Saturday, March 25th 2023
Microsoft Denies Strategic Removal of PlayStation 5 Games From Development
Microsoft has been quick to respond to a backlash from gamers who have been angered by reports of the company's prevention of a PlayStation 5 version of Redfall being developed by an internal studio - Arkane. The game's creative director, Harvey Smith, has been busy with press duties this week and might have slipped up by revealing too much about the Xbox Division's directives. In an interview with IGN France, Harvey stated that Microsoft held a policy of "no PlayStation 5" in the times following an acquisition of ZeniMax (parent group of Bethesda Softworks) in 2021. He elaborated on the regime change: "They came in and they said 'we're focusing on Xbox, PC and the Game Pass." Smith indicated that he embraced the decision since it was: "one less platform to worry about, one less complexity."
A Microsoft spokesperson provided a statement to Eurogamer: "We haven't pulled any games from PlayStation. In fact, we've expanded our footprint of games that we've shipped on Sony's PlayStation since our acquisition of ZeniMax, and the first two games we shipped after closing were PlayStation 5 exclusives. We did the same thing since our closing of Minecraft as we extended the reach of that franchise. All of the games that were available on PlayStation when we acquired ZeniMax in March 2021 are still available on PlayStation, and we have continued to do content updates on PlayStation and PC. We have always said that future decisions on whether to distribute ZeniMax games for other consoles will be made on a case-by-case basis."It is not clear whether Arkane Studios, Texas had originally intended Redfall to be a multiple platform title at the start of its development cycle. The game was officially announced at the E3 gaming conference in June 2021, which took place three months after Arkane becoming part of Microsoft via the Bethesda Softworks buyout. The Dishonored series and Prey (2017) were all multi-platform releases developed by Arkane prior to the 2021 deal, so it can be speculated that Redfall started life that way, given the studio's track record.
Arkane Lyon, France developed the PlayStation 5 console timed exclusive of Deathloop, and Microsoft has made sure to allude to it in yesterday's statement. The game was released in September 2021 on PS5 and PC, and Xbox Series X and S owners had to wait an extra year for a converted version of Deathloop. Ghostwire: Tokyo was developed by Japanese studio Tango Gameworks, another Bethesda Softworks outfit, and their game was released in early 2022 as a timed exclusive on PlayStation 5 and PC. A version of Ghostwire: Tokyo for Xbox Series X and S consoles is due to launch next month.Microsoft is keen to portray a squeaky clean image at the current time - several international regulatory bodies are reviewing the company's proposed buyout of the massive Activision Blizzard group. Sony is contending that the deal could result in an unfair skew of competition in the console gaming market. The Call of Duty series is a much discussed franchise within the context of the buyout, and its potential future under Microsoft ownership is murky - despite a 10-year long promise to continue with a multi-platform release schedule for current and next generation CoD titles. Sony is concerned about its PlayStation console platform's sales prospects after that proposed ten year period, in a world where Call of Duty becomes an Xbox exclusive. Its worries have perhaps moved back to the present day, especially in light of an alleged cancellation of a PlayStation 5 version of Redfall.
Redfall arrives exclusively on Xbox Series X|S and PC on May 2, 2023. Pre-order now or play with Game Pass for exclusive content - visit Redfall.com to check it out.
Sources:
Eurogamer, Games Hub, IGN France
A Microsoft spokesperson provided a statement to Eurogamer: "We haven't pulled any games from PlayStation. In fact, we've expanded our footprint of games that we've shipped on Sony's PlayStation since our acquisition of ZeniMax, and the first two games we shipped after closing were PlayStation 5 exclusives. We did the same thing since our closing of Minecraft as we extended the reach of that franchise. All of the games that were available on PlayStation when we acquired ZeniMax in March 2021 are still available on PlayStation, and we have continued to do content updates on PlayStation and PC. We have always said that future decisions on whether to distribute ZeniMax games for other consoles will be made on a case-by-case basis."It is not clear whether Arkane Studios, Texas had originally intended Redfall to be a multiple platform title at the start of its development cycle. The game was officially announced at the E3 gaming conference in June 2021, which took place three months after Arkane becoming part of Microsoft via the Bethesda Softworks buyout. The Dishonored series and Prey (2017) were all multi-platform releases developed by Arkane prior to the 2021 deal, so it can be speculated that Redfall started life that way, given the studio's track record.
Arkane Lyon, France developed the PlayStation 5 console timed exclusive of Deathloop, and Microsoft has made sure to allude to it in yesterday's statement. The game was released in September 2021 on PS5 and PC, and Xbox Series X and S owners had to wait an extra year for a converted version of Deathloop. Ghostwire: Tokyo was developed by Japanese studio Tango Gameworks, another Bethesda Softworks outfit, and their game was released in early 2022 as a timed exclusive on PlayStation 5 and PC. A version of Ghostwire: Tokyo for Xbox Series X and S consoles is due to launch next month.Microsoft is keen to portray a squeaky clean image at the current time - several international regulatory bodies are reviewing the company's proposed buyout of the massive Activision Blizzard group. Sony is contending that the deal could result in an unfair skew of competition in the console gaming market. The Call of Duty series is a much discussed franchise within the context of the buyout, and its potential future under Microsoft ownership is murky - despite a 10-year long promise to continue with a multi-platform release schedule for current and next generation CoD titles. Sony is concerned about its PlayStation console platform's sales prospects after that proposed ten year period, in a world where Call of Duty becomes an Xbox exclusive. Its worries have perhaps moved back to the present day, especially in light of an alleged cancellation of a PlayStation 5 version of Redfall.
Redfall arrives exclusively on Xbox Series X|S and PC on May 2, 2023. Pre-order now or play with Game Pass for exclusive content - visit Redfall.com to check it out.
44 Comments on Microsoft Denies Strategic Removal of PlayStation 5 Games From Development
Harvey Smith during interview: *repeat same thing*
MS boss to Harvey at MS: "dude are you stupid or what? It was supposed to be an internal info, not made to be public".
Harvey: "errrrrrrrrr"
MS boss to MS marketing specialist: "fix this mess plz"
MS marketing specialist: "iT's NoT a mIcRoSoFt RuLe, iT'S a cAsE bY cAse bAsis"
Next up battlefield :cool:
But seriously, i am mixed on this.
On one side, i think game should be enjoyed on the platform of choice of the user. Gaming can be come quite expensive if you have to buy a Xbox, a Playstation, a Switch and A PC.
On another side, i think there is quality benefits for having to support only one platform. You can spend more time optimizing or improving the game and less time just porting the game. I wouldn't imagine how good Nintendo games would be if they were developing it for all the platform.
PS is objectively a better experience than the Xbox environment. In North America we were fed a steady drip of FPS (Battlefield, COD,Halo) while the progression of the Arcade was realized on the other side of the planet. In Europe Metro and The Witcher were fresh ideas that were new and different experiences but those were in the space that is the king of it all the PC. The other thing is PS already has a Gameplan for their environment anyway.
Anyone who enjoyed Horizon Zero Dawn is looking at the new Game with envy. Just like Spiderman once that Game gets (I think it used to be Gold) a certain number of unit sales it will now be ported (Correctly) to the PC. There was $150+ billion in Electronic Gaming in 2022 and projected to be over 200 in 2023. Some of that is PC ports, so in essence if you have a PC that can rival a PS5 or Xbox1 and want to enjoy Gaming get yourself a PC.
Microsoft is trying to do a Walmart in the Gaming Space and it is not cool. Gamepass and One Drive are tools to do to us what they are doing to the market. They are trying to lock us into their environment. Try to open the folder of a Game you own after updating Windows and you will be greeted with this. The folder is there on my E drive but as you can see I need to reinstall it even though I am using my MS account but I still have to re download the entire Game.
But that stop there, Xbox and PC have a different API and libraries than Playstation. You still need to adapt the code to use those, make sure you doing well etc.
And on PC, the main GPU vendor isn't AMD, it's Nvidia. (And on PC, there is so much architecture you have to make sure your game run wells.
And then there is the Switch case, Different API/Libraries and totally different architecture and performance level.
But anyway, if your theory was right, games would run with the same performance level all the time when multi platform. But in the past we saw many games running better on either PS5 or Xbox series X depending on where they have put their effort.
Yeah just leave my epic freebies alone dammit lol :laugh:
Yeah the so called "parents" fortnite lawsuit really tighten epic's belts on free offerings :eek:
It's not worth getting upset about either there have always been in house exclusives and developers who focused on just one platform even in the golden age where SEGA, Nintendo, and the PC were all doing their own thing.
Same sort of deal with Intelligent and their Fire Emblem series. They aren't "owned" by Nintendo but they work closely with them and Nintendo publishes all their stuff for them.
Everyone does this. Their are multiple developers that while independent of the larger company work exclusively with them. There are perks for both sides in this. They aren't just financial either. They have axcess to much better support and resources and really get to know the hardware they are dealing with and can crank out better products.
For Henry it's not uncommon for films to reboot with different actors (which is what happened) and Henry had a lot of things on his plate. Just as he didn't get fired from The Witcher he wanted to do Warhammer 40k for Amazon and just wasn't going to be part of it.