Friday, July 11th 2008
Microsoft to Unveil DirectX 11 Later this Month
We are barely into experiencing DirectX 10 / 10.1 games with proper levels of detail with upcoming titles demanding hardware, and Microsoft already has plans for DirectX 11, the next big version of this API set. Microsoft will show off DirectX 11 at the XNA Gamefest which is scheduled to take place on July 22 and 23 in Seattle, United States. This year's Gamefest is to be centered by DirectX 11 and the advancements that are proposed to be brought about.
Thankfully Microsoft isn't doing a 'Vista' this time around, this new multimedia and gaming API will be built for both Windows Vista and the upcoming Windows 7 operating systems. The API could be released to public anytime in late 2009.
There are several implications of this:
Thankfully Microsoft isn't doing a 'Vista' this time around, this new multimedia and gaming API will be built for both Windows Vista and the upcoming Windows 7 operating systems. The API could be released to public anytime in late 2009.
There are several implications of this:
- Poor-adoption of DX10: DirectX 10 has received a lukewarm response at best. With surveys already showing the market share of Windows Vista being a dismal 16%, it also hints at the poor-adoption of DirectX 10 since it's exclusive to Windows Vista.
- Everyone runs for benchmarks: Let's face it, benchmarking is fun. Those who buy expensive hardware have even more fun in showing off their…DirectX 10 benchmark scores. But mainstream gamers (who aren't prepared to spend over $250~$300 on video-hardware) simply aren't able to enjoy DirectX 10 titles with the level of visual detail the API originally promised. With mainstream hardware, at best you could run a DX10 game at reasonably high resolution but toned down visual detail. This is an important factor pushing video-gamers to seek other forms of gaming, such as console gaming, with Xbox 360, Playstation 3 and Wii eating into PC gaming share. Even CryTek, whose DX10 title, Crysis, earlier given a 'poster-boy' status for DirectX 10, has received lukewarm market response and CryTek admits to that. Vista came with a "passing the cost to the consumer" approach in term of hardware performance as the operating system was burdened with DRM in too many stages; the climb in system requirements was too steep.
- Quantity makes up for Quality: Microsoft learned from its mistake of letting a version of Windows, the Windows XP live on in the market for close to seven years, enough time for users to get attached to the OS and bring about an 'incumbency-factor' when it comes to moving on to another OS of the same make. With Windows 7 already slated for late 2009, we can say that it's back to having a desktop Windows version every 2~3 years or so. And, what's more, a new DirectX every now and then. While DirectX 10.1 is said to have fixed some issues with several daughter-APIs (such as Direct3D), hardware manufacturers have played a certain role in limiting DirectX 10.1 from reaching out. NVIDIA plans to release a DX10.1 supportive GPU only late this year / early next year, which even the likes of S3 Graphics (VIA) has adopted the API and made compatible hardware. If a major-player acts reluctantly in embracing a new technology, its ill-effects reach far out. A lot of time has been wasted. No 'seriously awesome' title a-la Half Life-2 for DX9 has come out based on pure-DX10 yet, reason being only 16% of all Windows PC users use Vista. Why would a developer risk tons of production budgets on that 'minority' of users? Rather make games for consoles?
59 Comments on Microsoft to Unveil DirectX 11 Later this Month
Bioshock, World in Conflict, Lord of the rings online, all those DirectX 10 games could have looked more beatifull in DirectX 10 without any performance loss. Microsoft can't help it that some developpers are bad at coding stuff...
Did you forget about the ATI HD4 release :)
same what happened when Microsoft stopped at dx8 for windows 95, and they give it for windows 98 later on all gamers forced to upgrade to windows 98 followed by 2000/xp to get support for dx9. It's exactly 5-6 years life spin at max
it's all about marketing and wealth strategy, as I believe from history and Microsoft marketing strategy dx11 will be last for Vista then all will be forced upgrading from vista "windows 6" at approxmitly 2013 at the time we all going to upgrade to windows 8" for dx12 support.
i like open GL but hardly any games support it
dx10 dx11