Friday, June 25th 2021

AMD FSR FidelityFX Super Resolution is Coming to Xbox Consoles

Just a few days ago, we have reviewed AMD's FidelityFX Super Resolution technology, which represents an answer to NVIDIA's Deep Learning Super Sampling technology used to upscale images t certain resolutions. As the review predicted, AMD's presence in consoles like PlayStation 5 and Xbox Series X|S must result in the integration of the technology in that field, not only the PC space. And today seems to be the day that Microsoft and AMD join forces to bring AMD's FSR technology to consoles. In the latest Xbox Game Development Kit preview, Microsoft is shipping AMD's FSR tech, giving game developers an easy way to integrate it into the games and thus manipulate resolution to give us the best possible frame rates.
Jason Ronald (Twitter)Excited to continue our close partnership with @AMD and see what game developers can do with FidelityFX Super Resolution, available to preview in our GDK today for @Windows, @Xbox Series X|S and #XboxOne consoles.
Source: Jason Ronald (on Twitter)
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68 Comments on AMD FSR FidelityFX Super Resolution is Coming to Xbox Consoles

#51
Mussels
Freshwater Moderator
evernessinceCase in point, the view that GPUs are a luxury item. To the vast majority of people, they are not.

As I pointed our earlier, perhaps that's why people feel so entitled to defend their GPU brand of choice. If you spend so much of your paycheck that you need to consider a single part to a computer system a luxury item your viewpoint is bound to be extremely scewed. I've purchased multiple $90 RX 580s for Christmases past. It was a small sum that provided great joy for those I purchased them for. You loose the narritive when you start having to epeen out the price of your GPU and by extension justify the ever rising price of graphics cards by classifying that as "luxury". More money then sense.
How is it not a luxury item?

Not one single person out there needs a current top tier gaming GPU for personal use - you can always use a last gen one, and always run games at lower settings.
Posted on Reply
#52
evernessince
MusselsHow is it not a luxury item?

Not one single person out there needs a current top tier gaming GPU for personal use - you can always use a last gen one, and always run games at lower settings.
No one said anything about a top tier GPU.
AuerRelax, you're coming across as bitter and cranky.
I consider a GPU a luxury item because I don't really need one and it's purely for entertainment. Regardless of price.
No, that's just your interpretation.
nguyenPeople with different viewpoint and disposable income exist, if you think you are right and others are wrong then you are no different from fanboy anyways ;)
Never said I was.
Posted on Reply
#53
Mussels
Freshwater Moderator
If you buy anything above entry level, its a luxury. You dont need it, you merely want it.
Posted on Reply
#54
evernessince
MusselsIf you buy anything above entry level, its a luxury. You dont need it, you merely want it.
And given that a majority of people buy in that segment, you'd concur with my earlier comment that for most people GPUs are not a luxury.
Posted on Reply
#55
Auer
evernessinceNo one said anything about a top tier GPU.



No, that's just your interpretation.



Never said I was.
What's your interpretation of a luxury item?
Posted on Reply
#56
ratirt
MusselsIf you buy anything above entry level, its a luxury. You dont need it, you merely want it.
Well come to think of it, you can tell the same thing about entry level being a luxury. You don't need it you want it.
Actually you need need any of this to live that's for sure. Luxury, or what you need or don't here, is very relative in my opinion and shouldn't be used in that case.

For the FSR. Awesome that it comes to Xbox. I wonder if Play Station will have that too. Considering it's basically same hardware, cant see why not.
Posted on Reply
#57
Auer
Definition of luxury
1: a condition of abundance or great ease and comfort :
sumptuous environment, lived in luxury
2a: something adding to pleasure or comfort but not absolutely necessary:
one of life's luxuries

b: an indulgence in something that provides pleasure, satisfaction, or ease:
had the luxury of rejecting a handful of job offers
Posted on Reply
#58
Vayra86
AuerNot everyone wants the lowest common denominator to be the next standard.
Its a toggle and a slider bro. Relax. Who cares how far console graphics quality gets degraded? There are tons of examples of them running 20 FPS, what's better? As for standards, you might have missed out, but the new hotness is 4K not a graphics downgrade but a fidelity upgrade, one where a dynamic scaler like this can work miracles for performance.

Also, I have to say the simplest implementation of FidelityFX wasn't all that bad, at least in Cyberpunk. Very usable for especially home TV setting and couch gaming at some reasonable distance. Having the feature as a universal thing in games is pretty nice - its what DLSS is lacking so hard right now.
evernessinceAnd given that a majority of people buy in that segment, you'd concur with my earlier comment that for most people GPUs are not a luxury.
No it just means we're filthy rich.
Posted on Reply
#59
ASOT
The last Xbox Series S will benefit from it ?
Posted on Reply
#60
Mussels
Freshwater Moderator
ASOTThe last Xbox Series S will benefit from it ?
Anything with ongoing support and newly released titles probably will
Posted on Reply
#61
ratirt
Vayra86No it just means we're filthy rich.
I wouldn't call it filthy rich no rich for that matter. You can afford one and that doesn't mean you are rich.
Posted on Reply
#62
Vayra86
ratirtI wouldn't call it filthy rich no rich for that matter. You can afford one and that doesn't mean you are rich.
Well if the majority of people around you 'buy in high end segment' as I quoted up there, I do think it applies. Its all about the perspective on what is luxurious and what is not.

And yes this is a form of wealth, because there are dozens of easier and cheaper ways to play games or find entertainment.
Posted on Reply
#63
ratirt
Vayra86Well if the majority of people around you 'buy in high end segment' as I quoted up there, I do think it applies. Its all about the perspective on what is luxurious and what is not.

And yes this is a form of wealth, because there are dozens of easier and cheaper ways to play games or find entertainment.
All I'm saying here is, being rich is subjective. For someone having $10k is being rich for other person $10k is what they spend monthly for a house rent and they don't consider themselves as being rich so it is subjective.
How I see it, buying a $1k or $2k graphics etc. is not being rich but more it is a matter of if you can afford it. (companies know this and try if it is going to sell) It is a form of wealth for sure since this is being measured by your income but being rich is a stretch here if you buy a graphics card for $1k.
For instance, i got my 6900XT for around $1.7K. I really don't feel like a rich person though and I wouldn't mind buying it for cheaper than that.
Posted on Reply
#64
mtcn77
I have argued before, AMD has the features to make artifacts a thing of the past. I especially insisted they had to place one final render pass for analytical sampling after the final frame buffer has been blended by supersampling buffers.
Supersampling is good, but it necessitates sharpening before sending it to the framebuffer. DoF doesn't work of course because supersampling is the latter of the passes, not prior.
  1. 2xSSAA: this setting almost scavenges samples in lateral axes while wasting no resources over diagonal artifacts, making perfect integration with a postprocess anaytical filter after SSAA(not available with driver supersampling without game pipeline integration of AMD,'s SSAA method),
  2. A unique feature of AMD's 2xRGSSAA is it makes pixels 25% larger, so it is like a box filter with uninterpolated pixel colors with just 1 gradient level,
  3. Sharpening has to accommodate SSAA's LOD level - there have been previous articles on this low pass buffer blurring,
  4. AMD's SSAA is "RGSSAA" which skimps on diagonal axes which opens up integration abilities with a postprocess analytical filter that carries good spatial resolution,
  5. Checkerboard sampling is a good candidate since xy resolution is good and diagonal resolution(the harbinger of staircase effect) is blurred in the case of AMD's 2xRGSSAA,
  6. Altogether spatial resolution will increase, artifacts such as the ever prevalent staircase effect will be gone, yet due to superresolution texture resolution(AF) will decrease however not to a large degree because of the large uplift by 2xRGSSAA's extra sampling substitution in the clear lateral directions unobstructed by the checkerboard redistribution.
Posted on Reply
#65
Vya Domus
I hope people realize this actually helps to not degrade graphics quality on PC, because before stuff like this was a thing developers had to tinker with the engine and remove features to get console builds up and running at a decent frame rate.

Now they can just slap one of these FSR passes and leave more engine features alone.
Posted on Reply
#66
mtcn77
Vya DomusI hope people realize this actually helps to not degrade graphics quality on PC,
I see where you are coming from, but the way I see it pc is the same trash that showcases the same staircase effect. This is no time for pc master race fairy tale.
These are mixed resolution techniques, nobody can deny that and yet, they have so much to offer. I am not smart enough to understand the AI part, but maybe it is some adaptive algorithm that has its own libraries. Just pointing out that it is only possible through trial and error.
Posted on Reply
#67
medi01
That "poor PC gamers" is a nonsensical argument anyhow.


I find it amazing that after years and years of upscaling technology has emerged AMD was able to find pretty performant, yet superior upscaling method and also do it fairly quickly too.
Posted on Reply
#68
Auer
Some people are able to convince themselves anything.
Posted on Reply
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