Tuesday, February 25th 2025

NVIDIA GeForce RTX 50 Cards Spotted with Missing ROPs, NVIDIA Confirms the Issue, Multiple Vendors Affected

TechPowerUp has discovered that there are NVIDIA GeForce RTX 5090 graphics cards in retail circulation that come with too few render units, which lowers performance. Zotac's GeForce RTX 5090 Solid comes with fewer ROPs than it should—168 are enabled, instead of the 176 that are part of the RTX 5090 specifications. This loss of 8 ROPs has a small, but noticeable impact on performance. During recent testing, we noticed our Zotac RTX 5090 Solid sample underperformed slightly, falling behind even the NVIDIA RTX 5090 Founders Edition card. At the time we didn't pay attention to the ROP count that TechPowerUp GPU-Z was reporting, and instead spent time looking for other reasons, like clocks, power, cooling, etc.

Two days ago, one of our readers who goes by "Wuxi Gamer," posted this thread on the TechPowerUp Forums, reporting that his retail Zotac RTX 5090 Solid was showing fewer ROPs in GPU-Z than the RTX 5090 should have. The user tried everything from driver to software re-installs, to switching between the two video BIOSes the card comes with, all to no avail. What a coincidence that we had this card in our labs already, so we then dug out our sample. Lo and behold—our sample is missing ROPs, too! GPU-Z is able to read and report these units counts, in this case through NVIDIA's NVAPI driver interface. The 8 missing ROPs constitute a 4.54% loss in the GPU's raster hardware capability, and to illustrate what this means for performance, we've run a couple of tests.

In the first test, "Elden Ring" at 4K UHD with maxed out settings and native resolution (no DLSS), you can see how the Zotac RTX 5090 Solid falls behind every other RTX 5090 we tested, including the NVIDIA Founders Edition, a de facto reference-design that establishes a performance baseline for the RTX 5090. The Zotac card is 5.6% slower than the FE, and 8.4% slower than the ASUS ROG Astral RTX 5090 OC, the fastest custom design card for this test. Officially, the Solid is clocked at 2407 MHz rated boost frequency, which matches the Founders Edition clocks—it shouldn't be significantly slower in real-life. The interesting thing is that the loss of performance is not visible when monitoring the clock frequencies, because they are as high as expected—there's just fewer units available to take care of the rendering workload.

A ROP (Raster Operations Pipeline) unit in the GPU processes pixel data, handling tasks like blending, antialiasing, render-to-texture, and writing final pixel values to the frame buffer. In contrast, a shading unit, aka "GPU core" is responsible for computing the color, lighting, and material properties of pixels or vertices during the rendering process, without directly interacting with the frame buffer, so the performance hit of the eight missing ROPs depends on how ROP-intensive a game is.
For example, in Starfield, the performance loss is much smaller, and in DOOM Eternal with ray tracing, the card actually ends up close to its expected performance levels.

We've also put the card through a quick 3DMark Time Spy Extreme graphics score run.
  • NVIDIA Founders Edition: 25439
  • Zotac Solid: 22621
  • Gigabyte Gaming OC: 26220
This should be a number that you can test easily for yourself, if you're one of the lucky RTX 5090 owners. The quickest way is definitely to just fire up GPU-Z and look at the ROP count number, it should be "176."

So far, we know only of Zotac 5090 Solid cards that are affected, none of our review samples from ASUS, Gigabyte, MSI, Palit, and NVIDIA exhibit this issue, all 5090 owners should definitely check their cards and report back.

This is an issue with quality assurance at both NVIDIA and Zotac. NVIDIA's add-in card partners (AICs) do not have the ability to configure ROP counts, either physically on the silicon, or in the video BIOS, and yet the GPU, its video BIOS, and the final product, cleared QA testing at both NVIDIA and Zotac.

We are working with Zotac to return the affected card, so they can forward it to NVIDIA for investigation. At this time Zotac was unable to provide a statement, citing the fluidity of the situation. As for possible fixes. We hope the issue is localized to a bug with the driver or the video BIOS, so NVIDIA could release a user-friendly BIOS update tool that can run from within Windows and update the BIOS of the affected cards. If, however, the ROPs were disabled at the hardware-level, then there's little that end-users or even AIC partners can do, except initiating a limited product recall for replacements or refunds. If the ROPs really are disabled through fuses, it seems unlikely that NVIDIA has a way to re-enable those units in the field, because that would potentially provide details to how such units can be reactivated on other cards and SKUs from the company.

Update 14:22 UTC:
Apparently the issue isn't specific to Zotac, HXL posted a screenshot of an MSI RTX 5090D, the China-specific variant of the RTX 5090 with nerfed compute performance, but which is supposed to have 176 ROPs. Much like the Zotac RTX 5090 Solid, it has 8 missing ROPs.

Update 16:38 UTC:
Another card has been found, this time from Manli.

Update 17:30 UTC:
ComputerBase reports that their Zotac RTX 5090 Solid sample is not affected and shows the correct ROP count of 176. This confirms that the issue isn't affecting all cards of this SKU and probably not even all cards in a batch/production run.

Update 17:36 UTC:
Just to clarify, because it has been asked a couple of times. When no driver is installed, GPU-Z will use an internal database as fallback, to show a hardcoded ROP count of 176, instead of "Unknown." This is a reasonable approximation, because all previous cards had a fixed, immutable ROP count. As soon as the driver is installed, GPU-Z will report the "live" ROP counts active on the GPU—this data is read via the NVIDIA drivers.

Update 19:18 UTC:
A card from Gigabyte is affected, too.

Update Feb 22nd, 6:00 UTC:
Palit, Inno3D and MSI found to be affected as well

Update Feb 22nd, 6:30 UTC:
NVIDIA's global PR director Ben Berraondo confirmed this issue. He told The Verge:
NVIDIAWe have identified a rare issue affecting less than 0.5% (half a percent) of GeForce RTX 5090 / 5090D and 5070 Ti GPUs which have one fewer ROP than specified. The average graphical performance impact is 4%, with no impact on AI and Compute workloads. Affected consumers can contact the board manufacturer for a replacement. The production anomaly has been corrected.
Very interesting—NVIDIA confirms that RTX 5070 Ti is affected, too.

While NVIDIA talks about "one ROP unit," this really means "8 ROPs" in our context. Many years ago, marketing decided that higher numbers = better, so they started to report the number of pixels that can be processed per unit, instead of the actual unit counts. So in this case, one hardware unit is disabled, which mean eight pixels per clock less can be processed, resulting in a loss of "8 ROPs".

Update Feb 25th:
In the meantime, some RTX 5080 GPUs with missing ROPs were found, too, NVIDIA provided the following statement to TechPowerUp:
NVIDIAUpon further investigation, we've identified that an early production build of GeForce RTX 5080 GPUs were also affected by the same issue. Affected consumers can contact the board manufacturer for a replacement.
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519 Comments on NVIDIA GeForce RTX 50 Cards Spotted with Missing ROPs, NVIDIA Confirms the Issue, Multiple Vendors Affected

#501
lexluthermiester
jnv11Steve Burke of Gamers Nexus has another possibility according to the video below: some of the working ROPs were connected to TPCs where all of the CUDA cores are disabled, making those otherwise good ROPs unusable.
That's a very plausible theory.
Posted on Reply
#502
biffzinker

Curious if there is any merit to this since I don't know where the information is from.
Posted on Reply
#503
lexluthermiester
biffzinker
Curious if there is any merit to this since I don't know where the information is from.
More plausibility. I'm betting the truth is somewhere inbetween.
Posted on Reply
#504
efikkan
jnv11Steve Burke of Gamers Nexus has another possibility according to the video below: some of the working ROPs were connected to TPCs where all of the CUDA cores are disabled, making those otherwise good ROPs unusable.
Yes, I know, I've seen it.
Any such combination of disabled hardware is already included in (1); the GPU is actually a lower bin (somehow).
jnv11Another guess of mine is that Nvidia's quality control did not adequately check ROPs before because earlier Blackwell GPUs were bound only for AI accelerators where ROPs are completely worthless before Nvidia started diverting some Blackwell GPUs to graphics duty. Quality control on ROPs is only needed for GPUs that are bound to perform graphics tasks. Nvidia could have botched the modifications to quality control needed to quality check GPUs that will be sold for graphics duty.
If this were the case, the ROPs would be detected and in use, just causing random crashes instead.
The actual problem is at the binning stage.
jnv11…like what happened with the GTX 970 where disabled ROPs cut the effective memory pool from 4GB to 3.5GB.
That is actually incorrect.
GTX 970 had one memory controller disabled, making the last 0.5 GB sharing bandwidth with another controller at a lower priority, so the last 0.5 GB was always there, just a bit slower.
Posted on Reply
#505
jnv11
Gamers Nexus posted a video of its benchmark with a GPU with defective ROPs:
Posted on Reply
#506
Konomi
All Nvidia needed was to advertise "up to" and nobody would bat an eyelid.
Posted on Reply
#507
lexluthermiester
KonomiAll Nvidia needed was to advertise "up to" and nobody would bat an eyelid.
People would still complain and rightly so.
Posted on Reply
#508
Orodruin
ChomiqAnd yet it didn't stop you from buying 4070 Ti Super.
I had to buy it because damn it AMD doesn't have CUDA.

Even though years have passed, I miss ATI's aggressive policy. I would like to go back to the X1950XTX I was using back then.
Posted on Reply
#510
chrcoluk
ir_cowI bet that was suppose to the 5090 originally and the 5090 we have now would be a Titan card.
I am on a similar line of thought, I think there is or was a planned SKU with these chips, and was a bin mix up at factory.
Posted on Reply
#511
SmookinJoe
OrodruinI had to buy it because damn it AMD doesn't have CUDA.

Even though years have passed, I miss ATI's aggressive policy. I would like to go back to the X1950XTX I was using back then.
ATI?....I have a 8500DV, with remote, in a P4B that will still do it's job if I turned it on...:)
Posted on Reply
#512
chaoshusky
TSMC strikes again? Sabotage? Espionage? Looking at Lisa Su and that dick ex Intel CEO... lol

Or accidental "D" version installs destined for Chinese cards? Seems fabs all over the place have had issues, Intel not long ago and AMD's shitty newer CPUs going thermonuclear..fun times!
Posted on Reply
#513
gs020p
Please explain do i also have missing ROPS on my Legacy GTX card if yes discovered it today.
Posted on Reply
#515
SmookinJoe
chaoshuskyTSMC strikes again? Sabotage? Espionage? Looking at Lisa Su and that dick ex Intel CEO... lol

Or accidental "D" version installs destined for Chinese cards? Seems fabs all over the place have had issues, Intel not long ago and AMD's shitty newer CPUs going thermonuclear..fun times!
I am laughin at your Sig
I walked away from more AMD based things than towards but the 8500DV was outstanding...cable went digital and tried to force me to use a box for each tuner...F*** Cable!:mad:
Posted on Reply
#517
lexluthermiester
gs020pCorrect i have ASUS laptop. Thanks for responding and confirmation.
Oh, ok. So an actual mobile then. That makes sense.
Posted on Reply
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