Wednesday, November 23rd 2022

The Witcher 3 Next-Gen Update Adds Higher-res Textures, Ray Traced GI, DLSS and FSR 2

CD Projekt RED announced an unexpected content update for the now-7 year old "The Witcher 3: Wild Hunt," an immensely popular AAA game that continues to be a favorite among GPU reviewers and PC enthusiasts. The content update, dubbed simply "Next Gen Update," is expected to go live on December 14, 2022. The free update adds several visual enhancements that would normally be marketed as a "Remastered" title, and sold separately.

To begin with, CDPR has increased texture resolutions, and redesigned the foliage to be more realistic. It gets new real-time ray traced global illumination (RT-GI), which should significantly improve the lighting throughout the game. The game also gets super-sampling performance enhancements, namely NVIDIA DLSS and AMD FSR 2. Thanks to the higher-resolution assets and RT-GI, the graphics settings now include a new preset called "Ultra+," which maxes out everything, including the new assets. The game's UI now offers more camera perspectives. For next-generation consoles, the update adds a new "Performance" mode that runs it at 60 FPS, and a new "Quality" mode that enables RT-GI along with FSR 2.
The trailer for the new content update follows.

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138 Comments on The Witcher 3 Next-Gen Update Adds Higher-res Textures, Ray Traced GI, DLSS and FSR 2

#76
Space Lynx
Astronaut
nm I got the stuttering issue fixed, had to enable blur and motion blur and it made it go away, read about it on another forum. weird.

also if anyone knows how to change the camera view back to pre next gen update normal please let me know
Posted on Reply
#77
AsRock
TPU addict
Space Lynxnm I got the stuttering issue fixed, had to enable blur and motion blur and it made it go away, read about it on another forum. weird.

also if anyone knows how to change the camera view back to pre next gen update normal please let me know
eeww, i hope they fix that, cannot stand blur in any game.
Posted on Reply
#78
Space Lynx
Astronaut
AsRockeeww, i hope they fix that, cannot stand blur in any game.
it beats the hell out of stuttering. for as much love as witcher 3 gets, its a shit optimized game. lol

AND I WANT THE OLD CAMERA ANGLE BACK FUCK THIS MASS EFFECT CAMERA STYLE
Posted on Reply
#79
AusWolf
AsRockeeww, i hope they fix that, cannot stand blur in any game.
There's one mystery bigger than blur, imo: film grain.
Posted on Reply
#80
Space Lynx
Astronaut
AusWolfThere's one mystery bigger than blur, imo: film grain.
I only have seen film grain once in a game where I didn't mind it, and that was Mass Effect 2, every other game I turn it off though.
Posted on Reply
#81
AusWolf
Space LynxAND I WANT THE OLD CAMERA ANGLE BACK FUCK THIS MASS EFFECT CAMERA STYLE
Where is the game? I don't see it on Steam. Or is it distributed as a patch to the original?
Posted on Reply
#82
Tatty_Two
Gone Fishing
AusWolfWhere is the game? I don't see it on Steam. Or is it distributed as a patch to the original?
If you go to your games library, you should see your original Witcher 3 listing but now it should say "update required" as it is being treated as a patch (4.0), you can download the update from there.
Posted on Reply
#83
Upgrayedd
DX12 Ultra+ no RT is awful
DX11 Ultra+ no RT is great.

DX12 has serious issues. Low GPU utilization with low fps, almost no fps drop when enabling 1 or 4 types RT. The ipact is the same.

If you want t.o play it but don't plan on using RT then you should be loading the DX11 version.
Posted on Reply
#84
AusWolf
Tatty_OneIf you go to your games library, you should see your original Witcher 3 listing but now it should say "update required" as it is being treated as a patch (4.0), you can download the update from there.
Ah, so it's an update! That's why I didn't catch it - it's not installed. :ohwell:
Posted on Reply
#85
The King
UpgrayeddDX12 Ultra+ no RT is awful
DX11 Ultra+ no RT is great.

DX12 has serious issues. Low GPU utilization with low fps, almost no fps drop when enabling 1 or 4 types RT. The ipact is the same.

If you want t.o play it but don't plan on using RT then you should be loading the DX11 version.
Is this with the lastest 527.56 WHQL installed?
Posted on Reply
#86
Felix123BU
Really nasty stutters, looks kinda degraded visually, sure, the RT lighting is nice in a way, makes it different, not sure I I like it more vs the original art style.
Feels sort of buggy overall.
Space Lynxit beats the hell out of stuttering. for as much love as witcher 3 gets, its a shit optimized game. lol

AND I WANT THE OLD CAMERA ANGLE BACK FUCK THIS MASS EFFECT CAMERA STYLE
There are a couple of settings in Gameplay, turn all camera setting to default and you will get rid of that weird camera. I thought it was a bug initially :roll:
Posted on Reply
#87
Tatty_Two
Gone Fishing
AusWolfAh, so it's an update! That's why I didn't catch it - it's not installed. :ohwell:
Ahhhhh I see, no install and therefore not showing even if it is in your library installed or not seems odd.

Posted on Reply
#88
Space Lynx
Astronaut
Felix123BUReally nasty stutters, looks kinda degraded visually, sure, the RT lighting is nice in a way, makes it different, not sure I I like it more vs the original art style.
Feels sort of buggy overall.


There are a couple of settings in Gameplay, turn all camera setting to default and you will get rid of that weird camera. I thought it was a bug initially :roll:
gameplay section... fml. i was looking at display/video/graphics sigh.

ty mate!
AusWolfWhere is the game? I don't see it on Steam. Or is it distributed as a patch to the original?
patch to the original. i got it sorted now. :) camera settings are under gameplay, thanks felix!
Posted on Reply
#89
droopyRO
RT is heavy duty stuff. Ultra preset + ray tracing + DLSS balanced = 27-35 fps at 1440p with a 3060 Ti and 12600K. It looks good though especially indoors. But you would need at least a 3080 to get it close to 60 fps. And for some reason RTSS is not working with this update :shrug:
Posted on Reply
#90
Space Lynx
Astronaut
droopyRORT is heavy duty stuff. Ultra preset + ray tracing + DLSS balanced = 27-35 fps at 1440p with a 3060 Ti and 12600K. It looks good though especially indoors. But you would need at least a 3080 to get it close to 60 fps. And for some reason RTSS is not working with this update :shrug:
FSR is pure shit, I tried it in Balanced mode in witcher 3 4.0, and yeah its a blurry mess. No idea who in their right mind would ever use it.
Posted on Reply
#91
Upgrayedd
Yes I used the newest drivers @The King



@droopyRO I was looking at around 50% utilization on a 3090 with full RT enabled right outside the Passiflora.34fps at 1080p with DLSS Quality. I know it's Novigrad but it's not right.



Something is wrong with engine and DX12 or something.
Posted on Reply
#92
Punkenjoy
droopyRORT is heavy duty stuff. Ultra preset + ray tracing + DLSS balanced = 27-35 fps at 1440p with a 3060 Ti and 12600K. It looks good though especially indoors. But you would need at least a 3080 to get it close to 60 fps. And for some reason RTSS is not working with this update :shrug:
When RT is enabled, the game become quickly CPU bound, Even with a 13900K. It might not be possible right now to get really good RT perf with current CPU.

Might need a 7xx0 X3D or next gen intel to acheive stable FPS above 60. It's not being hold back top end GPU right now.
Posted on Reply
#93
Felix123BU
Space LynxFSR is pure shit, I tried it in Balanced mode in witcher 3 4.0, and yeah its a blurry mess. No idea who in their right mind would ever use it.
Yup, gotta be the worst FSR 2.x implementation I have ever seen, not even the quality preset is very ok, in Cyberpunk for example, for me FSR 2.x does make the visuals even better cause of the horrible native AA, but in W3 its just bad. Feels more like a FSR 1.0 upscale.
Posted on Reply
#94
droopyRO
UpgrayeddYes I used the newest drivers @The King



@droopyRO I was looking at around 50% utilization on a 3090 with full RT enabled right outside the Passiflora.34fps at 1080p with DLSS Quality. I know it's Novigrad but it's not right.



Something is wrong with engine and DX12 or something.
For me it was in the 85-90% GPU usage as reported by Nvidia's overlay. I wonder if it is something that could be fixed with driver or game updates.
Space LynxFSR is pure shit,
I have not tried FSR just DLSS. I see no diference between it and FSAA/TAA. But for me it can be fixed by enabling sharpness.
Posted on Reply
#95
Space Lynx
Astronaut
droopyROFor me it was in the 85-90% GPU usage as reported by Nvidia's overlay. I wonder if it is something that could be fixed with driver or game updates.

I have not tried FSR just DLSS. I see no diference between it and FSAA/TAA. But for me it can be fixed by enabling sharpness.
ok maybe that is what i did wrong, maybe i didn't have sharpness on when i turned on FSR. bleh. so many settings I can't stand it anymore. i miss the old ps2 days, the developers just give me the best experience possible - and thats it we done we game!
Felix123BUYup, gotta be the worst FSR 2.x implementation I have ever seen, not even the quality preset is very ok, in Cyberpunk for example, for me FSR 2.x does make the visuals even better cause of the horrible native AA, but in W3 its just bad. Feels more like a FSR 1.0 upscale.
just read this. ok glad its not just me.
Posted on Reply
#96
igralec84
7950X & 4090

4K Ultra+ RT on, DLSS on balanced = 80fps
4K Ultra+ RT on, DLSS3 frame generation = 1-40fps, stutters like crazy, unplayable basically

GFE performance overlay showing CPU utilization 1% :kookoo: GPU using around 345W on default settings, 280W on 0.95v undervolt.
Posted on Reply
#97
AsRock
TPU addict
droopyROFor me it was in the 85-90% GPU usage as reported by Nvidia's overlay. I wonder if it is something that could be fixed with driver or game updates.

I have not tried FSR just DLSS. I see no diference between it and FSAA/TAA. But for me it can be fixed by enabling sharpness.
Maybe just needs some thing newer than a 5-6 year old CPU.
Posted on Reply
#98
Upgrayedd
@droopyRO It starts with a higher utilization but will slowly creep down from 95% to 72% to 50%.







I'm checking afterburner graphs after about 10mins of play.



@AsRock with no RT and just switching between APIs tells me it's the implementation or the API and not the hardware.
I've never had a better experience on DX12 on any game over a DX11 ver. I can't say I've ever really experienced an enjoyable DX12 game, they've all an issue of some type. I've had much better luck with Vulkan.
Posted on Reply
#99
droopyRO
I think i could play it at a capped 30 fps with a controller. Last time i wen thru this series of games was in 2016 when Blood and Wine came out. I think i had a GTX 970 back then and it got around 50 or so fps. with high settings in 1440p. But RT is killing it even on a 4080 at 4K:
AsRockMaybe just needs some thing newer than a 5-6 year old CPU.
Newer than a 12600K that is barely a year or so old ? ha ! :)
Posted on Reply
#100
AsRock
TPU addict
droopyROI think i could play it at a capped 30 fps with a controller. Last time i wen thru this series of games was in 2016 when Blood and Wine came out. I think i had a GTX 970 back then and it got around 50 or so fps. with high settings in 1440p. But RT is killing it even on a 4080 at 4K:

Newer than a 12600K that is barely a year or so old ? ha ! :)
Well the one who was complaining about low GPU usage in their specs said they had a 6-7 old cpu so.

Posted on Reply
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