Friday, July 12th 2024
Arm Unveils "Accuracy Super Resolution" Based on AMD FSR 2
In a community blog post, Arm has announced its new Accuracy Super Resolution (ASR) upscaling technology. This open-source solution aims to transform mobile gaming by offering best-in-class upscaling capabilities for smartphones and tablets. Arm ASR addresses a critical challenge in mobile gaming: delivering high-quality graphics while managing power consumption and heat generation. By rendering games at lower resolutions and then intelligently upscaling them, Arm ASR promises to significantly boost performance without sacrificing visual quality. The technology builds upon AMD's FidelityFX Super Resolution 2 (FSR 2) and adapts it specifically for mobile devices. Arm ASR utilizes temporal upscaling, which combines information from multiple frames to produce higher-quality images from lower-resolution inputs. Even though temporal upscaling is more complicated to implement than spatial frame-by-frame upscaling, it delivers better results and gives developers more freedom.
This approach allows for more ambitious graphics while maintaining smooth gameplay. In benchmark tests using a complex scene, Arm demonstrated impressive results. Devices featuring the Arm Immortalis-G720 GPU showed substantial framerate improvements when using Arm ASR compared to native resolution rendering and Qualcomm's Game Super Resolution (GSR). Moreover, the technology helped maintain stable temperatures, preventing thermal throttling that can compromise user experience. Collaboration with MediaTek revealed significant power savings when using Arm ASR on a Dimensity 9300 handset. This translates to extended battery life for mobile gamers, addressing key concerns. Arm is releasing ASR under an MIT open-source license, encouraging widespread adoption and experimentation among developers. Below you can see the comparison of various upscalers.Here are the comparisons between quality, performance, and balanced mode.
Source:
Arm
This approach allows for more ambitious graphics while maintaining smooth gameplay. In benchmark tests using a complex scene, Arm demonstrated impressive results. Devices featuring the Arm Immortalis-G720 GPU showed substantial framerate improvements when using Arm ASR compared to native resolution rendering and Qualcomm's Game Super Resolution (GSR). Moreover, the technology helped maintain stable temperatures, preventing thermal throttling that can compromise user experience. Collaboration with MediaTek revealed significant power savings when using Arm ASR on a Dimensity 9300 handset. This translates to extended battery life for mobile gamers, addressing key concerns. Arm is releasing ASR under an MIT open-source license, encouraging widespread adoption and experimentation among developers. Below you can see the comparison of various upscalers.Here are the comparisons between quality, performance, and balanced mode.
36 Comments on Arm Unveils "Accuracy Super Resolution" Based on AMD FSR 2
If you have the skill you can work on the code free of charge and implement your owned improved FSR. Try that with DLSS. There are AI based upscalers that can produce far higher quality than native res. I use upscaling in my phtoography a lot. I photograph birds and you are always cropping hard often reducing image size 75%. I have compared output from an upscaled 12MP image to a native 24MP image using Topaz Gigapixel AI and It was virtually impossible to tell the difference. If the original source material is good quality the "AI" upscaled version will be veryn good. In more extreme upscaling tests, one photographer showed images from his 24MP camera upscaled to 61MP of his other camera and again it was hard to tell which was native.
There are no non-AI upscalers I know can do anything like that. All the proven methods like Lanczos etc look bad when upscaling x 50% or more for realistic images that aren't just simple shapes etc.
AMD is admitting defeat, AI upscaling is coming, probably in FSR 4.
Other than that, I agree.
I rather Drop my detail setting before I ever use Upscaler again gain FPS. only then I would use one if that dont work.
Such Thing would be great if say you have 1080p monitor or what ever and you CAN NOT get you FPS target, it will certainly look better, with such upscale then running say 720p on monitor it self . Atlest on still image for most part, but once it moving hit PQ obvious to me and they all suffer from that , it just some deal with it better, and all them ugly too me in that regard.
To those that dont notice or dont care kudo's
RDNA3 could have offered AI upscaler and old hardware could still use FSR2, so why gimp your newer cards?
Given that FSR 1.5X is slower than native on low-end hardware, it seems like a godawful fit.