Thursday, February 3rd 2022
AMD Radeon Software Adrenalin 22.2.1 Released
AMD on Thursday released the latest version of Radeon Software Adrenalin drivers. Version 22.2.1 beta comes with optimization for "Dying Light 2: Stay Human," and "Lost Ark." It also adds support for the Vulkan 1.3 graphics API, and feature-support for Vulkan Roadmap 2022. A bug which caused "Fortnite" players on Radeon RX 6000 series graphics cards to observe flashing or colored lights in DirectX 12 mode, has been fixed. Grab the drivers from the link below.
DOWNLOAD: AMD Radeon Software Adrenalin 22.2.1Support For
DOWNLOAD: AMD Radeon Software Adrenalin 22.2.1Support For
- Dying Light 2
- Lost Ark
- Vulkan 1.3 and Vulkan Roadmap 2022.
- On some AMD Graphics Products such as Radeon RX 6700 XT Graphics, some users may observe flashing colored lights around their character when playing Fortnite using DirectX 12.
- While playing Cyberpunk 2077 on some AMD Graphics Products such as Radeon RX 570 Graphics, some users may observe an issue where indoor areas appear darker than expected.
- Stuttering or lower than expected FPS values may be experienced by some users while playing God of War on some AMD Graphics Products such as Radeon RX 6900 XT Graphics.
- Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
- Radeon performance metrics and logging features may intermittently report extremely high and incorrect memory clock values.
19 Comments on AMD Radeon Software Adrenalin 22.2.1 Released
Not cool I am really enjoying this Game. Almost as much as Outriders!!
Made me not want GoW if that's all people can say it's as good as.
The game randomly stutters and especially worse during fights.
Recently just finished the game via Game Pass with a friend.
How ever be nice to play though it again with some one but other builds did not have my interest all that much.
Will be installing the driver now and testing GOW later tonight. I know its still listed as a known issue at least they are aware of it.
The idea of both was that you could push as high FPS as possible with ES stopping any tearing outside the FS range and FS would handle anything that was within it's range essentially allowing an "unlimited FPS range" tear free.
The thing with FS is, it should have enough support to be activated for the whole FPS range, otherwise I have a FS monitor and don't use it. Backlight strobing is better, and can't be activated at the same time FS or Gsync is on. Either stay in range or get a monitor with backlight strobing, they are so fast, it makes FS pretty much not necessary. Then again I see pro gamers not using it, not using anything, maybe because of a lack of technical knowledge or because it's just better? Who knows. I like it
Personally FS was a “must have” because tearing literally makes me nauseous but I’ll definitely make a point to try my monitors feature for “science” for me FS is just a “always on” thing I never have to think about the LFRC works perfectly when there is any FPS drops.
Edit: @Kanan i ran Heaven maxed out at my native resolution. The bench scores were nearly identical with FS taking a small lead but it definitely won because without LFRC the lows were very obvious using maximum MBR setting on the monitor.