Tuesday, June 1st 2021

NVIDIA DLSS & Raytracing Technology Coming To Eight New Games

The launch of GeForce RTX GPUs two years ago brought an array of NVIDIA-designed technologies that dramatically transformed PC gaming and content creation. Now, there are over 130 games and applications supporting RTX-accelerated innovations, including GPU-accelerated raytracing, NVIDIA Deep Learning Super Sampling (DLSS), and AI-powered innovations like NVIDIA Broadcast. And our newest technology, NVIDIA Reflex is now supported in 12 of the top 15 competitive shooters, making gameplay more responsive.

NVIDIA has worked closely with the game development ecosystem, creative app developers, and industry standards bodies to leverage the company's technological innovations in the creation of this new standard for PC gaming and content creation. The list of game franchises, engines, and game and app developers now using NVIDIA-pioneered technologies is a veritable who's who. And today, more games and studios jump on board, as we announce the addition of RTX technologies to a further 8 titles, including DOOM Eternal, Red Dead Redemption 2, Rainbow Six Siege, Icarus, LEGO Builder's Journey, DYING: 1983, The Ascent, and The Persistence.
The rapid adoption of RTX tech presents a watershed moment for the industry, and represents one of the fastest in the history of PC platform technologies. RTX raytracing and DLSS have quickly become ubiquitous in today's biggest games, the most popular game of all time (Minecraft), and three titles in the best selling PC franchise of all time (Call of Duty).

DOOM Eternal Gets Even Better With NVIDIA DLSS and Raytracing

id Software and Bethesda Softworks' DOOM Eternal launched last year to critical acclaim and the adoration of fans, who can't get enough of the franchise's frantic action, spectacular visuals, and amazing gameplay. Powered by idTech, id's incredibly fast game engine, DOOM Eternal is pushing the visual boundaries even further by adding ray-traced reflections and performance enhancing NVIDIA DLSS.

NVIDIA DLSS (Deep Learning Super Sampling) is a groundbreaking AI rendering technology that increases graphics performance using dedicated Tensor Core AI processors on GeForce RTX GPUs. NVIDIA DLSS taps into the power of a deep learning neural network to boost frame rates and generate beautiful, sharp images for your games. DOOM Eternal's NVIDIA DLSS and raytracing update will be coming this June.


Red Dead Redemption 2 Saddles Up With NVIDIA DLSS

Rockstar's Red Dead Redemption 2 is one of the highest-rated games of all time, with over 275 perfect scores and over 175 Game of the Year Awards. Its PC release is also one of the platform's best-looking titles, with an amazingly rendered and realistic open world that tests the mettle of any PC when effects and rendering resolutions are ramped up.

Rainbow Six Siege Accelerates Performance With NVIDIA DLSS

Rainbow Six Siege is one of the most popular esports games in the world, with over 70 million players globally. In March, Ubisoft brought NVIDIA Reflex to Rainbow Six Siege to reduce system latency, making gameplay more responsive and players more competitive. Now, they're bringing NVIDIA DLSS to Rainbow Six Siege, further improving performance and giving GeForce RTX gamers the greatest chance of success possible in each match.

The performance acceleration provided by NVIDIA DLSS can also be used to increase rendering resolution and effect quality, allowing for higher-detail high FPS gameplay where it was previously not possible.


Icarus Integrates NVIDIA DLSS and RTX Global Illumination

Icarus is a highly anticipated session-based, co-op PvE survival game for up to 8 players, from Dean Hall (creator of DayZ) and his team of developers at RocketWerkz. Explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter, then return to orbit to craft more advanced tech. Meet your deadline or be left behind forever.


LEGO Builder's Journey Launches June 22nd With NVIDIA DLSS and Raytracing

LEGO Builder's Journey is an aesthetic and atmospheric geometric puzzle game set in a completely LEGO Brick-based environment. Puzzle your way through each stage, building brick-by-brick, to progress and discover the game's charming story as you go.

On June 22nd, LEGO Builder's Journey comes to life on PC enhanced with ray-traced Ambient Occlusion, Global Illumination, Reflections, and Shadows. And it'll be accelerated by NVIDIA DLSS.

DYING: 1983 Enhances Spookiness With Raytracing, and Boosts Performance With NVIDIA DLSS

DYING: 1983 is a first-person puzzle game, and sequel to DYING: Reborn. Explore the game's labyrinthine environments in full 3D, now enhanced with immersive ray-traced Reflections, Shadows, Caustics, and Global Illumination. And so you can enjoy these effects at the highest detail levels and resolutions, developer NEKCOM Entertainment is also introducing NVIDIA DLSS.


The Ascent Ascends With The Addition Of NVIDIA DLSS and Raytracing

Neon Giant and Curve Digital's The Ascent is a solo and co-op cyberpunk action-shooter-RPG. Play with up to three friends locally or online in the fast-paced twin-stick shooter that boasts gorgeous graphics, a rocking soundtrack, and a range of unique locales, seen as you traverse the titular Ascent arcology.


The Persistence Adds NVIDIA DLSS and Raytracing June 11th

The Persistence, Firesprite's first-person sci-fi horror shooter roguelike, launched last May for both desktops and virtual reality headsets. On June 11th, the game is receiving a free "Enhanced" update that introduces real-time ray-traced Reflections, Shadows and Global Illumination, and NVIDIA DLSS to enhance performance.

Source: NVIDIA
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27 Comments on NVIDIA DLSS & Raytracing Technology Coming To Eight New Games

#26
evernessince
nguyenDLSS works better when the base FPS is low, if you have 60fps at 1080p then DLSS Quality can easily improve performance by 40%, however when you already exceed 100fps then DLSS may only improve by 20% due to tensor cores overhead.
CP2077 @ 1080p Ultra with RTX Ultra (Left is native Right is DLSS Quality)


CP2077 @ 1080p Ultra with RTX OFF (Left is native and Right is DLSS Quality)


Just for fun this is Native 1080p vs 4K DLSS Performance (720p internally), both running at ~60fps
It's not really as simple as lower base FPS = larger gains.


HWUB did a test of DLSS performance on a 3080 here:

It's really mixed. Some higher FPS games gained more performance than more graphically intensive titles.

Fortnite for example gains a lot of FPS with DLSS meanwhile shadow of the tomb raider gets much much less.

I don't know why Metro exodus gains hardly anything, that's a game you'd think would benefit much more.
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#27
nguyen
evernessinceIt's not really as simple as lower base FPS = larger gains.


HWUB did a test of DLSS performance on a 3080 here:

It's really mixed. Some higher FPS games gained more performance than more graphically intensive titles.

Fortnite for example gains a lot of FPS with DLSS meanwhile shadow of the tomb raider gets much much less.

I don't know why Metro exodus gains hardly anything, that's a game you'd think would benefit much more.
Metro Exodus and SoTR use DLSS 1.0, which Nvidia was using higher internal resolution in order not to suck, DLSS 2.0 use lower internal resolution since the AI upscaling works much better.
DLSS 1.0 and DLSS 2.0 might as well be different upscaling techs, there is no point lumping them together.
Note that Metro Exodus Enhanced Edition use DLSS 2.0 and the result is much higher performance improvement.
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