Wednesday, November 23rd 2022
The Witcher 3 Next-Gen Update Adds Higher-res Textures, Ray Traced GI, DLSS and FSR 2
CD Projekt RED announced an unexpected content update for the now-7 year old "The Witcher 3: Wild Hunt," an immensely popular AAA game that continues to be a favorite among GPU reviewers and PC enthusiasts. The content update, dubbed simply "Next Gen Update," is expected to go live on December 14, 2022. The free update adds several visual enhancements that would normally be marketed as a "Remastered" title, and sold separately.
To begin with, CDPR has increased texture resolutions, and redesigned the foliage to be more realistic. It gets new real-time ray traced global illumination (RT-GI), which should significantly improve the lighting throughout the game. The game also gets super-sampling performance enhancements, namely NVIDIA DLSS and AMD FSR 2. Thanks to the higher-resolution assets and RT-GI, the graphics settings now include a new preset called "Ultra+," which maxes out everything, including the new assets. The game's UI now offers more camera perspectives. For next-generation consoles, the update adds a new "Performance" mode that runs it at 60 FPS, and a new "Quality" mode that enables RT-GI along with FSR 2.The trailer for the new content update follows.
To begin with, CDPR has increased texture resolutions, and redesigned the foliage to be more realistic. It gets new real-time ray traced global illumination (RT-GI), which should significantly improve the lighting throughout the game. The game also gets super-sampling performance enhancements, namely NVIDIA DLSS and AMD FSR 2. Thanks to the higher-resolution assets and RT-GI, the graphics settings now include a new preset called "Ultra+," which maxes out everything, including the new assets. The game's UI now offers more camera perspectives. For next-generation consoles, the update adds a new "Performance" mode that runs it at 60 FPS, and a new "Quality" mode that enables RT-GI along with FSR 2.The trailer for the new content update follows.
138 Comments on The Witcher 3 Next-Gen Update Adds Higher-res Textures, Ray Traced GI, DLSS and FSR 2
also if anyone knows how to change the camera view back to pre next gen update normal please let me know
AND I WANT THE OLD CAMERA ANGLE BACK FUCK THIS MASS EFFECT CAMERA STYLE
DX11 Ultra+ no RT is great.
DX12 has serious issues. Low GPU utilization with low fps, almost no fps drop when enabling 1 or 4 types RT. The ipact is the same.
If you want t.o play it but don't plan on using RT then you should be loading the DX11 version.
Feels sort of buggy overall. There are a couple of settings in Gameplay, turn all camera setting to default and you will get rid of that weird camera. I thought it was a bug initially :roll:
ty mate! patch to the original. i got it sorted now. :) camera settings are under gameplay, thanks felix!
@droopyRO I was looking at around 50% utilization on a 3090 with full RT enabled right outside the Passiflora.34fps at 1080p with DLSS Quality. I know it's Novigrad but it's not right.
Something is wrong with engine and DX12 or something.
Might need a 7xx0 X3D or next gen intel to acheive stable FPS above 60. It's not being hold back top end GPU right now.
4K Ultra+ RT on, DLSS on balanced = 80fps
4K Ultra+ RT on, DLSS3 frame generation = 1-40fps, stutters like crazy, unplayable basically
GFE performance overlay showing CPU utilization 1% :kookoo: GPU using around 345W on default settings, 280W on 0.95v undervolt.
I'm checking afterburner graphs after about 10mins of play.
@AsRock with no RT and just switching between APIs tells me it's the implementation or the API and not the hardware.
I've never had a better experience on DX12 on any game over a DX11 ver. I can't say I've ever really experienced an enjoyable DX12 game, they've all an issue of some type. I've had much better luck with Vulkan.