Friday, August 16th 2024
Path Tracing Makes its way to DOOM II in GZDOOM Community Mod
A GZDOOM community mod called "DOOM II: Ray Traced" has done the unthinkable—added path-traced lighting, shadows, and reflections to DOOM II. The mod uses high-resolution voxel models and other game assets from the Voxel DOOM Project, which replaces the game's 2D sprites as fully-fledged 3D models. Pretty much all of the game's textures also see an improvement. Where "DOOM II: Ray Traced" comes to light is its path-traced lighting, which uses ray tracing hardware of modern GPUs—nothing is pre-baked. The mod also supports NVIDIA DLSS 3 Frame Generation and AMD FSR 3.0 Frame Generation, to help step up performance. A gameplay video sees a GeForce RTX 4080 break a sweat rendering it at 4K. And to think the original DOOM II could run on an 80386—a processor simpler than a single NVIDIA CUDA core.A gameplay trailer video follows.
Source:
TweakTown
41 Comments on Path Tracing Makes its way to DOOM II in GZDOOM Community Mod
As for the game itself: remaking an old classic in a new engine like Black Mesa did with Half-Life is pure art. Simply adding RT and upping some textures is lazy.
Why it wouldn't worth a try ? it's free after all !
Is it the same experience as vanilla DOOM, of course not, but that's not the intent I think either. If it were, why even bother :)
Maybe it's worth reminding people that this is a free mod. People have put time and effort into this and made it available for everybody to enjoy. Time that they won't get back. Ever. Probably didn't receive proper financial compensation either. Yet all some people seem to be capable of saying is essentially "Eh, I don't like it"/"Thanks, I hate it"...
Alright.
The boxy voxel models combined with the modern lighting and effects gives this a bit of a "Minecraft with RTX" feel. With gratuitous amounts of blood, of course. It's a very particular look, but that's not a bad thing. I'm sure somebody out there loves it. Sometimes a look like this is what people are aiming for. Personally I find it charming. If it's not your thing, then maybe it would be best to just look the other way.
And what about the games I care about? I want ray traced snake.
I'm more impressed with Dragon Quest Builder 2 it's fairly pixelated, but look quite pleasing in terms of lighting and shading. The skies day to night transitions are kind of terrible however. The rest of the game otherwise looks pretty good though rather Chibi 3D pocket fighter in nature with a dragon ball style and we know the back drop reason for that of course.
Anyways this is just community mod so it's forgivable to be fair. It's pretty mixed in some ways it's a real atrocity, but in other ways it's interesting. At least system requirements aren't steep I guess.
It isn't enviro friendly so its a crap.
edit
If we really want to save this planet we need way more efficient hardware ( than rtx 4080 or even 5080 ) to run RT effects.
Imo, if you put time into recreating such a classic, then do it properly, like Crowbar Collective did with Black Mesa. Otherwise, it's wasted effort.
Something else I did say: Regarding Black Mesa -- that ended up taking endless years and man hours to complete and costing money. Apples to oranges. My good man, if we really wanted to save the planet we would need zero hardware to run RT effects :D
Like I said, if you put your mind to doing something, do yourself the favour of doing it properly.
Played a bit of this RT mod, it's extremely well done for an initial release.
We also need eco friendly drivers which will force harware to work in energy efficient - undercloaking - regime if they detect hard gamer as a load on GPU.
And we also need to promote energy efficiency awaresness in hard gamers communities.
Cool games dont need a lot power to run on cool hardware. So if hardware is hot it means game is a crap or hardware is a crap or both.
Anyway, it's off topic, so let's get back to Doom, shall we?
People are allowed to make smaller projects, tech demos and experiments. If one person or a very small team of people decides to do something, it's an effort just as valid as the efforts of a team of hundreds of people. Arguably even more so, when it's being provided for free.
There are many examples of smaller mods for popular games that have been combined into large "definitive remaster" mods that rival the efforts of large game studios. In a similar fashion, many of the pieces of software you use on a daily basis use in some form libraries that individuals or small teams worked on and provided for free use. It's the same idea and it works.
Please, do the others a favour and be more positive.
Game does not work with non steam version. It will either not launch, or does not render correctly. It also has an intro clip witch is quite annoying as it is unskippable. Nobody likes unskippable intros and promos guys.
It's also not possible to sideload bigger mods like brutal doom - they cause this version of GZDOOM to crash.
All in all, good idea, but very un-polished. Adding support for the GOG and Bethesta versions of the iWads would be a great start.