Monday, September 13th 2021
NVIDIA Reportedly Readies RTX 2060 12 GB SKUs for Early 2022 Launch
Videocardz, citing their own sources in the industry, claims that NVIDIA is readying a resurrection of sorts for the popular RTX 2060 graphics card. One of the hallmarks of the raytracing era, the Turing-based RTX 2060 routinely stands as the second most popular graphics card on Steam's hardware survey. Considering the still-ongoing semiconductor shortages and overreaching demand stretching logistics and supply lines thin, NVIDIA would thus be looking at a slight specs bump (double the GDDR6 memory to 12 GB) as a marketing point for the revised RTX 2060. This would also add to the company's ability to deliver mainstream-performance graphics cards in a high enough volume that enables the company to keep reaping benefits from the current Ampere line-up's higher ASP (Average Selling Price) across the board.
Videocardz' sources claim the revised RTX 2060 will be making use of the PG116 board, recycling it from the original GTX 1660 Ti design it was born unto. Apparently, NVIDIA has already warned board partners that the final design and specifications might be ready at years' end, with a potential re-release for January 2021. While the increase to a 12 GB memory footprint on an RTX 2060 graphics card is debatable, NVIDIA has to have some marketing flair to add to such a release. Remember that the RTX 2060 was already given a second lease of life earlier this year as a stopgap solution towards getting more gaming-capable graphics cards on the market; NVIDIA had allegedly moved its RTX 2060 manufacturing allocation back to Ampere, but now it seems that we'll witness a doubling-down on the RTX 2060. Now we just have to wait for the secondary market pricing to come down from its current $500 average... For a $349 MSRP, 2019 graphics card.
Source:
Videocardz
Videocardz' sources claim the revised RTX 2060 will be making use of the PG116 board, recycling it from the original GTX 1660 Ti design it was born unto. Apparently, NVIDIA has already warned board partners that the final design and specifications might be ready at years' end, with a potential re-release for January 2021. While the increase to a 12 GB memory footprint on an RTX 2060 graphics card is debatable, NVIDIA has to have some marketing flair to add to such a release. Remember that the RTX 2060 was already given a second lease of life earlier this year as a stopgap solution towards getting more gaming-capable graphics cards on the market; NVIDIA had allegedly moved its RTX 2060 manufacturing allocation back to Ampere, but now it seems that we'll witness a doubling-down on the RTX 2060. Now we just have to wait for the secondary market pricing to come down from its current $500 average... For a $349 MSRP, 2019 graphics card.
65 Comments on NVIDIA Reportedly Readies RTX 2060 12 GB SKUs for Early 2022 Launch
However, only when it comes to hardware. PC gamers can always opt for streaming as well. It's not the same - of course - but it is something.
e.Edit.
T!ts.
Probably CMP30HX, which made no sense given that the good-ole Pascal w/ proper maintenance gives the same result at fraction of the cost.
Can't sell it to miners - sell it to gamers. Just slap 12GB of VRAM on it to make it look more modern and appealing to non-tech-savvy and call it a day (even though it makes no sense from the performance standpoint).
And right now Intel is threatening with RTX. (might be slower at it than the 1660 Ti with the same effects turned on, but the PR is strong with Intel)
Of course, unless we have Etherium go Proof of stake before this launches, this will all be pointless.
Nvidia scared that Intel will make bank off the sub-RTX 3060 gaming segment or something?
Actually, why will it take so long to bring it back?
I'm spotting a trend here
So far PC gaming survived them all. Let's see about this one :D I think you're right and this could be the strongest indicator that Intel is actually going to release something along those lines, at a competitive price.
Stronger than any Xe news so far. This performance was readily available and has been for five years now, at very competitive price points. If you haven't got it yet, you're just new to gaming, but honestly, if you are, why on earth would you step into it today? I can't say this is good. Maybe if they sell it at MSRP 150-200?
What it really is, is two steps back. 2022 should be 4xxx series, with a midrange card 60 odd percent faster than this.
1990's vs 1980's innovation = Birth of 3D, entire new genres (FPS, RTS, etc) and the modding scene, simple dungeon crawlers turned into Baldur's Gate epics, hundreds of entirely new AAA franchises being created (Hitman, Tomb Raider, Far Cry, Doom, Wolfenstein, Civ, etc), going from "PC Speaker beeps" to orchestral soundtracks and Aureal 3D positioning, 16-colour CGA to 16.7m colour SVGA+, etc.
2010's vs 2000's innovation = How to shoehorn trashy mobile "Freemium" monetization mechanics into full priced PC games and get away with it, "surprise mechanics", explosion in cheating for online multi-player, how to pull off a Call of Duty with almost every mainstream AAA franchise and keep recycling the same 15-30 year old IP over & over because 'new ideas are risky', etc...
Honestly, part of me is glad PC gaming hardware is being screwed up now and not 20 years ago.
Right now, what you're getting is technologies to REDUCE graphics load and also detail along with it. And its not even exclusive to RT effects enabled being the trigger/requirement to do so. At the same time, graphics technology was already at a point, in 2016-17, that for almost everyone 'it was enough to look good'. Thát is why these older cards last. Nvidia then quickly, over 2-3 generations (if we include Pascal), moved the 'playable' bar up to 4K60, while we came from 1080p, alongside some high refresh if lucky. Gaming certainly advanced, it just didn't in ways we can make use of. We have no DLSS. No RTX. Some don't even have MFAA or DX12 support.
Its going to be very interesting to see how the market adjusts to this, because it will adjust, and it already kind of is. A 2060 re-release is practically Nvidia saying the market is looking the same as it did when they launched it. People just couldn't move 'up'.
What's a given though is that any effects that heavily increase the load on a GPU are going to be frowned upon, for now and the next half decade. It was VERY telling that Nvidia told devs to start using RT proper - usually its the devs asking for it, and that was NOT the case here, as you can clearly see from the initial responses at events and the subsequent adoption rate. And that push might backfire hard.
My worry is that even if you are interested in older games or less demanding titles, the price of a 1650 super or 5500xt is absolutely bonkers. If you dont have a dGPU already you're just plain screwed until prices finally fix themselves. If my vega 64 were to die on me, I'd have no recourse for a replacement even if I wanted to downgrade.