Friday, June 3rd 2022

Diablo Immortal Unleashed on Mobile and PC

The Lord of Terror has been defeated, but darker days lie ahead for Sanctuary's newest heroes. Diablo Immortal, the latest, all-new entry in Blizzard Entertainment's iconic Diablo franchise, is live and available for download free on iOS and Android mobile platforms, and in open beta on Windows PC via Battle.net, throughout most regions of the world, with select Asia-Pacific regions coming June 22. In celebration of the launch and in gratitude to the more than 35 million people who pre-registered for Diablo Immortal, all players who log in to the game and complete the tutorial within the next 30 days will be able to deck out their characters to battle demons in style with the ceremonial Horadrim Cosmetic Set.

"We're thrilled to now be able to put the newest entry in the Diablo series in players' hands," said Mike Ybarra, president of Blizzard Entertainment. "The visceral gameplay, dark story, and depth of character customization that Diablo is known for are all here in Diablo Immortal. And with this being a AAA free-to-play Blizzard game, it was important to us to give players a full and highly engaging core game experience—including upcoming features, character classes, story, and more—completely free."
As a massively multiplayer online action-RPG, Diablo Immortal enables players to experience the game solo or together with any of the fellow adventurers they encounter on their journeys through Sanctuary. Players can explore, conquer, and socialize in all new ways in the first MMOARPG set in the Diablo universe. Traverse the lands of Sanctuary while racing to keep the power of creation out of the hands of the Burning Hells. Players can form a Warband to test their endurance in eight-player raids, join a Clan, or simply craft, trade, and interact with other players in the busy city of Westmarch. All while amassing enough skill and power to conquer their server in the Cycle of Strife, where they will ultimately fight in brutal 1v30 battles to earn the title of Immortal.

Blizzard's mobile-first experience is also on Windows PC via Battle.net in Open Beta, allowing players to adventure between platforms with cross-play and cross-progression without skipping a beat—player progress will not be reset at the end of Open Beta, allowing for uninterrupted demon-slaying. On top of the hand-crafted fluid touch controls on mobile and both WASD movement and traditional Diablo point-and-click functionality on PC, Diablo Immortal features integrated controller support regardless of what platform players prefer.

Choose from six iconic classes, explore eight zones, and experience an epic story set between Diablo II and Diablo III in a free-to-play game. And this is just the beginning. Players can revel in fresh content added every few months, including new dungeons, zones, seasons, classes, and even live in-game events. Diablo Immortal is setting the stage for a truly epic new era of demon-slaying.
Source: Blizzard
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45 Comments on Diablo Immortal Unleashed on Mobile and PC

#28
Legacy-ZA
lexluthermiesterBlizzard? I would like to offer the following as a response to the above information;

From Fred Rogers for the greater insult!!
In case you missed it: FAH QUE!!
But but:

"Don't you guys have wallets and an endless supply of money?"
Posted on Reply
#30
Vayra86
Oh man, this franchise gaining this piece of worthless roadkill is just... I don't know. I knew it when they released D3 with RMAH. It had to happen sooner or later. Greed is unstoppable.

Let's pray Microsoft is going to use napalm to weed out the retards sooner rather than later. I mean, this Diablo release has damaged the brand name more than anything the company's ever done. And will continue to do so. Blizzard, relegated to the worst form of P2W you can imagine. Well, alright, they're not running an online casino, but who knows.

Please, Nadella, save those franchises, will you? Don't worry about people, talent has left the company anyway.
Posted on Reply
#32
64K
It is truly amazing how much some gamers spend on a single game. Star Citizen is another example with their $27,000 ship bundle.

And here I thought Horse Armor in Oblivion was silly at $2.50 16 years ago.
Posted on Reply
#33
bug
Vayra86Oh man, this franchise gaining this piece of worthless roadkill is just... I don't know. I knew it when they released D3 with RMAH. It had to happen sooner or later. Greed is unstoppable.
Yup, that's the exact point when I said "screw it" (the always online requirement didn't help either), even if up to that announcement I could not imagine not getting D3 day 1.
Vayra86Let's pray Microsoft is going to use napalm to weed out the retards sooner rather than later. I mean, this Diablo release has damaged the brand name more than anything the company's ever done. And will continue to do so. Blizzard, relegated to the worst form of P2W you can imagine. Well, alright, they're not running an online casino, but who knows.

Please, Nadella, save those franchises, will you? Don't worry about people, talent has left the company anyway.
I don't think there's anything left to pray for. The Blizzard that brought us Starcraft and the first two Warcraft and Diablo games has been replaced by a bunch of bean-counters long ago. There's nothing wrong with thinking about your paycheck, I'm just not excited about what such teams release.
Posted on Reply
#34
HairyLobsters
AnarchoPrimitivI really wish Blizzard spent all this time, effort, and money on developing Diablo 4...A TRUE successor to Diablo 2 in style and mechanics, especially the aesthetic. Diablo 3 was way too heavily influenced by WoW, especially in the visuals e.g. Purple and teal lighting and hues everywhere, soft, over-cartoony style... I'll make an analogy, Diablo 2 is to Diablo 3 as Legend of Zelda: Breath of the Wild is to Wind waker



Well, don't expect America to follow suit, our country's unofficial policy is "whatever's best for corporations..."
D4 is in development, not even the same team. Blizzard didn't develop the majority of the game, the bulk of the game was developed by NetEase in China with the Asian market in mind.
Posted on Reply
#35
Chrispy_
Vayra86this Diablo release has damaged the brand name more than anything the company's ever done.
For me the real faux-pas was using Blizzcon 2018 to announce Diablo Immortal to a crowd of PC gaming enthusiasts that were hoping for Diablo IV news.

"Diablo IV is years away" would have been better received than the abysmal announcement of Diablo Immortal. The horrible, predatory F2P extortion of D:I is so bad that "I told you so" doesn't even begin to cover it.
Posted on Reply
#36
Mussels
Freshwater Moderator
bugYup, that's the exact point when I said "screw it" (the always online requirement didn't help either), even if up to that announcement I could not imagine not getting D3 day 1.

I don't think there's anything left to pray for. The Blizzard that brought us Starcraft and the first two Warcraft and Diablo games has been replaced by a bunch of bean-counters long ago. There's nothing wrong with thinking about your paycheck, I'm just not excited about what such teams release.
Ever since the Nova DLC dropped for SC2, the RTS genre died.

They kinda came close with their coop options, but then they started spacing out the commanders and making them all individually pay to own, and then the garbage with season passes to get... announcer voice packs and watching live streams early? Once they became activision-blizzard they died a horrible money grubbing death
Posted on Reply
#37
lexluthermiester
MusselsEver since the Nova DLC dropped for SC2, the RTS genre died.
I noticed that too. Kinda depressing. Would love to see a proper sequel to Command & Conquer Tiberium Wars or Red Alert, perhaps another Star Trek Armada or even Star Wars Empire At War.
Posted on Reply
#38
bug
lexluthermiesterI noticed that too. Kinda depressing. Would love to see a proper sequel to Command & Conquer Tiberium Wars or Red Alert, perhaps another Star Trek Armada or even Star Wars Empire At War.
Total Annihilation, Supreme Commander, Earth 2150...
Posted on Reply
#39
Mussels
Freshwater Moderator
bugTotal Annihilation, Supreme Commander, Earth 2150...
I still go back and replay supcom's campaigns (especially FA). Same with company of heroes.

My god, replaying them in 4K or at 165Hz just shows how some game engines aged so freakin well, the ones actually designed for PC that just keep on working decades later when harwdare changes so much

1280x1024 to 3840x2160, 60hz to 165hz - still just works.
Posted on Reply
#40
trparky
And here I thought that Star Trek: Online was bad in the P2W category.
Posted on Reply
#41
Prima.Vera
To be honest this Diablo Immoral is nice to play on the phone, free as it is. You don't need to pay for anything, unless you are truly a sucker.
As for the PC version, wth bro, couldn't they just add a resolution option? Why is the game stuck on 1080p scaling is beyond my comprehension. Is not like is suck a hassle to implement...
Posted on Reply
#42
SSGBryan
GarrusNobody is ever forced. You are missing the point. The point is if it is intrusive. Which it always is.
No, I am not missing the point - yeah it is annoying. So just ignore it; if you are too weak mined to do that, well you aren't prepared to deal with the 21st century.
Posted on Reply
#43
Mussels
Freshwater Moderator
SSGBryanNo, I am not missing the point - yeah it is annoying. So just ignore it; if you are too weak mined to do that, well you aren't prepared to deal with the 21st century.
You cant ignore something that literally blocks you at the end-game, and tells you you cant progress without spending real world money, in a possibly infinite amount


the game waits to see who plays the game long enough to see who would be most likely to pay, and fucks them over
Posted on Reply
#44
bug
MusselsYou cant ignore something that literally blocks you at the end-game, and tells you you cant progress without spending real world money, in a possibly infinite amount


the game waits to see who plays the game long enough to see who would be most likely to pay, and fucks them over
Tbh, this is par for the course when it comes to mobile gaming.

You can, technically, ignore paid for content, but then you become food for spenders.
Posted on Reply
#45
lexluthermiester
MusselsYou cant ignore something that literally blocks you at the end-game, and tells you you cant progress without spending real world money, in a possibly infinite amount


the game waits to see who plays the game long enough to see who would be most likely to pay, and fucks them over
And that is the definition of predatory. It should be, and perhaps is in some places, criminally illegal.
Posted on Reply
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