Friday, March 22nd 2024
NVIDIA GeForce RTX 4060, 4060 Ti & 4070 GPU Refreshes Spotted in Leak
NVIDIA completed its last round of GeForce NVIDIA RTX 40-series GPU refreshes at the very end of January—new evidence suggests that another wave is scheduled for imminent release. MEGAsizeGPU has acquired and shared a tabulated list of new Ada Lovelace GPU variants—the trusted leaker's post presents a timetable that was supposed to kick off within the second half of this month. First up is the GeForce RTX 4070 GPU, with a current designation of AD104-251—the leaked table suggests that a new variant, AD103-175-KX, is due very soon (or overdue). Wccftech pointed out that the new ID was previously linked to NVIDIA's GeForce RTX 4070 SUPER SKU. Moving into April, next up is the GeForce RTX 4060 Ti—jumping from the current AD106-351 die to a new unit; AD104-150-KX. The third adjustment (allegedly) affects the GeForce RTX 4060—going from AD107-400 to AD106-255, also timetabled for next month. MEGAsizeGPU reckons that Team Green will be swapping chips, but not rolling out broadly adjusted specifications—a best case scenario could include higher CUDA, RT, and Tensor core counts. According to VideoCardz, the new die designations have popped up in freshly released official driver notes—it is inferred that the variants are getting an "under the radar" launch treatment.
Sources:
Zed Wang Tweet, TechRadar, Tom's Hardware, VideoCardz, PCGamesN
31 Comments on NVIDIA GeForce RTX 4060, 4060 Ti & 4070 GPU Refreshes Spotted in Leak
NV does this from time to time, cutting down garbage dies from a higher product tier to match the specs of a lower tier part normally made with a smaller die.
Every once in a while there are some weird effects with performance due to some underlying changes in core arch or how things are cut to arrive at the right shader and bus numbers.
Jokes aside, like ARF and Godisan said this is probably just NV doing some inventory trimming/die reallocation. Though I would be interested to see the change in thermal performance by using a super cut down AD103 vs it's corresponding AD104 die. More dark silicon to soak up and distribute heat.
Or by that time, hopefully the 5x series will be out, and the vicious greed-mongering, cash-cow milking cycle can start all over once again...with yet anutha round of minuscule, puny, dweeb-inspiring 3-7% performance increases for about 1.5-2x the price of current cards...
Oh yea, I can't wait !
n.O.t.. /s
I am stating this once again is that my pervious comment is Now part of Ngreedia's update practices. To squeeze every last dollar off their created product and then some. They will tweak with firmware, some hardware changes as well as software chances.
Just be aware of this. We are never going to get the cost vs performance that we used to get.
Every once in a while it may actually be an edge case where there are benefits too. This is nothing new, they even did this with the great Pascal generation, like cutting down "1080" to "1060".
This is what they usually do at towards the end of the production cycle; assess which chips they have left over which are too low quality for the normal bins, but still working. And the alternative would be to discard these chips, which is wasteful and a bit sad as they can provide usefulness and fun to many users.
And they probably don't earn a lot from it either, as they must sell these dirt cheap to the AiB vendors in order for it to be worth developing a separate PCB etc.
EDIT: there is no difference between the specs except the chip on the PCB, however since the die area is bigger and there is less active cores they will probably perform better and cool better, maybe a 1-5% difference in performance at best (sometimes the ROPs are different because of how they are coupled with the configuration). it is what it is.
in the rare case that the ROPs are different there can be a significant performance uplift in certain benchmarks/games
an example is the RTX 3060 GA104 with 64 ROPs vs 48
The 1070ti wasn't exactly great for example, worse metrics across the board even if you omit the shader deficit. I'm not sure those GP104 1060s did great, but I never heard them do a lot better either due to 'dark silicon'. The main issue probably being these aren't high TDP cards to begin with, so they weren't missing out on cooling either, but still did sip more power, however little. The node might be great but the yield probably isn't stellar, but palatable. I guess they're priced accordingly...
At the same time, Samsung's node just wasn't great, nor were the yields.
And: RDNA3 is a chiplet GPU and isn't on the cutting edge node either. AMD's biggest GPU die is 304mm². Nvidia's biggest is 609mm². Basically, AMD's top end has the same size/yield risk as Nvidia's 4070ti. But offers +30% raw perf.