Wednesday, November 23rd 2022

The Witcher 3 Next-Gen Update Adds Higher-res Textures, Ray Traced GI, DLSS and FSR 2

CD Projekt RED announced an unexpected content update for the now-7 year old "The Witcher 3: Wild Hunt," an immensely popular AAA game that continues to be a favorite among GPU reviewers and PC enthusiasts. The content update, dubbed simply "Next Gen Update," is expected to go live on December 14, 2022. The free update adds several visual enhancements that would normally be marketed as a "Remastered" title, and sold separately.

To begin with, CDPR has increased texture resolutions, and redesigned the foliage to be more realistic. It gets new real-time ray traced global illumination (RT-GI), which should significantly improve the lighting throughout the game. The game also gets super-sampling performance enhancements, namely NVIDIA DLSS and AMD FSR 2. Thanks to the higher-resolution assets and RT-GI, the graphics settings now include a new preset called "Ultra+," which maxes out everything, including the new assets. The game's UI now offers more camera perspectives. For next-generation consoles, the update adds a new "Performance" mode that runs it at 60 FPS, and a new "Quality" mode that enables RT-GI along with FSR 2.
The trailer for the new content update follows.

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138 Comments on The Witcher 3 Next-Gen Update Adds Higher-res Textures, Ray Traced GI, DLSS and FSR 2

#101
AusWolf
Tatty_OneAhhhhh I see, no install and therefore not showing even if it is in your library installed or not seems odd.

The original game shows, and I managed to find the article about the update. :) I was only looking for something else - kind of like when Death Stranding Director's Cut came out, which is a separate entry in my library than the original game.
PunkenjoyWhen RT is enabled, the game become quickly CPU bound, Even with a 13900K. It might not be possible right now to get really good RT perf with current CPU.

Might need a 7xx0 X3D or next gen intel to acheive stable FPS above 60. It's not being hold back top end GPU right now.
CPU bound RT? This is something new. :(
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#102
mouacyk
DLSS 2.5.0 from TPU works wonders!
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#103
droopyRO
mouacykDLSS 2.5.0 from TPU works wonders!
It looks a bit sharper with it no ?
Posted on Reply
#104
igralec84
Something is really strange, with Frame Generation on, i get 2-10fps, basically a slideshow for most of the time, cutscenes take forever and CPU is sitting at 60°C, GPU under 50°C with fans off. If i turn Frame Generation off and use normal DLSS on balanced, it's 80fps, CPU at 85°C and GPU at 62°C, so both doing their job. :confused:
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#105
Upgrayedd
@AsRock that's my old platform. This was on an 11700K and 3800MHz 2x16 DR.
@AusWolf RT being CPU intensive is nothing new, it just never gets talked about.
Posted on Reply
#106
AusWolf
igralec84Something is really strange, with Frame Generation on, i get 2-10fps, basically a slideshow for most of the time, cutscenes take forever and CPU is sitting at 60°C, GPU under 50°C with fans off. If i turn Frame Generation off and use normal DLSS on balanced, it's 80fps, CPU at 85°C and GPU at 62°C, so both doing their job. :confused:
Are you sure you turned "frame generation" on, and not "frame degeneration"? :p Sorry, couldn't resist.
Posted on Reply
#107
AsRock
TPU addict
Upgrayedd@AsRock that's my old platform. This was on an 11700K and 3800MHz 2x16 DR.
@AusWolf RT being CPU intensive is nothing new, it just never gets talked about.
Who knew, maybe time to update it ?.
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#108
AusWolf
AsRockWho knew, maybe time to update it ?.
An 11700K is not old by any means. It should run the game fine.
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#109
AsRock
TPU addict
AusWolfAn 11700K is not old by any means. It should run the game fine.
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#110
dir_d
3080TI 110FPS all Ultra+ with Hair works on and DLSS Quality, turn on base RT and my frame rate is in half with really no visible difference. Each RT i turn on from there take my frame rate down 5 FPS till i end at around 35 FPS with all RT on.

PS i am playing this at 4k
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#111
mouacyk
droopyROIt looks a bit sharper with it no ?
Yes, and smoother and better fps at Perf and UltraPerf modes.
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#113
Super Firm Tofu
I tried pretty much every settings combination and I'm currently rolling back to the 'Classic' version.

Two years after announcing the next-gen version this was the best they could come up with?
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#114
mouacyk
Kinda makes me wanna buy an RTX 4090, but nah... nice try
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#115
erocker
*
mouacykDLSS 2.5.0 from TPU works wonders!
You sure? I tried with whatever it came with and this 2.5 and nothing. DLSS doesn't seem to be working correctly. With RT off I get the same FPS with DLSS as I do with their anti-aliasing setting. Doesn't seem to work much at all with RT on. Same thing with someone I know and a 3080ti.
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#116
igralec84
AusWolfAre you sure you turned "frame generation" on, and not "frame degeneration"? :p Sorry, couldn't resist.
Maybe the label on the setting option is wrong because that's what it does, yeah :laugh:
Posted on Reply
#117
delshay
There are multiple reports of crashes in the steam thread. The game is still listed as "Windows 7 Compatible".

The game loads here "windows 7" & I can get to the main menu. When I click to start any quest it starts to load then crash. Not sure if there is a roll back but I do have a back-up of the old version..



EDIT: It looks like only the GOG version you can roll-back.
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#118
AusWolf
30 FPS on a 6750 XT at 1080p, Ultra+ settings, FSR Quality... which would be fine if not for the micro-stutters that gave me a headache after just 10 minutes! Did no one test this update? :(
Posted on Reply
#119
Super Firm Tofu
delshayNot sure if there is a roll back but I do have a back-up of the old version..


EDIT: It looks like only the GOG version you can roll-back.
Right-click the game in Steam, choose Properties, Beta, select Classic (v1.32)

Same process in GOG Galaxy’s equivalent settings.

Posted on Reply
#120
delshay
Super Firm TofuRight-click the game in Steam, choose Properties, Beta, select Classic (v1.32)

Same process in GOG Galaxy’s equivalent settings.

Someone spreading false information in steam thread. I have the GOG version with backup.
Posted on Reply
#121
igralec84
Hmm decided to record gameplay to put on youtube, a little without FG and then turn on FG to show the stutter and unplayable mess, but was a bit further along than yesterday and it seems to be working more or less fine now, getting around 100FPS compared to 80FPS with DLSS on Quality. It drops to 2FPS for a second or two probably to compile after a cut scene or new area, but can actually play it now and fight with FG on :confused:

at around 3:25 after closing the fast travel screen it does what it did all the time yesterday and even this afternoon, but otherwise fine. Not sure why the Nvidia overlay isn't captured as it was turned on obviously :kookoo:
Posted on Reply
#122
Felix123BU
igralec84Hmm decided to record gameplay to put on youtube, a little without FG and then turn on FG to show the stutter and unplayable mess, but was a bit further along than yesterday and it seems to be working more or less fine now, getting around 100FPS compared to 80FPS with DLSS on Quality. It drops to 2FPS for a second or two probably to compile after a cut scene or new area, but can actually play it now and fight with FG on :confused:

at around 3:25 after closing the fast travel screen it does what it did all the time yesterday and even this afternoon, but otherwise fine. Not sure why the Nvidia overlay isn't captured as it was turned on obviously :kookoo:
There is a lot of close pop in's of shadows and light patches in your video, noticed that while playing a bit too, and frame pacing seems all over the place in my experience, even at 60+ fps. Hope they work on it a bit, its rather crude at the moment, and my favorite game of all time can't be in such a state :)
Posted on Reply
#123
Punkenjoy
Divide OverflowCan't get ray tracing options to work at all. :(
Make sure you have the latest drivers from your GPU vendor. Other just crash.

But it look like there is few trend.

- Without latest drivers, be prepare to crash
- You need to restart the game after every change in the settings EVEN if the game doesn't ask you to do so
- If you dont want to use RT, use DirectX11 mode that have all the same graphic update as non RT Max detail but without so much stutter
- Some people report that renaming/deleting the file in the Game folder\Bin\x64_dx12\ named d3d11on12.dll help with the stutter. Not sure, i think it did for me, but also renaming it allow overlay like steam or RTSS to work properly.
Posted on Reply
#124
igralec84
Felix123BUThere is a lot of close pop in's of shadows and light patches in your video, noticed that while playing a bit too, and frame pacing seems all over the place in my experience, even at 60+ fps. Hope they work on it a bit, its rather crude at the moment, and my favorite game of all time can't be in such a state :)
Yeah i hope they fix it, even if i open the menu and close it, it needs a few seconds of stuttering, then it's good to go. Never played it in the last 7 years and put in 6.5 hours since yesterday lol, so i know what you mean, can become a favorite game very quickly :D
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#125
Tech_fanatic
My 7900x feels like a bottleneck in this game with the RT turned ON. CDPR just made my fav RPG unplayable. The game doesn't even start on DX 12 for me now ( :banghead:).
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