especially popular among people of color.
  • Gamers want companies to take a stance. According to the survey, over half of gamers feel brands should take an active stance on societal issues, irrespective of the respondent's race, gender identity or sexual orientation, or whether the respondent has a disability. Sitting on the fence for certain issues may seem like the safer option for companies but taking an active stance may lead to increased engagement and revenue among the diverse gaming audience.
By 2022, there will be around 2.7 billion gamers in the world, and Intel is constantly looking at how to best serve this vast and diverse gaming community. Intel believes sharing these important insights can result in better products industrywide and inform efforts to elevate gamers in underrepresented communities.

Read the full report on the Newzoo website.
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191 Comments on Intel Study: Diversity and Inclusion in Gaming

#151
Xzibit
The game industry isn't that diverse to begin with. A 2019 Game Industry survey. 83% of the Industry Identified as White, 73% Male, 60% No-Children (avg age 36), 74% No-Disability. Games are going to be influenced by those viewpoints of those making the decisions and creating them.
Posted on Reply
#152
R-T-B
XzibitThe game industry isn't that diverse to begin with. A 2019 Game Industry survey. 83% of the Industry Identified as White, 73% Male, 60% No-Children (avg age 36), 74% No-Disability. Games are going to be influenced by those viewpoints of those making the decisions and creating them.
Depends a lot on which segment of the gaming market you are polling.

if you poll Candy Crush users you're going to end up believing the average gamer is a middle aged woman.

I'd like to see this study for it's contextual value.
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#154
Caring1
R-T-Bif you poll Candy Crush users you're going to end up believing the average gamer is a middle aged woman.
I've always known I wasn't just average. :laugh:
Posted on Reply
#156
ThrashZone
R-T-BDepends a lot on which segment of the gaming market you are polling.

if you poll Candy Crush users you're going to end up believing the average gamer is a middle aged woman.

I'd like to see this study for it's contextual value.
Hi,
Or a child microsoft still pushing that silly game lol
Posted on Reply
#157
simlife
i like jrpgs but i found it super odd x10 that many many jrpgs are even from japan but if you look a the the popular ff series all proganist are white for some reason even with japannese devoplers or harde core rpgs that make news like dragonquest in japan are still white ppl
ThrashZoneHi,
Or a child microsoft still pushing that silly game lol
they are not pushing that game...seen 0 adds for it ever in 3+ years i mean what would u know still under 2 years and u have 1800 post... yikes the single life is tuff i guess i reccomend a hat for the balding that 1800 in 1.3 years is ONE website of billions so im guessing u have like 4-5 thousand across many other... yikes i recommend a cat or a dog...
Posted on Reply
#158
AsRock
TPU addict
beedooCan I just clarify what you mean. Do you think I am being toxic? As it looks as though that's what you're implying.

That aside, multiplayer gaming can at times be toxic. I played World of Warcraft for 8 years or so, and people can be brutal, same with Battlefield 2 - without even knowing anything about you whatsoever. In BF2, you only had to get in a helicopter that someone else wanted and you receive a tirade of abuse - and if you die, well you might as well log out and find another server to play on, and if you can't let that go over your head, you're in for a rough ride...
If you cannot get over it, they need a therapist.
Posted on Reply
#159
medi01
XzibitThe game industry isn't that diverse to begin with. A 2019 Game Industry survey. 83% of the Industry Identified as White, 73% Male, 60% No-Children (avg age 36), 74% No-Disability. Games are going to be influenced by those viewpoints of those making the decisions and creating them.
That is why we had Mr Druckman of Naughty Dog (one of the most renowned studios on the planet) consult the great specialist of all times, Frau Sarkisjan, on what to do, to do better
And so they did, I assume.
.
I was told TLOU2 is a blast, did you like it?

Do you realize that the whole "reflects their views" is un-falsifiable?
And do you realize that it means it's not a theory, but some sort of religion?

Who had rolled out Sims series, that game where 90%+ of games were women?
Posted on Reply
#160
R-T-B
AsRockIf you cannot get over it, they need a therapist.
You say that like it makes it acceptable to be a total POS online.

It really doesn't.
Posted on Reply
#161
Hemmingstamp
When gaming I don't want to be identified as anything other than another gamer. (A crap one at that)
Posted on Reply
#162
R-T-B
HemmingstampWhen gaming I don't want to be identified as anything other than another gamer. (A crap one at that)
I take it you don't play RPGs...
Posted on Reply
#163
Hemmingstamp
R-T-BI take it you don't play RPGs...
Nah. Without wanting to offend those who do play them, to me, they look as interesting as watching paint dry.
Posted on Reply
#164
R-T-B
HemmingstampNah. Without wanting to offend those who do play them, to me, they look as interesting as watching paint dry.
That's all good. Just pointing out the obvious I guess lol.
Posted on Reply
#165
the54thvoid
Super Intoxicated Moderator
HemmingstampNah. Without wanting to offend those who do play them, to me, they look as interesting as watching paint dry.
Blue paint or red paint?

I find the fine nuances of sheen during the process to be staggeringly poetic.
Posted on Reply
#166
Hemmingstamp
the54thvoidBlue paint or red paint?

I find the fine nuances of sheen during the process to be staggeringly poetic.
Elephant's breath or pebble are my preference, although pebble is slighly harder to wipe finger marks from. Must be a chemical compound type thingy.
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#167
AsRock
TPU addict
R-T-BYou say that like it makes it acceptable to be a total POS online.

It really doesn't.
It's no that complicated, i don't want to hear them i mute them, it's that simple. And if the game don't support muting a player then that's just terrible game design.
Posted on Reply
#168
dirtyferret
beedooI played World of Warcraft for 8 years or so, and people can be brutal,
I beg to differ; upon entering Barrens in World of Warcraft for the first time I found the zone chat to be intellectually stimulating. There were many discussions about our national treasure Carlos Ray Norris and his amazing deeds that were extremely informative. Also many players were kind enough to alert their fellow players of their mom's promiscuity among the WoW community.
Posted on Reply
#169
R-T-B
AsRockIt's no that complicated, i don't want to hear them i mute them, it's that simple. And if the game don't support muting a player then that's just terrible game design.
While true, toxic conmunity is still toxic. That's all I was getting at.
Posted on Reply
#170
AsRock
TPU addict
R-T-BWhile true, toxic conmunity is still toxic. That's all I was getting at.
Well maybe it will toughen their skin a little, far worse things in life. When did people get so soft ?. Then again if you\some one thinks that way move on to some thing else.
Posted on Reply
#171
R-T-B
Toxicity breeds toxicity, not "tougher people" IMO, but we are straying from the topic.
Posted on Reply
#172
Xzibit
AsRockWell maybe it will toughen their skin a little, far worse things in life. When did people get so soft ?. Then again if you\some one thinks that way move on to some thing else.
I don't agree with that. Some one doesn't live up to certain expectation of ones character base role and the next thing you know they are getting the "KYS" then some one does it. What does that imply to that sort of thinking. He didn't have tough enough skin? Same for all the crap that goes on Homophobic, Racism and just being a shitty person in general. Turning it off for ones self doesn't mean others don't absorb the behavior. They might just be embolden by it i.e. "Oh hey I made this person leave lets do it when ever someone does something we don't like"
Posted on Reply
#173
R-T-B
Xzibit"Oh hey I made this person leave lets do it when ever someone does something we don't like"
I could see that. Social DDOSing, if you will, heh.

Scumbag behavior to be sure but no one was denying that part.
Posted on Reply
#174
AsRock
TPU addict
WOW, then you report the shit and if nothing gets done you have these lame as social media places that getting shit banned left and right.

Again many hostile people playing RDR if fact most people don't trust others, if they come out with crap you have a few things you can do, like record them and reporting them and as i said before muting them and all so blocking them.

keep complaining about it though to the company and to other places and maybe some one will do some thing about it.

Personally i just ignore\mute\block them as in the end of the day they want that attention.

Keep giving them what they want they going to do it more.
Posted on Reply
#175
Xzibit

[URL='https://www.theverge.com/2019/1/15/18183843/red-dead-online-black-character-racism']THE VERGE: PLAYING RED DEAD ONLINE AS A BLACK CHARACTER MEANS ENDURING RACIST GARBAGE[/URL]

Red Dead Redemption 2 fosters a particularly hostile environment for black characters. When Red Dead Online launched, I saw tweets remarking that black players couldn’t do anything without being called the n-word by players controlling white characters, or they were being hunted down for the crime of having dark skin. While some players found this phenomenon funny or unremarkable, others find the racism jarring: are these play styles betraying real-world beliefs?

For some veteran black gunslingers, abhorrent racial behavior toward them is just another day in the Wild West. They’re used to it; they’ve learned how to deal with it or tune it out.
When you make something normal or in such case acceptable as to people have to learn to deal with it due to a franchises being so big (almost a billion dollars just by itself) expectations for the company aren't that high. Let alone the platform it creates to foster such mindsets.
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