Wednesday, April 26th 2023
AMD Radeon RX 7600 XT Launches on May 25
AMD Radeon RX 7600 XT reportedly launches on May 25, 2023. Moore's Law is Dead scored the key dates associated with the launch. The upcoming performance-segment graphics card is rumored to be based on the 5 nm "Navi 33" silicon and RDNA3 graphics architecture. Apparently, the tech press should have its samples to test by May 15, and AMD is taking a similar approach to NVIDIA's recent GeForce RTX 4070 launch, where cards priced at MSRP will be eligible to a review embargo that's a day sooner than that of non-MSRP cards. Reviews of MSRP cards go live on May 24, with those of non-MSRP cards following the next day on May 25, along with market availability. It's no wonder that we heard reports of RX 7600 series cards being shown off at Computex, all those cards will be available to purchase by then.
Source:
Moore's Law is Dead (Twitter)
59 Comments on AMD Radeon RX 7600 XT Launches on May 25
7800 XT = 256 bit, replacing RX 6800 XT 16 GB.
7700 XT = 192 bit, replacing RX 6700 XT 12 GB.
Major improvements are raytracing hardware and AV1 encoding support.
Games have used it sparingly and conservatively due to hardware being largely inadequate for it (AMD cards need not apply and you need the most expensive Nvidia GPUs to use it well), but even then there have been a few cases of exceptional raytracing usage. Metro Enhanced and Cyberpunk's new Overdrive mode are great examples.
It'll take some time, but it is the next major evolution in computer graphics, and in due time, it will become a requirement.
Supposedly, the more "audience" a game COULD have, the more potential customers the game's publisher could have, so i find it VERY ODD for game publishers to PURPOSELY cripple their games by having such RIDICULOUS minimum requirements, which are AGGRAVATED EVEN FURTHER with ray tracing.
Were "the penalty" for enabling ray tracing like ... say ... 15% or 20% tops, THEN it would be justified, but "the penalty" is often in the 40% range and sometimes crosses the 50% mark (AMD cards mostly, but not always), which makes the tech premature, IMO: it needs to be developed further.
Were the game's minimum requirements "more down to earth" while ALSO having "higher quality modes", their games could have A LOT MORE potential buyers: the game's publishers are shooting their own feet ... with a cannon ...
If you need to spend $1,200+ on a graphics card to get terrible performance how in the world do you expect that to be a feature devs are going to put a lot of effort into? It's the same ordeal as SLI, not worth it for the few people that can actually afford to spend that much on a GPU. You cannot blame game devs for the greed of Nvidia and AMD. People would not be complaining if GPU prices over the last few gens had been reasonable. This system requirement increase was long overdue, games have been stuck on 8GB of VRAM for 7 years.
Games CAN STILL HAVE "all the bells and whistles", which could well require 16+ GB if need be, but by having such high minimum requirements, they are effectively cutting off a SIGNIFICANT portion of potential customers: this is the point i was trying to make.
It can change the field of graphics, if the hardware obviously is fast enough for that.
Those are the new standers that any player will need to incorporate somehow in order to stay afloat. No feature without it (that is sticking only to raster).
7700XT with only 12GB would make AMD seem like trolls given how much they were taunting Nvidia over lack of memory. 7700XT brings nothing over the 4070 and is said to be slower.
Just imagine how slow a $2000 4090 will render a full path RT game a couple of years from now. We are talking slide show frame rates.
Thing is if you need to tell and convince people its better, that on its own is proof it wont truly go places anytime soon. It will only go anywhere better if the price/bar of entry is sufficiently low.
Needless to say my point was that often, great new technologies have hurdles in adoption only because people have prejudice towards something unrelated, raises the cost of the hardware or don't like how it raises system requirements significantly. Ray tracing is no different.