Wednesday, November 20th 2024
S.T.A.L.K.E.R. 2: Heart of Chornobyl is Out Now
S.T.A.L.K.E.R. 2: Heart of Chornobyl is now available on PC and Xbox Series X/S, marking the end of a long and challenging development cycle that included the pandemic, relocations, cyberattacks, a fire in the Prague office, and, above all, the ongoing war in Ukraine, which continues to devastate the developers' Homeland.
The game is available for purchase on PC (Steam, Epic Games Store, GOG), Xbox Series X/S and Microsoft Store. Also, the game is available for Game Pass subscribers day one.S.T.A.L.K.E.R. takes place in a fictional Chornobyl Exclusion Zone. The nuclear disaster at the Chernobyl Power Plant in 1986 wasn't the only one to occur, as the second explosion hit the reactor in 2006, creating the Zone. It's a dangerous place, filled with mutated creatures, deadly radiation, and a strange, anomalous energy.
Bounty hunters delve deep into the Zone, driven by its treasures and mysteries. Some of them are running from their past, others are blinded by money, and some are obsessed with finding the truth behind all the mysteries.
You will take the role of Skif - a lone stalker, who enters the Zone after a series of unforeseen events. On the way to the Heart of Chornobyl, you will gradually uncover the secrets of this world, explore the balance of power between factions, fight, and survive. In this non-linear story, every choice you make will impact the outcome of this global and epic tale, featuring three hours of scripted cutscenes. Thanks to Unreal Engine 5, photogrammetry technology, and the developers' regular visits to the real Chornobyl Exclusion Zone, the authenticity and atmosphere that have always been the hallmark of the series are better than ever.
"It feels utterly surreal to say that, but after more than 7 years in the making, S.T.A.L.K.E.R. 2 is now released. That's totally wild. So was the whole development story.
What started as the most ambitious game by GSC eventually turned out to be an ultimate personal challenge. S.T.A.L.K.E.R. 2 was always supposed to be a truly Ukrainian product, showing our culture to the world in the ongoing effort of the nation to be recognized. I truly believe the team we have consists of exceptional people, but I never actually thought they would be finishing the game under the circumstances like these.
Despite all the odds, it's there. Our biggest game, our own story, our love letter to Ukraine. All the time, effort and passion we put into this is about to be witnessed by the players from all around the globe. After 15 years, the doors to the Zone will be opened once again", - says Ievgen Grygorovych, CEO and Game Director.
The game was finished amidst Russian full-fledged aggression towards Ukraine. War Game: The Making of S.T.A.L.K.E.R. 2 is a full-length documentary about this game development. It was created in collaboration with Xbox, and it gives a deep insight of what the team went through. We would highly recommend watching it before playing the game, since it gives the important context.
The war in Ukraine continues. GSC Game World has been supporting our home country in all the ways we can. For those willing to do the same, we recommend following a link to the official charity fund of Mr. Volodymyr Zelenskyy, the President of Ukraine himself: u24.gov.ua/
Source:
GSC Game World Global
The game is available for purchase on PC (Steam, Epic Games Store, GOG), Xbox Series X/S and Microsoft Store. Also, the game is available for Game Pass subscribers day one.S.T.A.L.K.E.R. takes place in a fictional Chornobyl Exclusion Zone. The nuclear disaster at the Chernobyl Power Plant in 1986 wasn't the only one to occur, as the second explosion hit the reactor in 2006, creating the Zone. It's a dangerous place, filled with mutated creatures, deadly radiation, and a strange, anomalous energy.
Bounty hunters delve deep into the Zone, driven by its treasures and mysteries. Some of them are running from their past, others are blinded by money, and some are obsessed with finding the truth behind all the mysteries.
You will take the role of Skif - a lone stalker, who enters the Zone after a series of unforeseen events. On the way to the Heart of Chornobyl, you will gradually uncover the secrets of this world, explore the balance of power between factions, fight, and survive. In this non-linear story, every choice you make will impact the outcome of this global and epic tale, featuring three hours of scripted cutscenes. Thanks to Unreal Engine 5, photogrammetry technology, and the developers' regular visits to the real Chornobyl Exclusion Zone, the authenticity and atmosphere that have always been the hallmark of the series are better than ever.
"It feels utterly surreal to say that, but after more than 7 years in the making, S.T.A.L.K.E.R. 2 is now released. That's totally wild. So was the whole development story.
What started as the most ambitious game by GSC eventually turned out to be an ultimate personal challenge. S.T.A.L.K.E.R. 2 was always supposed to be a truly Ukrainian product, showing our culture to the world in the ongoing effort of the nation to be recognized. I truly believe the team we have consists of exceptional people, but I never actually thought they would be finishing the game under the circumstances like these.
Despite all the odds, it's there. Our biggest game, our own story, our love letter to Ukraine. All the time, effort and passion we put into this is about to be witnessed by the players from all around the globe. After 15 years, the doors to the Zone will be opened once again", - says Ievgen Grygorovych, CEO and Game Director.
The game was finished amidst Russian full-fledged aggression towards Ukraine. War Game: The Making of S.T.A.L.K.E.R. 2 is a full-length documentary about this game development. It was created in collaboration with Xbox, and it gives a deep insight of what the team went through. We would highly recommend watching it before playing the game, since it gives the important context.
The war in Ukraine continues. GSC Game World has been supporting our home country in all the ways we can. For those willing to do the same, we recommend following a link to the official charity fund of Mr. Volodymyr Zelenskyy, the President of Ukraine himself: u24.gov.ua/
28 Comments on S.T.A.L.K.E.R. 2: Heart of Chornobyl is Out Now
I’m playing on a system with an RTX 4070, so I was expecting decent performance.
See CP2077, FONV, Skyrim, BG3, No Man's Sky etc.
I am considering upgrading to a rtx 5090 or rtx 5080 SUPER or w.e it ends up being called next year. I probably won't buy at launch, but if tariffs get announced for gpu's, I am buying one same day it gets announced. CB2077 with all the bells and whistles turned on will be fun as hell
I virtually only patient game and love not only enjoying relatively polished bug free games but at a fraction of the cost of new purchases.
Only way to fly for single player games nowadays. Also I completely gave up on MP games.
Guess i will have to wait and se if they can fix it. It looks interesting, but i will not pay for a game and be plague from bugs and none enjoyable experience.
First major U5 engine game is out now! :toast:
Looking forward to see streams of this!
(correct me if I'm wrong)
Kinda glad I did. Hoping the bulk of the bugs and performance is improved over the next 6-12 months.
Promising
graphic mid : I got 20 to 50 fps while recording it => unplayable
dlss 67 quality
I need to lower presets
Its honestly The Way. Everything else is setting yourself up for a lot of wasted time and money.
The Way of Working for developers is Agile development. Read up on that if you don't know what it means, but it should tell you enough: the whole idea of the current way of working with software is that you iterate a lot of times, and keep bringing small pieces of code to the live environment (the actual game) all the while making sure things keep working as they should. The old way of releasing software was completing the product in-house and then releasing it. Today, you get a new release almost daily, but its never complete until everyone agrees it is.
The benefit is short time to market: you can show something faster and collect feedback faster, to improve it faster.
The drawback? We're guinea pigs and basically paying with OUR time to test a product we already paid for. You need to ask yourself if you want to be that guy ;) If you don't, just wait until they've actually delivered on all the promises. Its very easy.
Wait and See mode is honestly worth gold these days, not just in gaming either, but everywhere in commerce. Hype is just hype, it usually tells you the product isn't all that, its just hyped a lot. And ironically, the products that don't see hype but instead get time to mature in the background, eventually turn out to be fantastic products.
I'm not touching STALKER 2 until its actually done, DLCs included - because those DLCs are more of the same, its just all content that should've been in the game, but is developed as they go. BWAHAHAHAHA! THAT image is 55 FPS on a top end enthusiast rig? Oh man... totally worth buying a 4090 for. What a fucking joke lmao. Its like 10 years passed and we regressed. No offense intended, I'm just flabbergasted at the whole idiocy of this. 2500 bucks worth of kit. 55 FPS, poor frametimes, looking at a corridor at 4K that looks no different from Metro 2033.
But that lighting, so detailed! ... :roll::roll::roll:
Here's Metro 2033 on an ancient Xbox360... Yeah. Exactly. An X360. On a PC you can run this at 4K at what, 200+ FPS?
I also postponed my STALKER playthrough till 2027+ it seems. Firstly, my GPU is a joke (6700 XT); secondly, no way I'm gonna tolerate cesspools of bugs.
i can see myself in nursing home someday playing my backlog still, on the steam deck 5 lmao