Wednesday, August 6th 2008

Maximum PC Builds First Nehalem System

This is for all of you, who are impatiently waiting for that new CPU, the X58 boards with that new socket and that triple channel DDR3 support. Maximum PC has managed to get their hands on everything needed to build one of these systems. They give single, dual and triple channel memory setups a try as well. To top things off, they have even taken a few images. One image from Maximum PC can be seen below, but make sure to take a look at all the other ones on their site.
Source: Maximum PC
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57 Comments on Maximum PC Builds First Nehalem System

#51
farlex85
largonDrPepper,
You don't have to worry about that. Nehalem is just about as usefull for gamers as those silly "high performance gaming memory modules". Nehalem will only give you higher and higher max FPS = useless.
Believe it or not, there are other things a computer can do besides gaming. And even in games, eventually they may effectively use 8 threads, thus giving nehalem a nice advantage. We'll just have to see.
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#52
DrPepper
The Doctor is in the house
farlex85Believe it or not, there are other things a computer can do besides gaming. And even in games, eventually they may effectively use 8 threads, thus giving nehalem a nice advantage. We'll just have to see.
Aye but did skulltrail not have eight threads and ended up not being able to use them :(
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#53
Fitseries3
Eleet Hardware Junkie
it could use the 8 threads. not much software utilized them all though.

and 8core nehalems will have 16 threads... not 8.

but yes... there are tons of other things than games. i'll be using mine for video encoding and benching.
Posted on Reply
#54
farlex85
DrPepperAye but did skulltrail not have eight threads and ended up not being able to use them :(
Yeah games yet don't utilize it. W/ both intel and amd talking about many cored procs, I'm thinking it won't be too long until they do though, which is what I was saying.
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#55
largon
The problem is code in games is pretty much linear. There's only couple (not anywhere near 8) separate threads running. You just can't extract more and more threads because "things depend on other things" and thus low number of threads (like 1 or 2) is more efficient than four, let alone eight. Then there's the problem in the coder's end; multithreading a game engine means the coder's workload multiples too.
And the gains? A little bit more efficient CPU work. BUT. Modern games are/should be always GPU limited... Ho-hum.
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#56
candle_86
my god i wondered how long it would take till we went backwards on socket size. Soon we will get back to this, what i call the grand daddy of sockets

upload.wikimedia.org/wikipedia/commons/3/38/Socket_8.jpg

anyone that ever handled a pentium Pro knows what i mean, but this socket looks more comparable to this

www.pchardware.ro/press/images/845Pro.jpg

the old socket 423, size for size, it looks like it, the Pentiumm 775 didnt change in size from 478 based chips so id say accuratly these new chips are similar in size, if anyone has any 423 coolers they might also fit lol
Posted on Reply
#57
DrPepper
The Doctor is in the house
fitseries3it could use the 8 threads. not much software utilized them all though.

and 8core nehalems will have 16 threads... not 8.

but yes... there are tons of other things than games. i'll be using mine for video encoding and benching.
Sorry i wasn't clear lol I mean that there wasn't much software that could utilise 8 threads. Anyway apart from benching and encoding there's not really much of a use of it for me until my q6600 becomes useless at doing anything.
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