Wednesday, February 12th 2025
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Sid Meier's Civilization VII Fails to Reach its Predecessor Highs, Despite Being Almost Nine Years Newer
Sid Meier's Civilization VII was released just a few days ago, and its peak interest is seemingly below the interest recorded way back in October 2016, when Civilization VI was released. According to SteamDB analytics, the new Civilization VII game has recorded a 24-hour peak of 80,103 concurrent players. However, when its predecessor, Civilization VI, launched, the 24-hour peak concurrent player count was a whopping 162,657 players, more than double that of the newer release. In the peak 24-hour period, the older Civilization VI has seen 52,082 players concurrently, suggesting that the game has left a strong impression on many, and gamers continue to return to it to explore.
However, it's not only about peak numbers. Players of 2016 Sid Meier's Civilization VI are active throughout the year. Currently, Civilization VI players occupy 35,854 spots, while 38,201 players, a bit more, are playing the 2025 Civilization VII. To say that Civilization VII is a flop is a bit of an overstatement. However, this shows that the Civilization series hype was much stronger in 2016 than it is now and that gamers value quality gameplay so much that they continue to play their favorite games throughout the year. We have yet to see how the game progresses in the future, and we are curious if the current Civilization VI player base will migrate over to Civilization VII. If you are a Civilization series fan, let us know your opinion in the comments.
Source:
SteamDB
However, it's not only about peak numbers. Players of 2016 Sid Meier's Civilization VI are active throughout the year. Currently, Civilization VI players occupy 35,854 spots, while 38,201 players, a bit more, are playing the 2025 Civilization VII. To say that Civilization VII is a flop is a bit of an overstatement. However, this shows that the Civilization series hype was much stronger in 2016 than it is now and that gamers value quality gameplay so much that they continue to play their favorite games throughout the year. We have yet to see how the game progresses in the future, and we are curious if the current Civilization VI player base will migrate over to Civilization VII. If you are a Civilization series fan, let us know your opinion in the comments.
14 Comments on Sid Meier's Civilization VII Fails to Reach its Predecessor Highs, Despite Being Almost Nine Years Newer
Obvious flaws, it's an early access game at this point.
The list of issues is so long that we can write a separate article about it, and the worst one (repeated by many others) is no fun.
Plus, the initial set of reviews aren't that stellar. Which also isn't new for Civ series - it more often than not comes to form with first expansion or so.
I may as well wait a few years for a complete collection on a steam sale.
I've had a rule starting from Civ V, I'll buy the game when I can get it and all its dlc for $30.
Though, for Civ VII, I'll also have to add "once they remove Denuvo".
If I wanted to play Civ today, I'd run Beyond Earth or Civ5. Didn't like other versions (not including Civ2).
As for style I like IV an V the best.
If you ask me, it's about damn time to have such an approach backfire and ultimately (I hope so) kill the franchise altogether.
Old World exists, it runs natively on GNU/Linux, and it's constantly evolving and improving, probably owing to the fact that we live in such times when a small dev team of great and accessible people (24/7 on discord) can make a much better game than these AAA studios.
And this series still carry the Sid's name, even though he didn't do any notable work on the games since the original. Apart from being an advisor to the dev teams. Only question remains was he a bad advisor or the one that they didn't listen to.
Civ4 stood the Test of Lenard Nemoy. The sound design is too good even if the game is mediocre in comparison to Civ2. But whoever designed the sounds of Civ4 has made one of the most beautiful soundscapes in all of video game history. (Yes Nemoy was good but the music was unforgettable even though today).
Civ5 is actually better than Civ4 IMO in most areas, with exception of sound design. But sound was such an important piece that I think most people hated Civ5. But it was a good balance of wide vs tall, and felt like a variety of strategies could be done.
Civ6 was a huge step back from Civ5 IMO. More DLC, less feeling of a complete game. Explicitly forced anti-growth. (Like Civ2 would give penalties if you made too many cities so it was hard to play wide. But Civ6 just made settlers / builders more-and-more expensive to prevent growth to begin with). At least Civ6 was pretty and beautiful to look at. But that's the only good thing I can say about it. Its otherwise both dumbed down AND nearly impossible to understand. (Growth is dumbed down. Combat is dumbed down. But Amenities and other features are more complex... and despite their complexity its harder to have fun with Amenities optimization compared to earlier games like Civ4).
I'm not surprised that Civ7 is even more watered down. I'd have to read reviews on what's wrong exactly (or play it myself), but with so much anti-growth / anti-fun built in Civ6... and with Civ7 getting rid of workers/builders entirely, I can't imagine it feels good anymore. And for $70 to $130 the cost of this game is just so much harder to swallow.