Tuesday, June 1st 2021
NVIDIA DLSS & Raytracing Technology Coming To Eight New Games
The launch of GeForce RTX GPUs two years ago brought an array of NVIDIA-designed technologies that dramatically transformed PC gaming and content creation. Now, there are over 130 games and applications supporting RTX-accelerated innovations, including GPU-accelerated raytracing, NVIDIA Deep Learning Super Sampling (DLSS), and AI-powered innovations like NVIDIA Broadcast. And our newest technology, NVIDIA Reflex is now supported in 12 of the top 15 competitive shooters, making gameplay more responsive.
NVIDIA has worked closely with the game development ecosystem, creative app developers, and industry standards bodies to leverage the company's technological innovations in the creation of this new standard for PC gaming and content creation. The list of game franchises, engines, and game and app developers now using NVIDIA-pioneered technologies is a veritable who's who. And today, more games and studios jump on board, as we announce the addition of RTX technologies to a further 8 titles, including DOOM Eternal, Red Dead Redemption 2, Rainbow Six Siege, Icarus, LEGO Builder's Journey, DYING: 1983, The Ascent, and The Persistence.The rapid adoption of RTX tech presents a watershed moment for the industry, and represents one of the fastest in the history of PC platform technologies. RTX raytracing and DLSS have quickly become ubiquitous in today's biggest games, the most popular game of all time (Minecraft), and three titles in the best selling PC franchise of all time (Call of Duty).
DOOM Eternal Gets Even Better With NVIDIA DLSS and Raytracing
id Software and Bethesda Softworks' DOOM Eternal launched last year to critical acclaim and the adoration of fans, who can't get enough of the franchise's frantic action, spectacular visuals, and amazing gameplay. Powered by idTech, id's incredibly fast game engine, DOOM Eternal is pushing the visual boundaries even further by adding ray-traced reflections and performance enhancing NVIDIA DLSS.
NVIDIA DLSS (Deep Learning Super Sampling) is a groundbreaking AI rendering technology that increases graphics performance using dedicated Tensor Core AI processors on GeForce RTX GPUs. NVIDIA DLSS taps into the power of a deep learning neural network to boost frame rates and generate beautiful, sharp images for your games. DOOM Eternal's NVIDIA DLSS and raytracing update will be coming this June.
Red Dead Redemption 2 Saddles Up With NVIDIA DLSS
Rockstar's Red Dead Redemption 2 is one of the highest-rated games of all time, with over 275 perfect scores and over 175 Game of the Year Awards. Its PC release is also one of the platform's best-looking titles, with an amazingly rendered and realistic open world that tests the mettle of any PC when effects and rendering resolutions are ramped up.
Rainbow Six Siege Accelerates Performance With NVIDIA DLSS
Rainbow Six Siege is one of the most popular esports games in the world, with over 70 million players globally. In March, Ubisoft brought NVIDIA Reflex to Rainbow Six Siege to reduce system latency, making gameplay more responsive and players more competitive. Now, they're bringing NVIDIA DLSS to Rainbow Six Siege, further improving performance and giving GeForce RTX gamers the greatest chance of success possible in each match.
The performance acceleration provided by NVIDIA DLSS can also be used to increase rendering resolution and effect quality, allowing for higher-detail high FPS gameplay where it was previously not possible.
Icarus Integrates NVIDIA DLSS and RTX Global Illumination
Icarus is a highly anticipated session-based, co-op PvE survival game for up to 8 players, from Dean Hall (creator of DayZ) and his team of developers at RocketWerkz. Explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter, then return to orbit to craft more advanced tech. Meet your deadline or be left behind forever.
LEGO Builder's Journey Launches June 22nd With NVIDIA DLSS and Raytracing
LEGO Builder's Journey is an aesthetic and atmospheric geometric puzzle game set in a completely LEGO Brick-based environment. Puzzle your way through each stage, building brick-by-brick, to progress and discover the game's charming story as you go.
On June 22nd, LEGO Builder's Journey comes to life on PC enhanced with ray-traced Ambient Occlusion, Global Illumination, Reflections, and Shadows. And it'll be accelerated by NVIDIA DLSS.
DYING: 1983 Enhances Spookiness With Raytracing, and Boosts Performance With NVIDIA DLSS
DYING: 1983 is a first-person puzzle game, and sequel to DYING: Reborn. Explore the game's labyrinthine environments in full 3D, now enhanced with immersive ray-traced Reflections, Shadows, Caustics, and Global Illumination. And so you can enjoy these effects at the highest detail levels and resolutions, developer NEKCOM Entertainment is also introducing NVIDIA DLSS.
The Ascent Ascends With The Addition Of NVIDIA DLSS and Raytracing
Neon Giant and Curve Digital's The Ascent is a solo and co-op cyberpunk action-shooter-RPG. Play with up to three friends locally or online in the fast-paced twin-stick shooter that boasts gorgeous graphics, a rocking soundtrack, and a range of unique locales, seen as you traverse the titular Ascent arcology.
The Persistence Adds NVIDIA DLSS and Raytracing June 11th
The Persistence, Firesprite's first-person sci-fi horror shooter roguelike, launched last May for both desktops and virtual reality headsets. On June 11th, the game is receiving a free "Enhanced" update that introduces real-time ray-traced Reflections, Shadows and Global Illumination, and NVIDIA DLSS to enhance performance.
Source:
NVIDIA
NVIDIA has worked closely with the game development ecosystem, creative app developers, and industry standards bodies to leverage the company's technological innovations in the creation of this new standard for PC gaming and content creation. The list of game franchises, engines, and game and app developers now using NVIDIA-pioneered technologies is a veritable who's who. And today, more games and studios jump on board, as we announce the addition of RTX technologies to a further 8 titles, including DOOM Eternal, Red Dead Redemption 2, Rainbow Six Siege, Icarus, LEGO Builder's Journey, DYING: 1983, The Ascent, and The Persistence.The rapid adoption of RTX tech presents a watershed moment for the industry, and represents one of the fastest in the history of PC platform technologies. RTX raytracing and DLSS have quickly become ubiquitous in today's biggest games, the most popular game of all time (Minecraft), and three titles in the best selling PC franchise of all time (Call of Duty).
DOOM Eternal Gets Even Better With NVIDIA DLSS and Raytracing
id Software and Bethesda Softworks' DOOM Eternal launched last year to critical acclaim and the adoration of fans, who can't get enough of the franchise's frantic action, spectacular visuals, and amazing gameplay. Powered by idTech, id's incredibly fast game engine, DOOM Eternal is pushing the visual boundaries even further by adding ray-traced reflections and performance enhancing NVIDIA DLSS.
NVIDIA DLSS (Deep Learning Super Sampling) is a groundbreaking AI rendering technology that increases graphics performance using dedicated Tensor Core AI processors on GeForce RTX GPUs. NVIDIA DLSS taps into the power of a deep learning neural network to boost frame rates and generate beautiful, sharp images for your games. DOOM Eternal's NVIDIA DLSS and raytracing update will be coming this June.
Red Dead Redemption 2 Saddles Up With NVIDIA DLSS
Rockstar's Red Dead Redemption 2 is one of the highest-rated games of all time, with over 275 perfect scores and over 175 Game of the Year Awards. Its PC release is also one of the platform's best-looking titles, with an amazingly rendered and realistic open world that tests the mettle of any PC when effects and rendering resolutions are ramped up.
Rainbow Six Siege Accelerates Performance With NVIDIA DLSS
Rainbow Six Siege is one of the most popular esports games in the world, with over 70 million players globally. In March, Ubisoft brought NVIDIA Reflex to Rainbow Six Siege to reduce system latency, making gameplay more responsive and players more competitive. Now, they're bringing NVIDIA DLSS to Rainbow Six Siege, further improving performance and giving GeForce RTX gamers the greatest chance of success possible in each match.
The performance acceleration provided by NVIDIA DLSS can also be used to increase rendering resolution and effect quality, allowing for higher-detail high FPS gameplay where it was previously not possible.
Icarus Integrates NVIDIA DLSS and RTX Global Illumination
Icarus is a highly anticipated session-based, co-op PvE survival game for up to 8 players, from Dean Hall (creator of DayZ) and his team of developers at RocketWerkz. Explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter, then return to orbit to craft more advanced tech. Meet your deadline or be left behind forever.
LEGO Builder's Journey Launches June 22nd With NVIDIA DLSS and Raytracing
LEGO Builder's Journey is an aesthetic and atmospheric geometric puzzle game set in a completely LEGO Brick-based environment. Puzzle your way through each stage, building brick-by-brick, to progress and discover the game's charming story as you go.
On June 22nd, LEGO Builder's Journey comes to life on PC enhanced with ray-traced Ambient Occlusion, Global Illumination, Reflections, and Shadows. And it'll be accelerated by NVIDIA DLSS.
DYING: 1983 Enhances Spookiness With Raytracing, and Boosts Performance With NVIDIA DLSS
DYING: 1983 is a first-person puzzle game, and sequel to DYING: Reborn. Explore the game's labyrinthine environments in full 3D, now enhanced with immersive ray-traced Reflections, Shadows, Caustics, and Global Illumination. And so you can enjoy these effects at the highest detail levels and resolutions, developer NEKCOM Entertainment is also introducing NVIDIA DLSS.
The Ascent Ascends With The Addition Of NVIDIA DLSS and Raytracing
Neon Giant and Curve Digital's The Ascent is a solo and co-op cyberpunk action-shooter-RPG. Play with up to three friends locally or online in the fast-paced twin-stick shooter that boasts gorgeous graphics, a rocking soundtrack, and a range of unique locales, seen as you traverse the titular Ascent arcology.
The Persistence Adds NVIDIA DLSS and Raytracing June 11th
The Persistence, Firesprite's first-person sci-fi horror shooter roguelike, launched last May for both desktops and virtual reality headsets. On June 11th, the game is receiving a free "Enhanced" update that introduces real-time ray-traced Reflections, Shadows and Global Illumination, and NVIDIA DLSS to enhance performance.
27 Comments on NVIDIA DLSS & Raytracing Technology Coming To Eight New Games
Cos that's where they will be available from because the Price/Availability of cards Just might be there when these games hit the bargin bin.
Your profile says you have a 6800, which already gets near RTX 3090 performance at 1080p in RDR2. The gains at 4K are closer to 8% - 49%. 30-50% isn't an accurate range as HWUB has shown DLSS performance to vary greatly by game and averages closer to 26%
At 1080p the gains will be a bit smaller.
EDIT: actually I take that back, the reconstruction seemingly takes a bigger toll on performance then I thought
Control at 1080p on a RTX2080Super does 87.7fps
Control at 4k DLSS performance (aka 1080p upscaled to 4k using DLSS) on a RTX2080Super does 55fps
www.techpowerup.com/review/control-benchmark-test-performance-nvidia-rtx/5.html
www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/control-nvidia-dlss-2-0-update/control-3840x2160-ray-tracing-nvidia-dlss-2.0-performance-mode-performance.png
Now with my best friends dad dying for a gpu I'll likley upgrade one of my cards from a 3080 to a 3080ti and sell him the 3080.
All in all the 30 series has been a great batch of cards for my group of friends and one of the first time in a long time we all had top of the line setups that were all roughly equal.
I've been looking for a reason to go back and play doom eternal and buy red dead on pc and now I have it!
A 6800 doesn't perform near a 3090 in RDR2 though: www.techpowerup.com/review/amd-radeon-rx-6800/24.html.
CP2077 @ 1080p Ultra with RTX Ultra (Left is native Right is DLSS Quality)
CP2077 @ 1080p Ultra with RTX OFF (Left is native and Right is DLSS Quality)
Just for fun this is Native 1080p vs 4K DLSS Performance (720p internally), both running at ~60fps
And yeah, whoever says that AMD's FSR screenshots look blurry and says that DLSS output in CP2077 isn't must have some sort of selective vaseline filter on their eyes. Even in your DLSS ultra shots there's a noticeable loss in the amount of detail.
I honestly thought it looked better then ti does here, I saw and used images to promote what DLSS does before with Control but here it just looks worse.
You can apply sharpen filter to native resolution or DLSS too, so? With a 1080p 27in screen like yours I would use sharpen filter with native res in every game because of the low PPI.
So it's ok that DLSS produces blurry image because you can apply sharpen filter on top of it? OK, looking forward to see your comments about blurry AF AMD FSR. Oh wait...
Sure if you think FidelityFX look pretty much the same as DLSS in CP2077 at the same performance, maybe FSR is your savior ;).
Here is 1080p FidelityFX 70% vs 1080p DLSS Quality
I just had my eyesight checked by medical examiner last month for class 1 medical cerficate for ATPL Pilot, now you go check your optician :roll:. Also where did I deny for once that 1080p DLSS looks blurrier than 1080p Native in CP2077? do you need to see a psychologist as well?
Could not care less about ray tracing tho, I never use it, tanks fps too much to be worth it
I will rather use DLSS on it's own for massive fps boost, if implementation is not bad
Looks like Nvidia is pushing DLSS like crazy now that FSR is close :laugh: oh well.. DLSS is not blurry at all in Cyberpunk 2077 on my rig.
Both on my 1440p PC monitor and my 4K/UHD OLED TV. Perfectly sharp with massive fps increase. Visuals looks the same. I use Quality mode at 1440p and Balanced at 2160p.
How do you know, when you have a GTX 1060 :laugh:
I mean they somehow think 1080p DLSS look worse than 1080p native here :roll:, that somehow heavily aliased image is better because it's sharper...