Tuesday, March 26th 2024

Developers Question PlayStation 5 Pro's Validity - Base Model's Full Potential Not Unlocked
The recent PlayStation 5 Pro specification leak has caused quite a stir—even games development studios were surprised by some of these details. Chris Dring (Head of GamesIndustry.biz) attended last week's GDC industry event, where he met many developers who "did not understand the point" of Sony's upcoming mid-generation console refresh. The most hardcore segment of the current PS5 userbase will likely enthusiastically embrace a more powerful variant, but Dring's observations indicate that development studios are not expressing as much excitement—over a refreshed model—as the gaming community. This topic was discussed during yesterday's GamesIndustry.biz Microcast—industry figures believe that the base PlayStation 5 model's full potential remains untapped.
This mirrors a debate over a possible upgraded Xbox Series variant—gaming fans have complained about restrictive 30 FPS performance, even on the more potent Series X console; but experts believe that developers need to spend more time optimizing their software or produce "truly next-gen" experiences. Dring's sources expressed doubt about the PS5 Pro's predicted ability to "grow the market" or "move the needle"—ultimately, Sony will make some more money and gain headline coverage post-launch. The refreshed variant is expected to reach retail later this year, but industry watchdogs reckon that momentum will be lost due to the absence of a system-selling title around launch time. Grand Theft Auto VI would be the ideal "killer app," but insider murmurs posit a delay into 2026.Fast forward to the four-minute mark to listen in on their discussion of PlayStation 5 Pro rumors:
Sources:
GamesIndustry.biz YouTube, Wccftech, Insider Gaming, GamesIndustry.biz Article
This mirrors a debate over a possible upgraded Xbox Series variant—gaming fans have complained about restrictive 30 FPS performance, even on the more potent Series X console; but experts believe that developers need to spend more time optimizing their software or produce "truly next-gen" experiences. Dring's sources expressed doubt about the PS5 Pro's predicted ability to "grow the market" or "move the needle"—ultimately, Sony will make some more money and gain headline coverage post-launch. The refreshed variant is expected to reach retail later this year, but industry watchdogs reckon that momentum will be lost due to the absence of a system-selling title around launch time. Grand Theft Auto VI would be the ideal "killer app," but insider murmurs posit a delay into 2026.Fast forward to the four-minute mark to listen in on their discussion of PlayStation 5 Pro rumors:
42 Comments on Developers Question PlayStation 5 Pro's Validity - Base Model's Full Potential Not Unlocked
Tech media rarely talks about old products because readers what to hear about the new, new thing. Also, there's a 4090 review unit sitting on their desktop.
The Ampere generation was an oddity anyhow from an availability standpoint due to scalpers, the cryptomining craze, and pandemic induced supply chain issues. Be careful trying to deduce anything from events that happened in 2021 through the first half of 2022, at least when discussing pricing and availability of consumer products.
Meanwhile I'm remembering how much sharper and smoother playing FF7 Remake at 1440p 120fps was on Steam compared to PS5.
What's absolutely appalling is when games run horribly on the latest and greatest PC hardware.
And how much should someone really need to spend to get a decent gameplay experience? $300? $500? $2500? And if game publishers write games that only run well on 4090s, 4080s, and 3090s, what sort of unit sales should they expect? Hundreds of copies? Maybe in the single thousands? Sort of hard to justify that $100 million budget perhaps.
But again, that's why people are getting laid off left and right. Revenue lower than anticipated. Maybe they can spend less, make a game with saner expectations, and have a chance at turning a profit? Or is that too old fashioned?
I know, I know, that's way too old fashioned.
That's right, with that kind of attitude, you'll be running the Xbox division in no time! Phil Spencer, watch out! There's a visionary here!
I do feel that while the CPU in the current consoles are not top of the class by today's standards, but a lean OS (compared to Windows) and no fragmentation in specs, should help alleviate unnecessary load to the CPU. Therefore, it does not have to be as fast in my opinion. Of course it is better to have a faster CPU, but that is not how console works, i.e. try to update its hardware frequently. On the contrary, I feel having slower hardware improvement is a better approach because as you can tell, the more abundant the resources, the lesser the care to optimize the software. Just look at the RTX 4090 which was so fast at launch, that you can throw any games running at 4K at it, and it can easily handle. However 6 months down the road, you may not even be able to achieve 4K @ 60 FPS in a number of 2023 game titles.
My argument is this: What developers want is more memory, more CPU, better ray-tracing capabilities. Developers are getting the last one, they are not getting the other two. This is why developers are looking at the PS5 Pro with suspicion. You can argue about optimization all you want, and I largely agree, but that doesn't change what developers want.
As to developers fully using hardware. With a console developers have more direct access to the hardware and only one configuration to worry about. Windows is absolute shit for gaming and varying hardware configurations is another configuration. PC gaming is joke for that reason. With a console though they can take time to really get to know the hardware and extract every last bit of performance out of it. Or, at least they used to do that. Now with these mid life upgrades it's a monkey wrench. But back in the golden era of gaming of the SNES, GENSIS, and much less variety on the PC you saw developers actually do this. Thus the quality of games improved massively over the life time of the system. Atari, C64 (now that was a gem!) all had this as well. Hell the NeoGeo is still around and getting games. People still make indie games for the Genisis for this reason and the Dreamcast.
One of the reasons Nintendo does so well is they know how to fully use their hardware and so they get away with it. They also have a bunch of companies that focus on Nintendo only and as a result Nintendo goes out of their way to help them do the same thing.
There's a constant upgrade cycle trap where nobody ever manages to fully tap into what things can do before the next thing is out and then everyone runs off to the next thing. The only company that is not stuck in this is Nintendo.
Same with PC, freaking Jagged Alliance 3 looks like a game from 10 years ago but somehow managed to starve a 3080 Ti running UWQHD resolution at high refresh because devs f'd up shadow settings.
The 2 recent FF games come to mind, each representing 1 of those aforementioned issues. It's an option for enthusiasts, I don't see anything wrong with having such.