Tuesday, March 25th 2025

Brazilian Modders Give 8GB Memory to GeForce GTX 970
Paulo Gomes, a hardware modder from Brazil, specializes in memory chip replacement mods for graphics cards. In his latest project, he attempted to give the GeForce GTX 970 from a decade ago a memory upgrade to 8 GB, up from its default specs of 4 GB. This was done by replacing the default 4 Gbit (512 MB) 7 Gbps GDDR5 memory chips with 8 Gbit ones. Eight such chips across the GPU's 256-bit wide memory interface results in 8 GB.
It is important to bring up the memory partition controversy of the GTX 970 here. While the GTX 970 is advertised as a 4 GB graphics card, its memory is partitioned into two chunks of 3.5 GB and 512 MB. NVIDIA came up with no other reason for this than for better segmentation with the GTX 980. Given this partitioning, the modded GTX 970 should have at least 7 GB operating at full speed—larger than the 6 GB of the GTX 980 Ti.
Sources:
Paulo Gomes (YouTube), VideoCardz
It is important to bring up the memory partition controversy of the GTX 970 here. While the GTX 970 is advertised as a 4 GB graphics card, its memory is partitioned into two chunks of 3.5 GB and 512 MB. NVIDIA came up with no other reason for this than for better segmentation with the GTX 980. Given this partitioning, the modded GTX 970 should have at least 7 GB operating at full speed—larger than the 6 GB of the GTX 980 Ti.
22 Comments on Brazilian Modders Give 8GB Memory to GeForce GTX 970
I can see point doing it with RTX 5070, 5070 Ti, 5080, RX 9070 ...
www.techpowerup.com/review/msi-gtx-970-gaming/
It also answers the question "how much better that X GPU would have been with more VRAM". And believe me, Nvidia (or AMD, or anybody else testing versions of their products) knows what an 8GB GTX 970 could offer and probably that's why they cut the VRAM in that GPU. Because back then the GTX 970 was the best seller of that series and if it was coming with more VRAM, those bought it would have kept it more, meaning, lost sales for Nvidia. Nvidia always gives power with limited VRAM, to win benchmarks today, make the card obsolete tomorrow. They know what they are doing.
Their modding work might have been of much higher value with RTX 2000 and newer cards. That's what I meant with my first post.
Today I snagged a card slightly older than my RX580, Pascal generation.
People have obviously made many weird 4GB variations of a 2GB GP107.
Is it a needed upgrade for current workloads? Nah. Core/speed are no change.
Does it matter for squeezing more life out of something that was suffocated of memory? YES.
At some point mods like this will reach the GTX10/20 series when it becomes dime on the dollar affordable.
That's gonna be when the real fun starts. AHOC will have some super exciting moments again.
Btw your linked Test shows the 970 playing AAA of its time at highest details in 4K with 30fps which was very much accepted for consoles at less than 1080p resolution of the era.
The 970 was the affordable way to do 4K when it came out.
They do it because they can, simple as that.
Also, don't talk about how 30 fps was acceptable for consoles. Stick to the point. You said GTX 900 series (970 being part of it) were marketed for 4K gaming (back in 2014).
No, GTX 970 was not introduced as GPU for standard/native 4K gaming. We can start talking about reasonable 4K gaming with GTX 1080 Ti or more like RTX 2080 Ti.
RX 480 and RX 570 were both released in 4 GB and 8 GB versions. GTX 970 had 4GB, or more like 3.5 GB lol.
Sure, 8 GB VRAM was a bit pointless back then when an AAA title was unable to fully leverage 4 GB of VRAM.
8 GB was much more suitable for crypto mining, though.
Just because it doesn't make sense to you, doesn't magically makes all that effort a waste.
And don't tell me your recent title looks like garbage if you rip TAA off. They look like garbage without TAA because they were designed to run with TAA and not because TAA improves anything. In a healthy market, antialiasing will become regarded as "why bother" at the point we have 4K as a de-facto resolution, not 1080p that's currently most common. Try playing some older title with high quality texture mods at 1080p + SMAA and compare that to 4K + zero AA. The latter will almost always look sharper, have more details and much more stability. Because AA is a crutch for lower resolutions. Part of the reason Apple don't bother antialiasing fonts in their operating systems.