Friday, January 27th 2023
Forspoken Simply Doesn't Work with AMD Radeon RX 400 and RX 500 "Polaris" GPUs
AMD Radeon RX 400 series and RX 500 series graphics cards based on the "Polaris" graphics architecture are simply unable to run "Forspoken," as users on Reddit report. The game has certain DirectX 12 feature-level 12_1 API requirements that the architecture does not meet. Interestingly, NVIDIA's "Maxwell" graphics architecture, which predates AMD "Polaris" by almost a year, supports FL 12_1, and is able to play the game. Popular GPUs from the "Maxwell" generation include the GeForce GTX 970 and GTX 960. Making matters much worse, AMD is yet to release an update to its Adrenalin graphics drivers for the RX Vega, RX 5000, and RX 6000 series that come with "Forspoken" optimization. Its latest 23.1.2 beta drivers that come with these optimizations only support the RX 7000 series RDNA3 graphics cards. It's now been over 50 days since the vast majority of AMD discrete GPUs have received a driver update.
Source:
xCuri0 (Reddit)
86 Comments on Forspoken Simply Doesn't Work with AMD Radeon RX 400 and RX 500 "Polaris" GPUs
Can 960\970gtx run it playable (beyond just able to lunch into the game) at all?
Anyway, (very) old tech and new AAA titles don't mix well so this isn't new or unprecedented.
That being said, Polaris was an architecture that was offering value. Still it was a mistake to not include a feature that the competition was offering years ago. Raja did it again I guess.
Fun fact. Does that game support FSR? GTX 1060 owners finally will have the chance to laught at RX 580 owners. Especially if FSR is supported.
Only one game so far, I expect some upgrade phonecalls are due me soon.
Just to clarify, 1650 is anywhere from 20%-60% faster than 960 depending on the game.
I'm not surprised that Maxwell is getting support for FL12_1, similar to how Fermi has "DX12" it's all in the software. AMD bakes in hardware solutions and nVidia leaves some flexibility for software solutions.
:)
EDIT: What catulitechup said.
Things are meant to move forward and Polaris has already served a viable term.
I bought three reference cards over a time and had two by week two.
They earned they're worth back for me and I had many a good gaming hour on them for two to three years.
Then I got and used a Vega64 for near 6 years until it's use was suboptimal then got a 7900XT and I'm way past thinking that Polaris Should still be used, it does make a sound argument via low end usage but it's age means we're a CPU generation away from Igpu pissing on it, from Intel, yep.
Let the past go now IMHO 8/10 years is 3/4 too many IE too little progress.
Forsaken!, Any good?!.
But otherwise yes, if it requires DX 12.1, it will not run on a card that only offers DX12.0. It runs on Linux, because over there DX calls are translated to Vulkan, so the DX level of support doesn't mean much.
That said, it would seem this game does not "run" on anything. It just crawls.
EDIT: I forgot, on top of running like a heroin addict, the game looks like complete crap. I've seen better looking PS3 games.
Anyway, it was to test to see if it even works, to which it does, in Linux.
They have legitimately gotten better at this over the years - as a forum search today would prove - but they have yet to match the consistency of NVDA timings.
I still consider AMD an unsung hero of the processor industry, as they're typically "first" in socializing new design concepts or features that the industry would then run with and do better than them.
When it comes to GPU driver releases however, this type of news unfortunately doesn't surprise anymore.
As for driver level game optimizations, I can tell you that it's marketing bs, on both Nvidia and Amd's side. I've used Nvidia cards for 10 years, and I can count on one hand how many times the "game ready driver" was actually necessary. As for AMD, I've played Forspoken with 23.1.1 and than 23.1.2 and there is no difference in performance.
Oh I gotta try this. Any predictions for FPS at 1080p? 720p? I'll go first: 4 and 6.