Friday, February 9th 2024

Tomb Raider I-III Remastered's Photo Mode Gets an Introduction

Grab your dueling pistols and dust off those adventurin' boots, because Lara Croft is back, baby! Get ready to embark on a journey down memory lane as the iconic Lara Croft makes her triumphant return in this lovingly remastered collection of the first three classic Tomb Raider games. The launch of Tomb Raider I-III Remastered brings these adventures to a new generation of gamers, featuring enhanced visuals, polished gameplay, previously exclusive expansions, and a surge of nostalgia to boot.

This time around, you'll be able to share your globetrotting adventures with your friends thanks to the new "Photo Mode" feature. Classic exploration meets modern creativity and every snapshot gives you a chance to tell YOUR story through daring escapades and unparalleled adventure. While you embark on legendary expeditions with Lara, capture your own moments of discovery and triumph.
Here's a step-by-step guide to staging your shot exactly how you want it!

Find the Shot
There's a myriad of breathtaking locations to choose from, be it lush jungles, intricately crafted temples or deep in the depths. Inspiration could strike in any of these areas, so be sure to pay attention to your surroundings to find the perfect setting.
Choose an Outfit, Equip a Weapon
Now the frame is in place, make sure you look the part. Cycle through Lara's classic outfits, from her iconic adventuring get up to the striking black catsuit. Then, scroll through her arsenal to find the coolest loadout - it could be an MP5, a harpoon gun, or Lara's trademark pistols.
Pick an Expression, and Pose!
Action is key to Lara's adventures, and photo mode gives you the option to capture her in a range of scenarios. Alter her expression to fit the mood, and adjust her post - she could be aiming at a fearsome foe, leaping across a cavernous drop or simply sitting and enjoying the view.
Voila! Now you can share with your friends! For all my completionists, the detachable camera works great for sneaking panoramic views of familiar levels:
But what about those hard-to-find secrets?
Whether you're having trouble finding your way through a puzzle, or have no clue where that last secret may be hiding, this is a great new way to explore! The detachable camera will surely be a welcome addition to your arsenal.


So, what are you waiting for? Awaken your sense of adventure when Tomb Raider I-III Remastered launches on February 14—for PlayStation 4|5, Xbox Series X|S, Xbox One, Nintendo Switch and Windows PC.

Editor's Note: The original article contained a lot of animated GIFs—TPU's backend can display static images only.
Source: Xbox News
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12 Comments on Tomb Raider I-III Remastered's Photo Mode Gets an Introduction

#1
natr0n
Her feet look nice underwater.
Posted on Reply
#2
CyberCT
Looking forward to playing this remastered trilogy on the ROG Ally
Posted on Reply
#3
Pumper
The remasters somehow manage to look worse than the originals. These new textures and updated character models just don't look right in the the boxy/flat world.
Posted on Reply
#5
CyberCT
PumperThe remasters somehow manage to look worse than the originals. These new textures and updated character models just don't look right in the the boxy/flat world.
I disagree .... I think they look better, but still the same. It's a matter of opinion
Posted on Reply
#6
cvaldes
Actually the old versions don't look as good today as they did when they launched.

That's because the display technology has changed. Back when this trio released, people were gaming on different hardware. Smaller monitors (mostly 480p) that happened to be CRT tube technology. Refresh rates were lower, color spaces were smaller, pixels were shaped differently, most of the signals were analog video (not digital), phosphor persistence was a factor, etc.

So even if you can play one of these old games via ScummVM, an emulator, whatever, they don't look right because they weren't written for today's display hardware. This isn't limited to this particular franchise or even PC games in general. It's the same thing with things like vintage console hardware including modern emulators (like Super NES Classic or Dolphin software).

Tomb Raider I released in November 1996 for DOS. There were no 10-bit wide gamut 4K@120Hz monitors back then.

A well written remaster of really old games takes all of this into consideration and adjusts for modern display technologies and standards. Thoughtful game devs have to make decisions on how to balance the modernization while still retaining faithfulness to the original game. But the original game is how it looked on original hardware, not how it looks today on modern hardware.
Posted on Reply
#7
A&P211
natr0nHer feet look nice underwater.
feet fetish?
Posted on Reply
#8
natr0n
A&P211feet fetish?
Idk, Its different to see a real looking foot instead of a cinder block with lines(from the old days) is what I meant.
Posted on Reply
#9
A&P211
natr0nIdk, Its different to see a real looking foot instead of a cinder block with lines(from the old days) is what I meant.
Those lines tell a history, I dont know the history but its there.
Posted on Reply
#10
phints
For all the curves in this game it's a shame how "flat" it looks without all texture materials looking the same. Prior to PBR textures and better lighting gaming 3D graphics just don't age well.
Posted on Reply
#11
deu
That Mansion feels like a second home to me!
Posted on Reply
#12
Splinterdog
I'm looking forward to it releasing on Steam in 22 hours and counting... :roll:
Posted on Reply
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