Tuesday, March 24th 2009
Steamworks Makes DRM Obsolete
Valve today announced a new set of advanced features delivered in Steamworks, a complete suite of publishing and development tools that are available free of charge to developers and publishers worldwide.
Headlining the new feature set is the Custom Executable Generation (CEG) technology that compliments the already existing anti-piracy solution offered in Steamworks. A customer friendly approach to anti-piracy, CEG makes unique copies of games for each user allowing them to access the application on multiple machines without install limits and without having to install root kits on their PC.
The new features also include support for in-game downloadable content (DLC) and matchmaking. The in-game DLC support allows developers to deliver new content as they choose (paid or free) from inside the game itself, allowing users to make immediate purchases and experience the new content in the same game session. The Steamworks matchmaking now includes the robust lobby system shipped and tested in Left 4 Dead.
"Delivering this extension of services on Steamworks first anniversary, demonstrates our commitment to continually develop the platform to better serve the community working with these tools," said Gabe Newell, president and co-founder of Valve. "As we roll out these features, we continue to look for new ways make PC games easier to create and better for customers to experience."
Steamworks was launched in early 2008 and has already shipped in products distributed at retail and electronically with major PC releases such as Empire: Total War, Dawn of War II, F.E.A.R. 2: Project Origin, and Football Manager 2009.
The Steamworks services are offered free of charge to developers and publishers around the world. In addition to the services added in this spring's extension, Steamworks offers support for Steam Achievements, Steam Community, Auto Updating, Statistics, Steam Cloud and more.
Steamworks is fully integrated with the Steam, a leading platform for the delivery and management of PC games that has grown to reach 20 million accounts throughout the world, up from 15 million accounts just one year ago. Steam now offers over 500 applications to gamers in every country of the world. For more information, please visit steamgames.com
Headlining the new feature set is the Custom Executable Generation (CEG) technology that compliments the already existing anti-piracy solution offered in Steamworks. A customer friendly approach to anti-piracy, CEG makes unique copies of games for each user allowing them to access the application on multiple machines without install limits and without having to install root kits on their PC.
The new features also include support for in-game downloadable content (DLC) and matchmaking. The in-game DLC support allows developers to deliver new content as they choose (paid or free) from inside the game itself, allowing users to make immediate purchases and experience the new content in the same game session. The Steamworks matchmaking now includes the robust lobby system shipped and tested in Left 4 Dead.
"Delivering this extension of services on Steamworks first anniversary, demonstrates our commitment to continually develop the platform to better serve the community working with these tools," said Gabe Newell, president and co-founder of Valve. "As we roll out these features, we continue to look for new ways make PC games easier to create and better for customers to experience."
Steamworks was launched in early 2008 and has already shipped in products distributed at retail and electronically with major PC releases such as Empire: Total War, Dawn of War II, F.E.A.R. 2: Project Origin, and Football Manager 2009.
The Steamworks services are offered free of charge to developers and publishers around the world. In addition to the services added in this spring's extension, Steamworks offers support for Steam Achievements, Steam Community, Auto Updating, Statistics, Steam Cloud and more.
Steamworks is fully integrated with the Steam, a leading platform for the delivery and management of PC games that has grown to reach 20 million accounts throughout the world, up from 15 million accounts just one year ago. Steam now offers over 500 applications to gamers in every country of the world. For more information, please visit steamgames.com
56 Comments on Steamworks Makes DRM Obsolete
Steam is definitely making a name for themselves releasing great deals, releases, games, software, etc.. I have had steam for almost 5 years, and within the last year or so, I actually look forward to starting it up.
The only downside that some whiny little bitches might have is you probably hve to be connected to the interwebz for them to "spy" on you when you start the game.
So if I understand this correctly any game developer is now able to use Steam as an anti piracy solution. If so then I can see every developer getting onboard. And even though I like Steam I would hate to see the ability to try a game before buying it through bit torrent. And game demos are not good enough in my opinion to get the full feel of game before deciding if a game is worth buying. Or am I missing something hear?
for lots of recent games releases the respective steam versions were used instead of the disc versions which have heavy protection.
So, if I understand you correctly, the download able game versions are easier to pirate because of heavy disc protection. If that is the case why are they touting this (Steam) as an anti piracy solution? Makes no sense to me.
Now this just means, not only will we have DRM on our games, but also, the used PC game market will disappear. (See DOW2/Empire TW)
Not only that, but Steam prices are a joke. You can get a boxed copy with shipping for way cheaper from sites like gogamer.com What happens once Steam decides it doesn't games being released in retail boxes?
Advances in downloadable games/content are great, but not at the cost of Steam creating a monopoly.
If steam is such a horible thing to you, don't use it, and don't complain about it. So your post is trolling. :shadedshu
Steam is both the publisher and the retailer. Maintain a data center is like running a store, and then some...
but it sounds like you can't take a backed up game and install it to another account with that same game on it, because of it's digital signature.
How is this user friendly?
Steam's Steamworks Makes DRM Obsolete headline is a lie. Steam has always been about DRM, albeit a better one than the SecuROM crap and ones like it.
Try logging onto your account on one computer, then log onto it again from another. What happens? The first one gets logged out immediately, regardless of what you're doing. This is account-based DRM, nothing less. Don't kid yourselves.
And before I get flamed as an anti-Steam fanboi, I have had an account for years and have many games on it.
someone mentioned the datacenter/delivery cost. one gigabyte of outbound traffic costs you around 2-4 us cents if you run a large scale operation. add about 2 cents for co-location, hardware and power.
a box with dvd + manual etc will at least cost you a few dollars, add shipping and logistics on top of that and profits by the merchants
I don't purchase steam games at full price, I do wait for deals.
If anything, in a few years, PC games will die due to pirates. Not because of companies trying to get rid of pirates.
If pirates were so smart, maybe they should give these companies advice on how to solve the problem. But they can't because there is no other solution currently. And that is the circular problem we're stuck at.
So instead of blaming the companies for implementing DRM, maybe you should be blaming the pirates or (I'm gonna get flamed for this) yourself (because who am I kidding, I'm sure all of you pirate or have pirated games before).
It's easy for a user to complain, but when you actually work at a gaming company putting in 60+ hours a week just to see your revenue get eaten away by pirates, it paints a whole different picture.