Sunday, March 3rd 2024
LG Reveals Full Specifications and Pricing for the 4K UltraGear 32GS95UE-B OLED Monitor
Just before Christmas, LG unveiled the UltraGear 32GS95UE-B OLED gaming monitor with what the company is calling Dual-Hz, which allows for different refresh rates at different resolutions. In this case, 240 Hz at 4K and 480 Hz at 1080p. However, LG only provided basic specs and didn't reveal pricing back then, both of which now have been revealed. The 31.5-inch OLED panel used doesn't really stand out from the crowd with a typical brightness of 275 cd/m², a color depth of 1.07 billion colors (10-bit panel), a contrast ratio of 1.5 million to one a gray to gray response time of 0.03 ms and DisplayHDR True Black 400 certification.
As far as connectivity goes, some of you will be disappointed, as the 32GS95UE-B only sports DisplayPort 1.4 as well as HDMI 2.1. There isn't even a USB Type-C port on this monitor, instead a USB Type-B input and standard USB-A outputs, as well as a headphone output is all you get. LG has also kitted out the 32GS95UE-B with what the company called Pixel Sound speakers, i.e. the speakers are hidden behind the display panel. Both FreeSync Premium Pro and G-Sync compatibility is included, as well all the usual gaming features you'd expect. LG also includes a stand that supports tilt, height, swivel and pivot adjustments. In the US, the 32GS95UE-B comes with a two-year warranty, a US$1399.99 price tag and a mid-April shipping date.
Sources:
LG Electronics, via TFT Central
As far as connectivity goes, some of you will be disappointed, as the 32GS95UE-B only sports DisplayPort 1.4 as well as HDMI 2.1. There isn't even a USB Type-C port on this monitor, instead a USB Type-B input and standard USB-A outputs, as well as a headphone output is all you get. LG has also kitted out the 32GS95UE-B with what the company called Pixel Sound speakers, i.e. the speakers are hidden behind the display panel. Both FreeSync Premium Pro and G-Sync compatibility is included, as well all the usual gaming features you'd expect. LG also includes a stand that supports tilt, height, swivel and pivot adjustments. In the US, the 32GS95UE-B comes with a two-year warranty, a US$1399.99 price tag and a mid-April shipping date.
81 Comments on LG Reveals Full Specifications and Pricing for the 4K UltraGear 32GS95UE-B OLED Monitor
Again, this why I say lack of DP1.4 is mostly nitpicking. But for the asking price, you're allowed to nitpick.
There are very few advantages for this module these days, but numerous downsides. Rtings has tested QD-OLED and thus far it has not died faster than WOLED.
The main problem with QD-OLED are the raised blacks when any amount of light hits the screen. It's made even worse by the fact that most QD-OLED panels use glossy coating. So unless you only use it at night or have perfectly controlled studio lighting behind the monitor then it has several issues with gray blacks and reflections. AMD 7000 series RDNA3 supports DP 2.0 UHBR 13,5 @ 54Gbps and their RDNA3 based Pro cards support full DP 2.0 UHBR 20 @ 80Gbps.
DP 2.1a permits longer cable lengths at those speeds in the future.
The matte vs glossy debate is another story but to be honest I don’t notice much difference between my glossy oled tv and my ultra matte oled monitor while gaming so to me that is a non issue.
Price wise, LG often releases their monitors at a steep price and heavily discounts them weeks to months later. I can all but guarantee the price will be similar between the two technologies by fall.
Yeah, it's a bit of a mess on VESAs part.
Required data rates assume 10-bit colour depth and 4:4:4 chroma and are based on common timing format (CVT-R2) (source: tftcentral)
I'm not even sure most pros will bother squinting at those details, seeing how most streaming services compress the crap out their work anyway.
That said, the argument that "no card can drive it (today)" is kinda moot. My monitors survive several generations of video cards. Always.
Because from what i saw they made a mistake testing the first gen 16:9 QD-OLED monitor by not running fullscreen content there.
Thus the sides that were black exhibited no wear but the center was driven harder.
They mention what you're pointing out, but it hardly makes a difference to the wear characteristics overall. Look at 10:00