Friday, December 12th 2008
Nintendo Sets New Game Console Shipment Record
Nintendo has had a happy hunting season in the month of November, with record-breaking sales of the Wii game console in the US. According to data compiled by NPD and sourced from TG Daily, Nintendo shattered its own record it set in November 2007, of 981,000 units sold, with a phenomenal 2 million units sold in November '08.
Given the state the economy is in, game console shipment estimates for November 2008 by NPD, come as a big surprise. Microsoft, Nintendo and Sony shipped 3,254,000 static consoles last month, which compares to only 2,217,000 units in November and translates to a 47% increase in shipped units year over year and 139% sequentially. Sales of console by Sony saw a sharp drop at the expense of Nintendo and Microsoft. The month saw equally good sales of game titles (covered here), again with those for the Xbox 360 and Wii holding the top spots.
Source:
TG Daily
Given the state the economy is in, game console shipment estimates for November 2008 by NPD, come as a big surprise. Microsoft, Nintendo and Sony shipped 3,254,000 static consoles last month, which compares to only 2,217,000 units in November and translates to a 47% increase in shipped units year over year and 139% sequentially. Sales of console by Sony saw a sharp drop at the expense of Nintendo and Microsoft. The month saw equally good sales of game titles (covered here), again with those for the Xbox 360 and Wii holding the top spots.
32 Comments on Nintendo Sets New Game Console Shipment Record
I won a Wii back when it was first released, my family played Bowling for about ten minutes then it went in to the closet.
For my "big screen gaming", I decided to rig up an extra game PC to my 'ol 36" SDTV. It's a big tube there. I put most of my most powerful PC gaming hardware in it, including a 8800GTX, 4 GB RAM, 3.2 GHz Core 2, Audigy 2 on 5.1 output, 500GB HDD of games and a 360 controller lol. Since almost all console games I care about are ported to PC, I can play them on there and they run so much better and can be visually tweaked with antialiasing and anisotropic filtering. Get to use a KB/mouse or the 360 pad, whichever works best for the game. Load times almost disappear. I also noticed with the few I've played on 360 itself and was forced into a letterbox that the PC ports will run fullscreen 4:3. And the noisy 360 DVD-ROM is not part of the experience (I borrowed a friend's 360 for a year). RSX is more like a 7900GT. It only has a 128-bit RAM bus that's clocked relatively low. Fortunately it only has to deal with 1280x720 and games are tailored for it specifically.
360 is unified and personally I think it's a lot more interesting than RSX, but it's still probably similar to something like half of a Radeon 3850/4670 from a performance perspective. And its shader core is much different than the ATI unified shader PC GPUs.
Neither PS3 or 360 has GPU performance anywhere near even a $100 PC GPU at this time. But because the games are designed for the machines and the hardware will probably never run games choppy because of this, who cares really. Visually they aren't really going to go anywhere technologically new though.
I think the biggest limitation is RAM, honestly. All the 360 games I've played stream off the disk like mad (so noisy) and can hardly keep up (textures popping in). You can tell they are stretching RAM to the limit. Means that texture resolution isn't going to go anywhere, among other things. You can see this in the ports to PC that have textures designed for ~256 MB RAM or so. Next consoles should have a few gigs of RAM and that'll make a big difference in visuals all by itself. RAM is so cheap right now that having 8 GB of DDR2-800 is only about $100 for a PC.