Wednesday, August 18th 2021
ASUS Announces TUF Gaming VG28UQL1A Monitor
ASUS today announced the availability of TUF Gaming VG28UQL1A, a gaming monitor designed for PC and next-generation consoles. This 28 inch display has a Fast IPS panel and supports up to 4K 144 Hz gaming with a 1 ms gray to gray (GTG) response time as well as Display Stream Compression (DSC) technology, and it offers native 4K 120 Hz gaming without chroma subsampling on the latest consoles via HDMI 2.1. Compatible with NVIDIA G-SYNC, it also supports AMD FreeSync Premium and ASUS Extreme Low Motion Blur Sync (ELMB Sync) to eliminate smearing and motion blur for fluid and responsive gameplay. In addition, ASUS Variable Overdrive technology ensures consistently smooth visuals at variable frame rates.
TUF VG28UQL1A has an HDMI 2.1 port that enables native 4K 120 Hz visuals (4:4:4) when playing on the latest gaming consoles. An Auto-Low-Latency mode helps reduce input lag to ensure extremely fluid gameplay, and Variable Refresh Rate (VRR) technology prevents tearing and stuttering for a completely immersive next-gen console gaming experience. In addition, a DisplayPort 1.4 connection offers stable 144 Hz visuals, with DSC technology handling ultra high-definition video streams at high speeds so there's no perceptible loss in image quality when gaming on PC.Supersmooth gameplay
TUF Gaming VG28UQL1A features ASUS ELMB Sync technology and a 1 ms gray-to-gray (GTG) response time. ELMB Sync enables the use of ELMB and variable-refresh-rate technologies simultaneously for fluid and responsive gameplay. Compatible with G-SYNC, the monitor can also use a combination of FreeSync Premium and Variable Overdrive technologies to ensure supersmooth gaming at variable frame rates.
Outstanding colors with hardware-based Low Blue Light technology
High Dynamic Range technology with VESA DisplayHDR 400 certification and a 90% DCI P3 color gamut ensure outstanding color performance with TUF Gaming VG28UQL1A. Additionally, built-in Low Blue Light technology helps to protect users' eyes from potentially harmful blue light, without compromising image quality. There's also Flicker-Free technology that helps prevent low brightness levels that lead to high-speed flashing of the LED backlight, minimizing instances of eyestrain for a more comfortable viewing experience.
For more information, visit the product page.
TUF VG28UQL1A has an HDMI 2.1 port that enables native 4K 120 Hz visuals (4:4:4) when playing on the latest gaming consoles. An Auto-Low-Latency mode helps reduce input lag to ensure extremely fluid gameplay, and Variable Refresh Rate (VRR) technology prevents tearing and stuttering for a completely immersive next-gen console gaming experience. In addition, a DisplayPort 1.4 connection offers stable 144 Hz visuals, with DSC technology handling ultra high-definition video streams at high speeds so there's no perceptible loss in image quality when gaming on PC.Supersmooth gameplay
TUF Gaming VG28UQL1A features ASUS ELMB Sync technology and a 1 ms gray-to-gray (GTG) response time. ELMB Sync enables the use of ELMB and variable-refresh-rate technologies simultaneously for fluid and responsive gameplay. Compatible with G-SYNC, the monitor can also use a combination of FreeSync Premium and Variable Overdrive technologies to ensure supersmooth gaming at variable frame rates.
Outstanding colors with hardware-based Low Blue Light technology
High Dynamic Range technology with VESA DisplayHDR 400 certification and a 90% DCI P3 color gamut ensure outstanding color performance with TUF Gaming VG28UQL1A. Additionally, built-in Low Blue Light technology helps to protect users' eyes from potentially harmful blue light, without compromising image quality. There's also Flicker-Free technology that helps prevent low brightness levels that lead to high-speed flashing of the LED backlight, minimizing instances of eyestrain for a more comfortable viewing experience.
For more information, visit the product page.
22 Comments on ASUS Announces TUF Gaming VG28UQL1A Monitor
a shame no one understands this...
Are we talking 4K cost for monitor + GPU too?
As above yeah 1440p is super crisp on 27 inch, 4k is just pointless at 28 inches.
There is a vast difference in pixel clarity when gaming at 4K on a 27in monitor compared to 1440p.
I'm currently playing through Doom Eternal with my new 3080FE, and on my 27in 4K HDR monitor, the picture definition is on a whole new level compared to my previous 27in 1440p IPS Dell monitor.
I do agree however that for Windows desktop use, a 27in 4K monitor, is too small without Windows scaling, setting it to 125%, giving an effective 1620p image, is still very clear and perfectly usuable without any visible artefacts.
For the best of both worlds, gaming and desktop, a 32in panel is the sweet-spot for 4K.
but yes at least we agree that 32 inches is what most want for a desktop 4k screen. I think even a 37 inch would be fine but anything any bigger is just too physically large for a typical desk imo. I tried using a 42 inch screen for a while and for gaming it was horrible for me. plus first person games look stupid on a screen that big when its nearly right in front of you as things are just unnaturally large.
I am currently using 1440p at 27 inch, I think its perfect. 4k at 28 inch, maybe there will be someone who appreciates it but based on the comments its seems like it will not be for everyone.
When you work on big pictures that are down scaled, some details and effect don't quite look right, (it even gets blurry at some % sometimes) the closer you can get to native, the better
Running eg. 24" 4K could completely free You from using any anti-aliasing modes, since the pixels will be small enough that You won't notice any jagged edges unless You look really closely. There are 2 problems though:
-crappy/lack of any scalling on most apps
-performance
But just because those issues exist it's not a reason for ditching higher resolutions on 24-28" displays - it's up to new technologies for ridding us of the said problems. We call it "progress".
Edit: I guess 90% P3 isn't a mid-range panel, but at this price point I'm still really wondering about why they didn't just splurge on a slightly more powerful backlight. Entrely agree. Though for 27-28" 2160p desktop usage there is one additional nuance: Text rendering with scaling is still at native resolution (just adjusted for size - fonts are vector graphics, after all), and will for most people with decent eyesight be noticeably sharper with the higher resolution, even if the overall usable screen real estate is similar.
I'm aiming for a 32" mid-range 2160p144 monitor upgrade in time, but I'd be willing to compromise on size more than resolution at this point (in part due to 2160p allowing for cleaner scaling at 1080p if future games should drastically outpace my GPU power).
Plus, even at 24" the difference between 1800p and 4k was noticeably for me on games let alone 1440p.
(And no, you don't always need ultra settings or 100% render scale ;) )