Friday, February 23rd 2024
Apple M2 Posts Single-Thread CPU-Z Bench Score Comparable to Intel Alder Lake
Apple's M-series chips frighten Intel, AMD, and Microsoft like nothing else can, as they have the potential to power MacBooks to grab a sizable share of the notebook market share. This is based squarely on the phenomenal performance/Watt on offer with Apple's chips. A user installed Windows 11 Arm on a virtual machine running on an M2-powered MacBook, opened up CPU-Z (which of course doesn't detect the chip since it's on a VM). They then ran a CPU-Z Bench session for a surprising result—a single-threaded score of 749.5 points, with a multithreaded score of 3822.3 points.
The single-thread score in particular is comparable to Intel's 12th Gen Core "Alder Lake" chips (their "Golden Cove" P-cores); maybe not on the fastest Core i9-12900K, but of the mid-range Core i5 chips, such as the i5-12600. It's able to do this at a fraction of the power and heat output. It is on the backs of this kind of IPC that Apple is building bigger chips such as the M3 Pro and M3 Max, which are able to provide HEDT or workstation-class performance, again, at a fraction of the power.
Source:
HXL (Twitter)
The single-thread score in particular is comparable to Intel's 12th Gen Core "Alder Lake" chips (their "Golden Cove" P-cores); maybe not on the fastest Core i9-12900K, but of the mid-range Core i5 chips, such as the i5-12600. It's able to do this at a fraction of the power and heat output. It is on the backs of this kind of IPC that Apple is building bigger chips such as the M3 Pro and M3 Max, which are able to provide HEDT or workstation-class performance, again, at a fraction of the power.
49 Comments on Apple M2 Posts Single-Thread CPU-Z Bench Score Comparable to Intel Alder Lake
Although I do agree that the consumer market doesn't really leverage these extensions
Also the text rendered on your screen right now was rendered with the help of SIMD instructions.
There's coursework in most reputable computer science programs on how to leverage SIMD. Ironically one of the motivations for tuning for SIMD is because it saves power. I'd also add this is being executed in a VM under Parallels which I'm pretty sure is a type 2 hypervisor; there's going to be some inherent overhead even though it's technicaly running native ARM binaries without (much) translation.
This is kind of a ham-fisted comparison though. We need a cross-platform benchmark result like SPEC CPU and/or SPECviewperf running under native MacOS to accurately compare it to x86/Power/RISC-V/et al. They're running the ARM port of CPU-Z so it's not being translated. Still impressive.
The Neural Engine is another plus to the Mac platform, as developers are confident that such hardware is available on every AS Mac. I use a RAW denoising app by DXO, and on macOS, it uses the NE if it detects AS. If it’s x86, it uses the GPU. The NE handles this task faster than my 5600XT, regardless of if it is on Windows or x86 macOS, all while using a fanless MacBook Air. So in a case like that, the power of the CPU or GPU doesn’t really matter the most, and the power consumption is just a fraction. Apple is more able to push specialized hardware because the offer fewer hardware options. I know that’s not always a plus, but in this case the user does see a benefit.
I see no reason to limit what can be done by an end user by restricting themselves to the mac ecosystem. Entrenchment is another bad thing in industries; both of my brothers work in the graphic design field and some of the complaints they have about fellow employees who exclusively work on the mac side have some serious comedic value, which nearly always boils down to more easily done on the PC side or far cheaper and faster.
Either way I digress. People are free to pay extra for limitations and a less robust product/eco system.
Very limited os, can't compare it to Linux, letalone windows
Nothing really changes.
I think some people are butt hurt because Microsoft spectacularly failed in the handheld world and the easiest people to blame are smug Apple users when it was really just Microsoft senior management that repeatedly shot themselves in their feet with bazookas, shotguns, whatever.
And there's nothing preventing anyone from using both. I'm typing this reply on the computer listed in my System Specs, a Mac mini M2 Pro. Sometimes I type these responses on a Windoze box. When you're in a web browser, it's hard to tell sometimes which computer you're using. It's okay to own more than one computer (an alien concept for many TPU commenters) and they don't have to all run the same operating system (crazy, huh?).
One thing for sure, my Mac destroys everything in the performance-per-watt metric. Even more absurd when I include my handheld devices (iPhone, iPad, etc.); those have even better performance-per-watt than the Mac. That said, there are some recent improvements in the Wintel world. My daily driver PC is a Beelink Mini S Pro, with Intel N100 SoC (Alder Lake N with integrated Xe graphics).
For me, I use my PC for Office applications (the Windows ones are better than the macOS ones) and gaming. Everything else gets done on the Mac at a fraction of the electricity. And yes, there's better vertical integration between my Mac, iPhone and iPad. I don't even own a Watch or Apple TV but those are two other additional platforms that also benefit from Apple's seamless integration.
Computer ownership for Joe Consumer isn't just a spec sheet or benchmark. It's a holistic experience. There are people here who fixate on web browser benchmarks or how fast a computer boots. Crazy.
:):p:D:kookoo::lovetpu:
In any case, Apple discontinued using the OS X name in 2016 in favor of macOS (while still continue to use the 10.x major number). They rolled the major version number to 11 with macOS Big Sur in 2020.
As for bagging on Apple/macOS, that's purely subjective. I have no trouble being productive on a Mac, and I rather like the fact that it's incrementally updated, especially visually. How many substantial GUI overhauls has Windows seen? I can count at least 6, maybe 7 instances since Win 3.1 where the GUI changed significantly, and we won't even get started on how many times the control panel has changed. I mean, if that sort of thing excites you, great, but these changes hardly ever seem to be made in an effort to improve productivity. I want to like Windows, but man, it's just such a mess of tracking and advertising. New Outlook having 700+ trackers? That tells me what the priorities are. My complaint with Apple is the highway robbery RAM/Storage upgrade pricing. Ugh.
Anyhow as I mentioned, there are both Macs and Windows PCs under my roof as well as Linux devices. I get to see firsthand the pros and cons of all three.
But the M2 Mac crushes my Windows PCs in performance-per-watt. It crushes the performance-per-watt of my older Mac mini 2018 (Intel i7) too. So it's not just the operating system, it has to do with their silicon architecture. The Macs aren't ideal for gaming but I have a PC for that. Horses for courses as they say.
Also because gaming is a nono on maca, you are using more power in total .
Arm isn't ready for prime time yet, no matter how appleish its silicon might be
Remember that Apple isn't using Arm reference cores. They design their own silicon, they are just using the Arm ISA these days. And their GPU architecture is home grown as well. Again, it is heavily optimized for performance-per-watt. The GPU cores aren't specifically designed for gaming library compatibility.
And let's not forget that Apple-designed silicon plays games quite fine on mobile. It comes down to software support and how much game developers want to bend backwards to address a given architecture. To date, most game developers don't think Macs are enough of a market to warrant the extra development cost.
But there are a handful of more modern games that run great on Mac, especially from a performance-per-watt perspective. But no one buys a Mac to game. Better off buying a PS5 or Switch for the larger content libraries.