Monday, December 18th 2023

ExtraSS Framework Paper Details Intel's Take on Frame Generation

With both NVIDIA and AMD having the ability to nearly double frame-rates in games using frame generation technologies such as DLSS 3 and FSR 3, Intel Graphics couldn't be too far behind. The company is taking a significantly different approach than the other two GPU makers. In a research paper titled "ExtraSS Framework Details Intel's Take on Frame Generation," Intel provides an overview of how ExtraSS works, and its obvious advantage over DLSS 3 and FSR 3—latency.

ExtraSS is a technology that relies on frame extrapolation, instead of interpolation on FSR 3 and DLSS 3. In interpolation, the software uses past- and future frames to guess an in-between frame, using motion vectors and temporal data. This adds latency, which is why NVIDIA and AMD rely on technologies such as Reflex and Anti-Lag+ to mitigate it. There's no such technological problem to solve with ExtraSS. On the other hand, generating frames entirely using past frames (i.e. extrapolation in the literal sense of the word), can result in artifacts and ghosting. Intel intends to solve this using a new warping method, and AI. ExtraSS should come in particularly handy as Intel is betting big on giving its processors powerful iGPUs, such as the Xe-LPG powering the Core Ultra "Meteor Lake," while its Arc "Alchemist" GPUs remain a generation older than what NVIDIA and AMD have in the dGPU market. Intel hopes to launch its next-generation "Battlemage" discrete GPUs in 2024.
Sources: ExtraSS Research Paper, Wccftech
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9 Comments on ExtraSS Framework Paper Details Intel's Take on Frame Generation

#1
xxxsonic1971
They all look the same with my old eyes.....
Posted on Reply
#2
Squared
I just appreciate that the name is different. DLSS 3 and FSR 3 sound like newer versions of DLSS 2 and FSR 2, but they're not.

I don't have a graphics card that can use any of these but from what I've heard I can't see myself using frame interpolation because the latency is too big a price to pay.
Posted on Reply
#3
john_
Maybe it's only me, but that "SS" in the naming, could have been avoided.
Posted on Reply
#4
Denver
SSAA is the one that seems less blurred, apparently. :rolleyes:
Posted on Reply
#5
ymdhis
xxxsonic1971They all look the same with my old eyes.....
Same here, except for the shadow. It looks sharp with TAA and SSAA, looks blurry on the others, and looks like a smeared mess with "Ours".
john_Maybe it's only me, but that "SS" in the naming, could have been avoided.
Super Saiyan Anti Aliasing?
Posted on Reply
#6
Count von Schwalbe
john_Maybe it's only me, but that "SS" in the naming, could have been avoided.
Well, XeSS is Xe Super Sampling. I guess this is Extra-Super Sampling?
Posted on Reply
#7
Ferrum Master
john_Maybe it's only me, but that "SS" in the naming, could have been avoided.
Maybe it is vice versa, Intel is polishing further their established image with well known acronyms lol
Posted on Reply
#8
InVasMani
Curious how it actually looks in relative comparison in video not just stills. That's kind of more important within the context of interpolation. The still in some area's look better and worse. The lighting of reflections on the pipes didn't look bad while other area's need more work.
Posted on Reply
#9
dotsync
john_Maybe it's only me, but that "SS" in the naming, could have been avoided.
You're not the only one. Intel's recent expansion investment, the "SS" moniker... hmmmmmmmm
Posted on Reply
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